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Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
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Re: [SG120] High powered combat shotgun [V-1.0]
It needs a LOT more recoil. Thats the only bad part.
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Fri Nov 14, 2008 1:46 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: [SG120] High powered combat shotgun [V-1.0]
When I was looking at your GIFs of it, I couldn't help but think the following: -Firing Shotgun ... -Loading Carnage, please wait..... .... -Carnage loaded! -Mutilating victim..... Complete!
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Fri Nov 14, 2008 2:55 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: [SG120] High powered combat shotgun [V-1.0]
LowestFormOfWit wrote: When I was looking at your GIFs of it, I couldn't help but think the following: -Firing Shotgun ... -Loading Carnage, please wait..... .... -Carnage loaded! -Mutilating victim..... Complete! i did that on purpose, pauses add some epicness.. like those movies when the good guy wielding a shotgun says a cool phrase and than a sound plays just like when you suck in air and stop like this: sswwooooooooppp! *Short noiseless pause* and than KABLAM!!!
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Fri Nov 14, 2008 3:19 pm |
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Traikilla
Joined: Wed Apr 09, 2008 6:40 pm Posts: 39
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Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
DiviX wrote: LowestFormOfWit wrote: When I was looking at your GIFs of it, I couldn't help but think the following: -Firing Shotgun ... -Loading Carnage, please wait..... .... -Carnage loaded! -Mutilating victim..... Complete! i did that on purpose, pauses add some epicness.. like those movies when the good guy wielding a shotgun says a cool phrase and than a sound plays just like when you suck in air and stop like this: sswwooooooooppp! *Short noiseless pause* and than KABLAM!!! Usually a nice effect like is achieved with going very slow (or stopping yes) and then going faster for a bit after a short pause so the shot, hit , slash or whatever is actually normal or a bit faster and after the guy has been shot (or actually I am thinking about a sword hit at the moment ), it cuts to slow again, with blood flying, to perhaps go fast to see the guy fall on the ground. Trying your mod out soon
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Fri Nov 14, 2008 9:13 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
Did I see that right? The weapon seems to be animated. If so, I ruv you long time. Even then, it's still a nice weapon. DL.
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Fri Nov 14, 2008 9:16 pm |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
Uh just to let some people know (YOU KNOW WHO YOU ARE) MMC is voluntary, and how many times a day do you look in the MMC for a new mod? How does it compare to how many times you look in the mods section? That's really why the MMC is a bad idea, unless it's a whole new forum it will get no attention.
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Fri Nov 14, 2008 9:40 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
wow, someone already said what you did on the last page. though a minor mod forum would be cool, i suppose. bit of a waste. Morbo!!! wrote: Did I see that right? The weapon seems to be animated. If so, I ruv you long time. Even then, it's still a nice weapon. DL. thats not hard to do is it? even the standard pistol has animation..
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Fri Nov 14, 2008 10:49 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
Geti wrote: Morbo!!! wrote: Did I see that right? The weapon seems to be animated. If so, I ruv you long time. Even then, it's still a nice weapon. DL. thats not hard to do is it? even the standard pistol has animation.. I know that, but the second frame only shows up for a single frame. Trying to put framecount higher than 1 doesn't work.
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Fri Nov 14, 2008 10:58 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
No, don't release these in packs, just release them one at a time, I like it better that way.
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Sat Nov 15, 2008 3:02 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
Honestly, it feels like a slightly more powerful Spas12 with a worse sprite and a smoking muzzle flash and shell. Sounds are pretty good.
Overall: Meh.
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Sat Nov 15, 2008 4:49 am |
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coilgunner4
Joined: Tue Aug 26, 2008 11:38 pm Posts: 26 Location: Kansas (contrary to popular belief Kansas does in fact have computers)
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Re: [SG120] High powered combat shotgun [V-1.0]
DiviX wrote: thanks guys!
ill try not to make minor mods, even if they are good.
also: working on a anti infantry rocket launcher. Oh I by all means make more minor mods I love them I guess everyone just wants mod packs these days but I'd say the occasional single mod releases are a refreshing change, that don't bulk up my cc folder.
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Sun Nov 16, 2008 5:51 pm |
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nothgiC
Joined: Sun Nov 16, 2008 5:17 am Posts: 13 Location: I am there and here
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Re: [SG120] High powered combat shotgun [Added recoil!] [V-1.1]
This is pretty cool. I love the slow-mo gifs. I will download and try it.
Edit:
It was fun blowing limbs off actors. It is a good mod. 7.5/10 for me.
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Sun Nov 16, 2008 6:43 pm |
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