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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: MDCHQ MK2 B20
Holy mother of god that looks amazing! Must have..it.. now.. : O
Wait.. B20.. noooooo D:
Last edited by Marloss on Thu Dec 18, 2008 1:17 pm, edited 1 time in total.
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Tue Dec 16, 2008 2:08 pm |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: MDCHQ MK2 B20
Marloss wrote: Holy mother of god that looks amazing! Must have..it.. now.. : O
Wait.. B20.. noooooo D: you realize you just bump'd this thread?
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Tue Dec 16, 2008 4:03 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: MDCHQ MK2 B20
Barat!nha wrote: you realize you just bump'd this thread? Do you realize he didn't? Tons0phun did.
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Tue Dec 16, 2008 9:52 pm |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: MDCHQ MK2 B20
D'OH!
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Tue Dec 16, 2008 11:19 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: MDCHQ MK2 B20
Marloss wrote: Holy mother of god that looks amazing! Must have..it.. now.. : O
Wait.. B20.. noooooo D: No coding has changed that would make this scene not work. Title updated to avoid confusion. Newbies: make sure green clones are uncommented. Use the Search feature. That is all.
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Tue Dec 16, 2008 11:41 pm |
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Hellborg 45
Joined: Wed Nov 12, 2008 6:03 pm Posts: 11
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Re: MDCHQ MK2 B22
I know this will make me sound like a retard, but what do you mean by "uncommenting green clones". Is it deleting it from the folder?
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Wed Dec 17, 2008 7:47 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: MDCHQ MK2 B22
No. Go to Cortex Command\Base.rte\Actors.ini Go to the bottom, look for a line that says "//IncludeFile = Base.rte/Actors/Clones/Clones.ini" Remove the //'s in front of it. Now you have the clones.
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Wed Dec 17, 2008 8:20 pm |
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Hellborg 45
Joined: Wed Nov 12, 2008 6:03 pm Posts: 11
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Re: MDCHQ MK2 B22
Kallemort wrote: No. Go to Cortex Command\Base.rte\Actors.ini Go to the bottom, look for a line that says "//IncludeFile = Base.rte/Actors/Clones/Clones.ini" Remove the //'s in front of it. Now you have the clones. It's caused my game to crash now, here is the message: Abortion in file .\System\Contentfile.cpp, line 549 Because: Failed to load datafile object with following path and name: base.rte/devices/null The last frame has been dumped to abortscreen.bmp
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Wed Dec 17, 2008 8:27 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: MDCHQ MK2 B22
Copy Base.rte/Null.bmp into Base.rte/Devices/Null.bmp.
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Wed Dec 17, 2008 8:39 pm |
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Marloss
Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
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Re: MDCHQ MK2 B22
Oh what a ♥♥♥♥♥♥♥ i am... anyways, going to try this out now
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Thu Dec 18, 2008 1:17 pm |
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Ninjageek
Joined: Sun Nov 30, 2008 2:49 am Posts: 5 Location: under a rock
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Re: MDCHQ MK2 B22
I've just tested it and i must say KICK ASS SCENE
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Thu Dec 18, 2008 10:51 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: MDCHQ MK2 B22
MaximDude's great scene is still producing, after all these months...
No one will ever be able to say he wasn't one of the best damn modders here...
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Fri Dec 19, 2008 4:19 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: MDCHQ MK2 B22
I'll quite freely say he wasn't one of the best modders here. Making a mod and making a scene are quite different things.
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Fri Dec 19, 2008 11:57 am |
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Jaedon
Joined: Tue Dec 23, 2008 12:29 pm Posts: 3 Location: Finland, Oulunsalo
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Re: MDCHQ MK2 B22
Why on usually scenes I put to game it says: Abortion on file .\system\reader.cpp, line 530, because: Referring to an instance ('Green Clone FG Arm') to copy from that hasn't been defined! in MDCHQ.rte/Actors/Clones/Clones.ini at line 176! What I have to do? That mod looks so awesome so I must have it
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Tue Dec 23, 2008 12:44 pm |
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RumpNissen
Joined: Mon Dec 22, 2008 11:38 am Posts: 7
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Re: MDCHQ MK2 B22
Edit: *reply content deleted* nevermind, there was already a reply about this ^^;
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Tue Dec 23, 2008 4:37 pm |
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