View unanswered posts | View active topics It is currently Sun Dec 01, 2024 5:33 am



This topic is locked, you cannot edit posts or make further replies.  [ 17 posts ]  Go to page 1, 2  Next
 My Misc. Mods - Updated 
Author Message

Joined: Sat Aug 30, 2008 1:58 am
Posts: 104
Reply with quote
Post My Misc. Mods - Updated
I haven't really done anything exciting recently, but I thought I'd share some of the small mods I've made recently for B22.

Shardlance - Updated the... well, it's just better than before :P

The Shardlance is like a harpoon gun, but instead of relying on the harpoon's sharpness to do damage, it relies on the sheer weight of the lance and the fact that the end of them are on fire.
Image
*The blunt lances have little effect on thick metal armour, and can shatter upon impact.*

Image

Vortex Sphere - Updated the engine strength to make them weaker, and also sucks things in slower

Made of some odd material encased in tough glass, this craft will hover over the battlefield and suck in men and weapons alike. To activate, order it and then click once. When you click twice more, it will eject everything at high speeds in all directions.
Image

Reliquary Discoveries (Ordered under "bombs") - Updated throwing strengths and beefed the torment ward up slightly

Discovered in an ancient reliquary, these copies of the relics contained within have reached the battlefield:

Judgement Ward - Impact sensitive.
Image
*A soldier clears out a tunnel with a Judgement ward*

Torment Ward - Timer activated.
Image
*An unfortunate soldier is hit by the Torment glyph*

Sacrificial Knife - A very finely made throwing knife, allowing for accuracy and power during a throw.
Image
*A soldier throws a knife at a distant target*

The reliquary discoveries were originally an idea for a faction based on a civilization who used magical devices rather than technological devices. The shardlance was the basis for a set of weapons which relied on sheer brutality and were more for deterring soldiers than anything. The vortex sphere was just like, me messing around =]


Last edited by mrah on Thu Nov 13, 2008 6:56 pm, edited 2 times in total.



Tue Nov 11, 2008 6:19 pm
Profile
User avatar

Joined: Sun Aug 31, 2008 5:10 am
Posts: 106
Reply with quote
Post Re: A few miscellaneous mods
I have a few nitpicks about this mod:
1.The Shardlance has too much ammo. it should have like 1 harpoon with a quick reload.
2.The harpoons split in half too easily. It does alot of damage but i would like it to stick partly in a wall before the flame goes out.
3.The reliqueries too weak?? I'm not sure if there supposed to be that way.
4. The Spheres engines are WAY too powerful. I have trouble making it go down, and it sucks everything up too fast.
Other than those things i like the knife and it is a decent mod... just needs tweaking :D


Tue Nov 11, 2008 7:59 pm
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: A few miscellaneous mods
wow, this is a few tweaks short of being a definite download. Do update this!


Thu Nov 13, 2008 10:21 am
Profile
User avatar

Joined: Wed Jul 16, 2008 9:14 pm
Posts: 108
Reply with quote
Post Re: A few miscellaneous mods
I like the knife.


Thu Nov 13, 2008 1:28 pm
Profile

Joined: Sat Aug 30, 2008 1:58 am
Posts: 104
Reply with quote
Post Re: A few miscellaneous mods
I'll try update this then :)

If anyone has an idea of how to make the shardlance stick into walls, then please do tell! As of yet, I can't get it to work like I want...


Thu Nov 13, 2008 5:34 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: A few miscellaneous mods
Have you seen numguns stake launcher?

It shoots sticks that dig deep into terrain and work as a ladder.


Thu Nov 13, 2008 5:38 pm
Profile WWW

Joined: Sat Aug 30, 2008 1:58 am
Posts: 104
Reply with quote
Post Re: A few miscellaneous mods
No, I've not even heard of it :/

I'll check it out now! Though I don't really want my weapon to seem like a cheap ripoff of his, 'cos I ain't really gonna match up :P I genuinely did not know!

Edit: I searched for the stake launcher and found a post by numgun saying "check out my stake launcher" next to a link.... which doesn't work, unfortunately


Thu Nov 13, 2008 5:40 pm
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: A few miscellaneous mods
I think its in his AAL2 pack not sure...
Awesome mod btw


Thu Nov 13, 2008 5:46 pm
Profile WWW

Joined: Sat Aug 30, 2008 1:58 am
Posts: 104
Reply with quote
Post Re: A few miscellaneous mods
Ahh okay

And thanks :) Though I've still got a lot of tweaking to do ^

Maybe add some more stuff, too


Thu Nov 13, 2008 5:48 pm
Profile
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Reply with quote
Post Re: A few miscellaneous mods
Give the vortex sphere some sharp emmitters so it cuts up the things that it sucks in.


Thu Nov 13, 2008 6:04 pm
Profile

Joined: Sat Aug 30, 2008 1:58 am
Posts: 104
Reply with quote
Post Re: My Misc. Mods - Updated
Tweaked! And sorry Morbo, I wanted the sphere to be able to eject everything out in all directions... alive =]


Thu Nov 13, 2008 6:57 pm
Profile
User avatar

Joined: Wed Oct 03, 2007 10:45 pm
Posts: 545
Location: Underground... >_> ... <_< ... lurking ...
Reply with quote
Post Re: My Misc. Mods - Updated
Fix the knife offset.

The ward idea is great. If you can use Lua on then, you could make healing, dissarming and any other special effect ward


Thu Nov 13, 2008 7:33 pm
Profile
User avatar

Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
Reply with quote
Post Re: My Misc. Mods - Updated
yeah, you said you were doing a pack of ward things, I say continue, the glows are helza tight. Love the symbols and stuff.


Fri Nov 14, 2008 1:43 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: My Misc. Mods - Updated
The torment glyph blows up before I can get it out of my hand. ( Hint; use this ActivatesWhenReleased = 1 It activates the timer, after you throw it )
I think I just discovered how you use it.

And the Harpoon gun's harpoons orient too quickly with it's velocity.


Fri Nov 14, 2008 2:28 am
Profile

Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
Reply with quote
Post Re: My Misc. Mods - Updated
everything is good 'cept the lance its ugly.


Tue Nov 18, 2008 1:10 am
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 17 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.039s | 15 Queries | GZIP : Off ]