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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Arcade v1.0
For some reason I think you're purple, an old user.
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Tue Aug 19, 2008 7:49 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Arcade v1.0
Hey,second picture of Platform Racing 2 !
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Tue Aug 19, 2008 1:02 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade v1.1
Really small update. You need build 21 to play with these.
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Sun Sep 14, 2008 7:10 pm |
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Joppu
Joined: Fri May 23, 2008 1:54 pm Posts: 28
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Re: Arcade v1.1
Awesome! I like the texture filter in the donkey kong
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Fri Sep 26, 2008 3:16 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Arcade v1.1
Already Sounds like a Zalo map. You're one clone, with a jump pack, no funds and a handgun. Go kill DK.
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Tue Oct 14, 2008 11:25 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Arcade v1.1
Exalion wrote: Already Sounds like a Zalo map. You're one clone, with a jump pack, no funds and a handgun. Go kill DK. You forgot fireballs, homing flame bats, flying sharks with lazers and doors trying to chase and kill you, while other clones warp through walls to pursue and kill you.
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Tue Oct 14, 2008 6:35 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Arcade v1.1
you failed to mention that the floor makes you explode.
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Wed Oct 15, 2008 5:30 am |
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shelleyerest
Joined: Thu Jan 15, 2009 7:41 pm Posts: 52
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Re: Arcade v1.1
Damn NO MAC VERSION IM GOING TO EXPLODE
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Sun Mar 15, 2009 3:50 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Arcade v1.1
shelleyerest wrote: Damn NO MAC VERSION IM GOING TO EXPLODE No need to bump an old thread just because it's not updated to the latest build (B22). It really should get an update though.
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Sun Mar 15, 2009 4:30 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Arcade v1.1
Imagine killing zombies in a Mario map, with an angry nacho holding an M249. Lovely.
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Mon Mar 16, 2009 5:10 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Arcade v1.1
I tried that. I prefer using the mauler shotgun (to windows users super heavy auto shotgun) from coalition. Real zombie hunting feel
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Mon Mar 16, 2009 5:22 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: Arcade v1.1
Would be nice to have a conversion done. I have a desire to play this map this time around.
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Thu Mar 19, 2009 4:20 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Arcade v1.1
Now make a mario game, complete with rape-emitting goombas on patrol, a mario with a jump jet ability, a brain on top of the flag what you have to jump on to win, and all that shtuff. I believe the mario is already made, now it just needs to be a jumper. And a doomba has been made, so steal the sprites for that.
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Sat Mar 21, 2009 9:45 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Arcade v1.1
You could make the entire stage of test, with Mario's feet emitting sharp particles... and with special weapons as powerups.
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Sun Mar 22, 2009 6:43 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Arcade v1.1
Make a fireball one that makes a fireball what gibs into itself several times! According to the limitations of the game, it should be possible. We can even make bowser as a brain! And make the goombas and Koopas emit rape particles at the sides, so you have to blast them or stand on them to kill them.
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Sun Mar 22, 2009 5:16 pm |
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