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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
Image

I am not going to spend many words here, since there's a huge readme added in the .rar file.
Be sure to read the readme before you ask a question here!
After unrarring, the readme can be found in the Maps Objects folder.

For the stubborn I-don't-need-readme's people here: Read it! You will need to add a line to your base.rte\scenes.ini in order to play!

If you post here about an error message, then you won't have read the readme and
I'll be forced to send fingerbiting raccoons after you!

If you want to see some small screenshots, click here. I won't post it here directly, since it's a bit large/tall.

Important notes:
- The train in the Station map has been removed for now.
- You can't place the brain in the places I assigned for them. Quite annoying. My advise is to use a movable brain for now and walk the brain to its intended location.
- Objects without backgrounds are treated like scrap. An engine bug or something. Hopefully data'll fix it. Example: Try shooting the wooden boxes of gold on the surface of the "The Dig" map.
- Maps work with Skirmish Defense-like activities. No 3-4 player support! The 3rd and 4th player have no landing zones assigned.
- For optimal results on one player maps, be sure you are the RED player, aka player 1.

If you want to go on to the download a.s.a.p., here it is:
Attachment:
MP3_B26_v100.rar [5.06 MiB]
Downloaded 14390 times

B27/1.0 version - Click here!

Currently these maps are only available in most Scenario Battles.
They're dropped into the ocean:
Image

I couldn't find it on the forums so I'll upload it just in case. It's the mod manager scancode made:
Attachment:
CCMM.rar [22.07 KiB]
Downloaded 11164 times

It makes it quicker to disable maps if you want to (as well as enabling/disabling other mods).

----- Credits: (Also found in the readme)
BreensAndScrooned & TheLastBanana, for lending their destroyable objects.
CaveCricket, for lending his rotated doors and hangars.
Dal, for lending his humongous blast door.
Duh102, for creating the objects that go out with a bang.
Electroclan, for lending his ventilation shafts.
Gotcha!, for creating the maps/scenes and objects.
Lord Tim, for not minding me peeking into his fountain code.
numgun, for making the Gryphon and Ragnarok brickship layouts.
sovietcommando, for lending his passive defenses.
uberhen, for lending even more trees.

----- Beta testing and feedback
Dal, Duh102, numgun, uberhen and Shook

----- Special thanks
Duh102

Enjoy!

----- Other maps
Mini Maps: Four small maps I've created. Requires MP3's Objects folder! Requires B25.
Attachment:
MiniMaps_B25_v100.rar [13.25 KiB]
Downloaded 4131 times


In case anyone wants to see MP1 and MP2, they're downloadable below.
Playable in B23, but no support for over 640x480. Not tested for B25.
If anyone really likes a specific map in this old stuff I'll see about making a new version of it, a la MP3.
MP1
MP2

If you were looking for the Donkey Kong, Mario and Tetris map, they've been put here:
Attachment:
Arcade_B23_v101.rar [250.34 KiB]
Downloaded 5786 times

Note that new versions of Mario and Tetris are in MP3.


Last edited by Gotcha! on Sat Dec 08, 2012 5:28 pm, edited 37 times in total.



Fri Sep 12, 2008 9:22 pm
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Location: Texas
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Post Re: Map Pack 3 v1.0
OMG YES


comments to come


Fri Sep 12, 2008 9:34 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Map Pack 3 v1.0
It looks EPIC. From the screen shots it looks really good. I am downloading this very moment.

EDIT: Don't forget to change your sig!


Last edited by CaveCricket48 on Fri Sep 12, 2008 9:56 pm, edited 1 time in total.



Fri Sep 12, 2008 9:42 pm
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Post Re: Map Pack 3 v1.0
Did you change your mind and use any lua for stuff like artificial gravity on space stations?


Fri Sep 12, 2008 9:55 pm
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Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
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Post Re: Map Pack 3 v1.0
This IS epic :3
An etch CPU heavy maybe, but epic. Downloaded the moment you notified me :D
You, my good sir, win. Hard. Along with all others who helped you win this hard.
Except myself of course, the only thing i noticed was that the readme wasn't
easy to find =P (Even a caveman has his uses i guess)


Fri Sep 12, 2008 9:59 pm
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Post Re: Map Pack 3 v1.0
Glad to see it here, congrats Gotcha! Glad I could help out. :grin:


Fri Sep 12, 2008 10:31 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Map Pack 3 v1.0
A huge tip by the way: Turning off glows in the settings.ini helps speed things up a LOT.
Set
Code:
PostPixelGlow = 1

to
Code:
PostPixelGlow = 0


Thanks, Dal and Shook. I appreciate your help. :)


Fri Sep 12, 2008 10:52 pm
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: Map Pack 3 v1.0
Once again, great job Gotcha! Thank you for giving me the opportunity to be a part of this; I just wish I could've been a bit more helpful. :)


Last edited by uberhen on Sat Sep 13, 2008 12:27 am, edited 1 time in total.



Sat Sep 13, 2008 12:25 am
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Location: East of Applachia, West of the Mississippi
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Post Re: Map Pack 3 v1.0
It's like liquid sex. Image


Sat Sep 13, 2008 12:26 am
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Joined: Wed Oct 03, 2007 10:45 pm
Posts: 545
Location: Underground... >_> ... <_< ... lurking ...
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Post Re: Map Pack 3 v1.0
Epic Map pack target
Launching "OMGAWSOM" Missiles

Edit: Having problems to something named "Filled contrete 1"


Sat Sep 13, 2008 2:48 am
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Joined: Wed Jul 18, 2007 10:19 am
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Location: Somewhere being an dumbass.
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Post Re: Map Pack 3 v1.0
Epic containment field has been breached.
Evacuate the facility.
I will download as soon as I get on the comp that can run CC.


Sat Sep 13, 2008 3:02 am
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Location: Monkey Island: It is teh fluffy here.
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Post Re: Map Pack 3 v1.0
YES!!! can't wait!!!


Sat Sep 13, 2008 5:08 am
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Post Re: Map Pack 3 v1.0
Amazing! Simply amazing!

Review:
When I first downloaded this I was afraid the modules would flood the menu like there's no tomorrow, I was wrong, every single thing is organized in its own spot. The amount of detail in this mod is amazing, its obvious you put thought into every thing from the beautiful bunkers too the smallest piece of terrain. The bunkers made my jaw drop, they are balanced between the two players but still completely different, the variety was also something, from huge space craft too tiny out posts, this pack has it all. One thing that bothered me was the fact that doors on P2 base opened for P1 actors. All in all this a great pack, anyone that loves CC and doesn't mind a few lags here and there must download, GREAT JOB!
9.9/10


Sat Sep 13, 2008 8:04 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Map Pack 3 v1.0
Roon3 wrote:
One thing that bothered me was the fact that doors on P2 base opened for P1 actors.


Crap, looks like we didnt think of this... :P
As a tester that plays solo all the time, this went beyond me.

Although I used the different bases to put multiple brains on the map so I could have several bunkers to protect at the same time.


Sat Sep 13, 2008 8:43 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Map Pack 3 v1.0
I thought about it. It's in the readme. ;)
However, if people want it I can change the doors in an update, so that doors in player 2 areas open for player 2. I didn't bother with it, since I figured ~99% would be playing alone.

@Jox =3: Seen any raccoons lately?


Sat Sep 13, 2008 8:56 am
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