View unanswered posts | View active topics It is currently Sun Dec 01, 2024 4:03 am



This topic is locked, you cannot edit posts or make further replies.  [ 55 posts ]  Go to page Previous  1, 2, 3, 4  Next
 The Abductor 
Author Message
User avatar

Joined: Fri Aug 31, 2007 3:57 am
Posts: 227
Location: Canada
Reply with quote
Post Re: The Abductor
someone should (with zalos permission, of course) make a pack of all his proofs of concept and give them all their own sprites and stuff. It would be cool.


Mon Nov 10, 2008 7:48 pm
Profile
User avatar

Joined: Sat Oct 11, 2008 4:55 pm
Posts: 11
Reply with quote
Post Re: The Abductor
This would be potentially epic with a UFO sprite and then give it a long green glowing beam that sucks people up. :D :-P


Mon Nov 10, 2008 8:03 pm
Profile

Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
Reply with quote
Post Re: The Abductor
Wait, doesn't B22 already have this feature?


Mon Nov 10, 2008 11:52 pm
Profile
User avatar

Joined: Sun Dec 30, 2007 7:55 am
Posts: 165
Reply with quote
Post Re: The Abductor
well while you can board a dropship, there's no dropship that pulls and steals the actors.


Tue Nov 11, 2008 12:24 am
Profile
User avatar

Joined: Wed Nov 07, 2007 4:59 am
Posts: 44
Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
Reply with quote
Post Re: The Abductor
This looks really good, but I think you should make some UFO sprite to make it better. :grin:


Tue Nov 11, 2008 1:26 am
Profile
User avatar

Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
Reply with quote
Post Re: The Abductor
Here, happy now?


Tue Nov 11, 2008 1:34 am
Profile
User avatar

Joined: Mon Dec 24, 2007 6:06 am
Posts: 85
Reply with quote
Post Re: The Abductor
What we need is cow actor.


Tue Nov 11, 2008 3:33 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: The Abductor
Holy ♥♥♥♥, I had that idea for this mod like, yesterday Leonidas!

Great minds think alike!


Tue Nov 11, 2008 10:45 am
Profile

Joined: Sat Aug 30, 2008 1:58 am
Posts: 104
Reply with quote
Post Re: The Abductor
Quote:
Wait, doesn't B22 already have this feature?


Yep, and Zalo used it


Tue Nov 11, 2008 6:47 pm
Profile
User avatar

Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
Reply with quote
Post Re: The Abductor
Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)!


Tue Nov 11, 2008 8:00 pm
Profile
User avatar

Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
Reply with quote
Post Re: The Abductor
grenade wrote:
Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)!

Working on it now.

Edit: Yay, or nay? You can add improvements if you want to.


Tue Nov 11, 2008 10:27 pm
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: The Abductor
Doesn't function inside bunkers, at least not for me.
So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.

The hunt for elevators continues!


Wed Nov 12, 2008 1:08 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: The Abductor
LowestFormOfWit wrote:
Doesn't function inside bunkers, at least not for me.
So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.

The hunt for elevators continues!

That would be a very unsafe elevator :S
Sure it'd suck them up, but then what?
You can't just walk out of the beam!

This is a cool as idea, honestly I had briefly thought about something along these lines. (because of Darlos's idea)


Wed Nov 12, 2008 6:47 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: The Abductor
LowestFormOfWit wrote:
Doesn't function inside bunkers, at least not for me.
So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.

The hunt for elevators continues!


considering the speed the stuff comes out of this, I wouldn't recommend that.

Also, most irritating thing in PvP ever: it's too hard to kill it when it just sucks you up...
hang on, I wonder what would win with pin-strength. Darlos' turrets vs Abductor, must test.


Wed Nov 12, 2008 7:35 am
Profile
User avatar

Joined: Wed Jul 18, 2007 10:19 am
Posts: 142
Location: Somewhere being an dumbass.
Reply with quote
Post Re: The Abductor
I freaking love this.
Could be used for transport of retardo nachos.
Must test.


Thu Nov 13, 2008 3:57 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 55 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.043s | 14 Queries | GZIP : Off ]