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 Left 4 Dead 
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: Left 4 Dead
Not gonna happen Venn, Valve always supports their products.


Sun Dec 21, 2008 11:03 pm
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Joined: Thu Aug 09, 2007 6:37 pm
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Post Re: Left 4 Dead
Ophanim wrote:
Barat!nha wrote:
ProjektODIN wrote:
I was generally not impressed with this game.


This is madness!?

All it is is a tech demo for the new AI director. Four levels? Come the ♥♥♥♥ on.

Did you even play it yet pyro?


Sun Dec 21, 2008 11:20 pm
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Joined: Tue Mar 06, 2007 12:21 am
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Location: Florida: The Oil Capitol of the United States
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Post Re: Left 4 Dead
TrouserDemon wrote:
Not gonna happen Venn, Valve always supports their products.


You haven't played TF2 for the 360 have you?


I do agree though, unless Valve has major plans, they should let the community create some new content...


Mon Dec 22, 2008 12:40 am
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Post Re: Left 4 Dead
360 is getting massive patch around same time as scout update.

And once the SDK is out we'll have plenty of classic zombies movies to play.


Mon Dec 22, 2008 12:52 am
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Post Re: Left 4 Dead
Falcon X wrote:
Did you even play it yet pyro?

Yeah, not impressed at all.


Mon Dec 22, 2008 2:47 am
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Post Re: Left 4 Dead
Ophanim wrote:
Yeah, not impressed at all.

You serious?
Aside from the amount of levels, there's nothing to complain about. And when the SDK is released they'll be new levels aplenty.


Sat Dec 27, 2008 11:00 pm
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Post Re: Left 4 Dead
I find that it's a good game only if you coordinate with your teammates.
When one guy decides he's Mr. Leetsauce, charges through the level, uses up all of the supplies and then dies, it seriously ♥♥♥♥ over the other 3.


Sun Dec 28, 2008 12:17 am
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Post Re: Left 4 Dead
It's a bit underwhelming, but fun while it lasts.


Sun Dec 28, 2008 2:36 am
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Post Re: Left 4 Dead
I like playing this game OFFLINE.

I love it like a child.

That I don't want to take out back and shoot until I can't see anything but bits and fragments of vital organs.

:D


Sun Dec 28, 2008 6:21 am
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Post Re: Left 4 Dead
Idiots who run off and actually make it on expert scare the hell out of me.

Had one guy on Dead Air run ahead, get most of the zombies to follow him, then he holed up in the end of level safe room with the tank and all the special zombies outside.

We followed, getting fully decked out, then lit the horde of zombies and specials on fire.

Also it looks like the ammount that was after him came back at us about half way through.


Tue Jan 27, 2009 10:43 pm
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Post Re: Left 4 Dead
Lion's Fang wrote:
Idiots who run off and actually make it on expert scare the hell out of me.

Had one guy on Dead Air run ahead, get most of the zombies to follow him, then he holed up in the end of level safe room with the tank and all the special zombies outside.


epic win


Thu Jan 29, 2009 8:02 pm
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Post Re: Left 4 Dead
How the hell do they not get pounced?
I mean sure, if you hear them around you can make some predictions as to where they're coming from, and you can hear the jump and blindly melee or shoot if you see them, but how do you consistently do that while running with a hoard behind you?

Also, has anyone else gotten a glitch where it's just you and an AI survivor, and they make zero attempt to help, even when they're close and there's absolutely nothing else going on? Cost me several lives trying to beat single player Advanced no mercy. I was pretty ticked by the end, so I shot a boomer next to them, and then gunned them down from the chopper to ensure my survival. Take that, flawed emotionless imitations of human behavior! It's also annoying that they can't pick up and use bombs. And that there's no bomb exchange thing.


Sat Jan 31, 2009 6:32 pm
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Post Re: Left 4 Dead
Yes, it would be good if the AI could just store the explosives and then you could request them when you need them.


Sat Jan 31, 2009 7:15 pm
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Post Re: Left 4 Dead
There are people out there who know the fastest route through the level and essentially run ahead of the AI Director such that they get to the safehouse without ever firing a shot. Aside from completely ignoring everything good and fun about the game, this generally screws over teammates because the AI director sees full health and ammo almost to the safehouse and does its best to stop that person. When those reinforcements fail, the other three get the brunt of that attack.


Last edited by Fearful_Ferret on Sun Feb 01, 2009 6:30 pm, edited 1 time in total.



Sat Jan 31, 2009 7:38 pm
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Post Re: Left 4 Dead
After playing it I can safely say its one of the most realistic games ever, seems to drag your senses into a headlock until you reach the safe room.


Sun Feb 01, 2009 5:25 pm
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