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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Asplode Corp: The Oyster - Last Updated 18th October
Woo, go bullet sprayars! I'm gonna see how this guy stands up to my orbital laser...
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Wed Oct 22, 2008 9:58 am |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Asplode Corp: The Oyster - Last Updated 18th October
what even 2000/3000 smg bullets ?
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Wed Oct 22, 2008 12:55 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Asplode Corp: The Oyster - Last Updated 18th October
Well, yeah. But he'll kill you before he fires that much.
Btw, I tried the orbital laser, he got instagibbed! He did survive a shot from the Caesium gun though :S
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Thu Oct 23, 2008 7:30 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 18th October
Only if you concentrate them. Each armor plate can take 1-3 shots, depending on how nasty the round is, and he has A LOT of armor plates. If you're accurate, you can drill through his armor, but if you just spray, He'll last a long time. He's designed to be able to shrug off all vanilla weapons with exception to the shotgun and the flak cannon.
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Thu Oct 23, 2008 7:33 am |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Asplode Corp: The Oyster - Last Updated 18th October
what all 2000/3000 smg bullets in 1 sec?
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Thu Oct 23, 2008 1:07 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Asplode Corp: The Oyster - Last Updated 18th October
2v50 wrote: what all 2000/3000 smg bullets in 1 sec? Lol overkill. That will annihiliate almost anything through the impulse force of those bullets.
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Thu Oct 23, 2008 1:54 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 18th October
Unless it was DSTech. I swear, how does he make those things so tough!
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Fri Oct 24, 2008 6:25 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Asplode Corp: The Oyster - Last Updated 18th October
Test.
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Fri Oct 24, 2008 6:52 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 18th October
*sigh* Test material is evil stuff.
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Fri Oct 24, 2008 7:38 am |
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mountain_dew
Joined: Mon May 05, 2008 12:26 am Posts: 38
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Re: Asplode Corp: The Oyster - Last Updated 18th October
this is an awesome mod. keep up the good work!
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Fri Oct 24, 2008 10:02 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 8th November (B22)
Now compatible with build 22.
Edit: and less likely to be killed by head implosions. This has been tested with the desert eagle at close range. Once I have some more content for Asplode corp I plan to merge this guy in and start a proper faction.
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Sat Nov 08, 2008 2:27 am |
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Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
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Re: Asplode Corp: The Oyster - Last Updated 8th November
Something I have to say, the regular non-jetpack Oyster isn't practical. It might seem to fit more thematically, but base design is abstract and units need to be able to fly unless they are specifically not intended to be assault units.
Luckily it was easy enough to copy over the Oyster JP's jetpack code over the basic for my own personal use.
This is probably my favorite up to date mod.
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Tue Nov 11, 2008 3:56 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Asplode Corp: The Oyster - Last Updated 8th November
maybe if you suck at jumping. i personally love jumping over a pile of NPCs and blowing the crap out of them in mid air. the oyster is kinda dumpy atm though XD fattybot!
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Tue Nov 11, 2008 4:38 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Asplode Corp: The Oyster - Last Updated 8th November
Thanks guys, and Leonidas, I made the jetpack version when my little finger cramped from hitting the 'L' button too much, Jump-packs are inconvenient. But that's the idea. Not sure why you had to copy the code over when I already supplied a jetpack version XD.
Also, I already have a new version (with regeneration, don't worry, it's balanced) on my computer, but I'm not releasing it untill I have the rest of my Asplode corp mods in there. Then I'll release THAT, and update it.
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Tue Nov 11, 2008 6:21 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Asplode Corp: The Oyster - Last Updated 8th November
Make weapons that are covered in attachables too so as to lengthen the oyster's influence.
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Tue Nov 11, 2008 6:26 am |
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