|
FAQ
• Search • Login
|
Simple Lua requests thread.
Author |
Message |
Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
|
Re: Simple Lua requests thread.
The Fat Sand Rat wrote: Daman wrote: metal chao wrote: Chunky milk water is better than no water >_> Still wouldn't be chunky milk water. I can smash the chunks up in chunky milk. It'd be more like a pool of multicolored balls like in the kiddie playpens except they would all be blue. My question is why the fudge didn't you throw out the milk before chunks started forming? And I dunno, a playpen area might be fun. "Hey kids! New surprise in the playpen! Claymore mines! Yaaaaay!" Yeah I really agree, a chuck-e-cheese or equivalent scene would be ♥♥♥♥ amazing and has the potential to be VERY intricate in spriting, combined with lua finesse it would be pretty fun. But it's just one of many ideas people don't want to spend the time to work on. Seems most people would rather just make PROOF OF CONCEPTS(COUGHLORDTIMCOUGH).
|
Mon Sep 08, 2008 11:37 am |
|
|
AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
|
Re: Simple Lua requests thread.
I have no idea if anyone actually needs these but in addition to the angle things I asked earlier: I just found these two functions that might help a lot too: SetAimAngle GetAimAngle
Both are pretty much self-explanatory.
|
Wed Sep 10, 2008 11:16 am |
|
|
Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
|
Re: Simple Lua requests thread.
Seeing as we have B22, and many new toys, I was hoping someone could pull the 'only drop reinforcements for [P1, CPU] in [P1 area, CPU area] lua commands. I get the general code from Maginot's files, but it'd be good to have someone with more idea what they're doing could pull them out for the rest of us.
|
Tue Nov 11, 2008 8:37 am |
|
|
Block
Joined: Fri Jan 19, 2007 8:40 pm Posts: 14
|
Re: Simple Lua requests thread.
Okay, I'm really not grasping Lua so I might as well ask somebody to do it for me. I guess this is the right place since this would be rather simple. I just don't get it. Could somebody please make me a scene which is like the Zombie Cave but enemies only spawn outside the cave? If I try to play a skirmish on the normal Zombie Cave the enemies can spawn on top of the cave.
|
Thu Nov 13, 2008 8:43 pm |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: Simple Lua requests thread.
The only way for the Lua to work is in campaign mode. Skirmish battle is overriden with default battle shiznat.
|
Thu Nov 13, 2008 11:01 pm |
|
|
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|