Ballistic Weapons: Mercenaries! ))AAL Discussion
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Ballistic Weapons: Mercenaries! ))AAL Discussion
Hello everyone! I now announce my newest big mod in making: Ballistic Weapons: Mercenaries!This mod is multifeatured and can be classified as a vast faction mod with GIGANTIC amounts of content, careful balancing and lots of detail. The final version of this modification is ment to bring Tournament style gameplay to Cortex Command besides the enourmous faction portion. By "Tournament" I mean competive game modes. Deathmatch to be exact. If this is achieved, then I'll try to see if team based tournament matches are possible to make. And by team based, I mean Team Deatchmatch and classic Capture The Flag game modes. I will need alot of assistance on this since it requires Lua scripting and I only know little of Lua's incredible capabilities. Heres a small preview what in it:-------------------------------------------- And thats just the tip of the mountain. You see these items in a static picture but when you play with them, you'll notice theres much more to it. Every item has been carefully designed, balanced and made as detailed as possible while maintaining fluid gameplay and extreme fun. -------------------------------------------- This topic is for brainstorming on making the parts of the mod better before I release it. I will post new pictures of the new content as I develop it so you can evaluate and say what can be improved. Also I might ask for advice and help when I need it. This mod is a tribute to the master piece mod for Unreal Tournament named Ballistic Weapons made by Runestorm (http://www.runestorm.com). Giant credits and kudos to them for their work. The detail and gameplay are so good that its almost unreal. They have heavily inspired me to recreate their amazing mod in a 2d inviroment.
Last edited by numgun on Tue May 05, 2009 8:21 pm, edited 4 times in total.
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Mon Sep 22, 2008 1:29 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Sick man, it kinda reminds me of the mutants from fallout. I know this mod is going to rock!
Btw for gore effects try radioactive glowing blood or mass amounts of giblets OR you could reinstitute the old school mega blood mode in your mod.
Last edited by wutangfan1990 on Mon Sep 22, 2008 2:01 pm, edited 1 time in total.
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Mon Sep 22, 2008 1:35 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
HOLY HEAVEN IN A HANDBASKET. Do you ever stop being awesome Nummie? I sure hope not >.> That's definitely some of the best sprites i've seen so far, barring the ones made by Promster. Looking forward to seeing more (Not like, readying-cum-cannon though)
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Mon Sep 22, 2008 1:57 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Oh my gawd. Where do you get the energy from?
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Mon Sep 22, 2008 2:36 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
5 More weapons completed, this time, the sidearms. And more teasers on the Merc's awesome jetpack system: Quite a ripoff from the AAL Marine eh? It suits him amazingly well though. Talking about marines, I just noticed he's too tall for bunker shafts... ouch. And heres another one showing off how a Merc is pissed when he looses his helmet:
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Mon Sep 22, 2008 2:41 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Whee, 4 new guns made. Now its the Sub Machine Guns and the Snipers. Heres a list of the guns completed: Enough for today though, need to do some other things now... But please do comment whether the weapons look ok or bad. Also tell the reason if there is something about it, since the "Lol tat gun sucks" comment wont get us anywhere.
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Mon Sep 22, 2008 3:24 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
:O I friggin' love Ballistic Weapons. And here i see you making it for CC. Nice. Two things though, i'm not too keen on the merc's head, it seems a bit... Blocky, and the weapons SRS900 and M75 look a bit off to me. But then again, it's been a while since i played BW last time. Can't remember if the SRS900 has a longer barrel or not, but i initially thought that the M75 was the Skrin plasma rifle >.> Of course, it IS a very, very small scale to work on, so they couldn't possibly be any better. Apart from my ramblings, this looks like sum SRS shiz mate! Can't wait to see the shotguns :0 Oh yeah, one more thing, once Lua permits it, are you planning on making alt. fire modes?
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Mon Sep 22, 2008 3:37 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Shook wrote: Oh yeah, one more thing, once Lua permits it, are you planning on making alt. fire modes? Yes. But not on all weapons and I wont be doing the burst/auto thing either. Also now that you mentioned Skrith weapons, I wont be making any of them since I want to focus on human made guns. Also besides what already exists in BW, I'm gonna do 2(or more) special weapons that will fit with the CC's engine. Btw glad to hear you play BW too. : D Also while trying to make as close replicas as possible, I try to fit them with the CC's theme and balance them how I see it best. Thats why the SRS900 is a tad shorter or it would look bad. Same goes for some other weapons too, had to deform them a little.
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Mon Sep 22, 2008 4:02 pm |
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Creeding
Joined: Sat Sep 13, 2008 8:38 pm Posts: 28 Location: Oxford
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
WoW,this make all my stuff look like carp
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Mon Sep 22, 2008 4:08 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Creeding wrote: WoW,this make all my stuff look like carp Carp? Anyways more good news! Daman has agreed on making a deathmatch gamemode script that will be used in the maps supplied with this mod. Thank you Daman!
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Mon Sep 22, 2008 4:11 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Guess were gonna need too add a new word too the dictionary, numgun. Its meaning? SUPER FUDGE AWESOME.
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Mon Sep 22, 2008 4:20 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I just noticed that picture of the menu is wrong. The menu deformed some of the guns and they look wierd on it, but ingame theyre awesome. I'll get a better picture of the guns(with mags!) later on pasted on the grid bg, but for now this will do. Apperantly the other thing I had to do failed since I forgot to take it with me. So now I used my time to make 6 more guns! This time the shotguns and the machineguns! Minigun will have a frikkin large backpack for ammo so you wont have to worry about it running out while you mow down people at 3600 RPM!
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Mon Sep 22, 2008 5:14 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I'd give the guns an outline, like the vanilla guns. Makes them fit in better. Personally I'd make some of them a bit smaller as well, but that might not be your style.
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Mon Sep 22, 2008 5:24 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Gotcha! wrote: I'd give the guns an outline, like the vanilla guns. Makes them fit in better. Personally I'd make some of them a bit smaller as well, but that might not be your style. BIGGER IS BETTER AND NUMGUN HAS THE BIGGEST EPEEN ON DRL Seriously man I love it, but I want the giant AAL turret first.
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Mon Sep 22, 2008 7:45 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Forget the turret, this is gonna be waaaaaaaay better!
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Mon Sep 22, 2008 7:47 pm |
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