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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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The Abductor
AbductorA Mysterious flying craft that abducts your guys, their guys, and whatever else it can sell at Space Order Corp (Even Live bombs ).
Attachments:
File comment: Fixed now.
UFO.rte.rar [2.45 KiB]
Downloaded 1339 times
Last edited by zalo on Wed Apr 08, 2009 1:54 am, edited 2 times in total.
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Sun Nov 09, 2008 11:59 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: The Abductor
Awesome.
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Mon Nov 10, 2008 12:01 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: The Abductor
I love this.
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Mon Nov 10, 2008 12:12 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: The Abductor
Finally, a way to launch the control chip into space, lol.
If you want, I could make UFO sprites.
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Mon Nov 10, 2008 12:15 am |
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prism1029
Joined: Thu Aug 30, 2007 12:11 am Posts: 8
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Re: The Abductor
Ha ha, awesome.
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Mon Nov 10, 2008 12:17 am |
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maddog321
Joined: Sun Aug 31, 2008 5:10 am Posts: 106
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Re: The Abductor
Pretty fun, but needs better engines. I have trouble getting like 15 zombies and 9 bombs back out of the zombie cave due to the weight.
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Mon Nov 10, 2008 12:22 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: The Abductor
I started picking up a guy, and then started flying up to escape the gun fire. The guy was being held even though he wasn't directly under the beam and was still firing at me. This makes me think "maybe we should have a mission where your being held up by a craft while going very fast and have to shoot it down". It probably isn't possible, but it would still be very cool.
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Mon Nov 10, 2008 12:23 am |
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GoreTaco
Joined: Tue May 27, 2008 2:28 am Posts: 32
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Re: The Abductor
Brilliant use of the new B22 system! I would like to see some sprites, too.
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Mon Nov 10, 2008 12:24 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: The Abductor
Zalo once said he couldn't do sprites. Besides, most of his mods are suppose too be silly or proof of concepts.
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Mon Nov 10, 2008 12:25 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: The Abductor
I was planning to make something like this, actually I saw the new B22 pickup system and I went "Hmm, kind of reminds me of alien abductions. I should go make a craft designed for that specific purpose. Ah well." Good job, but a re-sprite is in order!
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Mon Nov 10, 2008 12:51 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: The Abductor
Zalo, hasn't there been enough for you to do, or are you going to use more ideas generated from the forums, like you seem to love to do.
Also, do you love modding? >.> <.< -.-
You didn't here anything.
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Mon Nov 10, 2008 1:29 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The Abductor
I actually thought of this last night, and set up the .rte then. Then I finally got off my butt and made the thing. THEN I noticed the posts in the requests section. Then I posted the Abductor. Then I posted this very post. A very complicated sequence of events, no doubt.
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Mon Nov 10, 2008 1:57 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: The Abductor
Can you change the speed at which objects are pulled toward the craft? If so, I'd like to see a Pulpifier version- open the doors, then close the doors, then laugh as people pulp against the hull.
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Mon Nov 10, 2008 1:58 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: The Abductor
You can increase the speed they get sucked in by increases the speed they get shot out at.
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Mon Nov 10, 2008 2:00 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: The Abductor
CandleJack wrote: You can increase the speed they get sucked in by increases the speed they get shot out at. So something like the Arwing would pick things up ridiculously fast? Cool.
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Mon Nov 10, 2008 2:06 am |
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