View unanswered posts | View active topics It is currently Wed Dec 11, 2024 11:23 am



Reply to topic  [ 60 posts ]  Go to page 1, 2, 3, 4  Next
 Portal Demo 
Author Message

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Portal Demo
For those who want to see what it'd be like, but never found the time to do it.

Speedy things go in, speedy things go out.

Image
Two - Way Momentum Conserving Portals

Image
One - Way Velocity Enhancing Portal :D

Image
One - Way Direction Changing Portal

Gee Whiz, Lua is pretty radical.

I call it Telecrete. Oh, and before I forget, the download.


Tue Aug 26, 2008 7:22 am
Profile WWW
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: Portal Demo
*cries tears of joy*


Tue Aug 26, 2008 7:27 am
Profile

Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
Reply with quote
Post Re: Portal Demo
Awesome.

That is all.


Last edited by Requisite on Tue Aug 26, 2008 7:46 am, edited 2 times in total.



Tue Aug 26, 2008 7:32 am
Profile

Joined: Thu Aug 16, 2007 10:09 am
Posts: 163
Reply with quote
Post Re: Portal Demo
Now you all see why we Lua users saw it as pixie dust for CC.


Tue Aug 26, 2008 7:40 am
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: Portal Demo
cool,
but they aren't real portals.

also try this:

Code:
    for actor in MovableMan.Actors do
        if SceneMan.Scene:WithinArea("1 - P1", actor.Pos) then
         if actor.Vel.X < 0 then
            actor.Pos = Vector(SceneMan.Scene.Width * PosRand(),SceneMan.Scene.Height * PosRand());  -- if this only works for the console don't kill me!
            actor.Vel.X = actor.Vel.X;
            actor.Vel.Y = actor.Vel.Y;
         end
        end
    end


Tue Aug 26, 2008 7:44 am
Profile WWW
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: Portal Demo
Might not be real portals but they're good enough for me.
I'll be trying to make an appropiate sprite as soon as I get home. ;-)


Tue Aug 26, 2008 7:59 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Portal Demo
Man, it's fun.

But, I'm wondering about private portals, like an ACrab portal, or a ACRocket Portal Hangar, or a Greeny Trap Portal.


Tue Aug 26, 2008 8:07 am
Profile
User avatar

Joined: Sun May 11, 2008 12:50 pm
Posts: 899
Reply with quote
Post Re: Portal Demo
Foa wrote:
Man, it's fun.

But, I'm wondering about private portals, like an ACrab portal, or a ACRocket Portal Hangar, or a Greeny Trap Portal.


Code:
if (<whatever>.ClassName == ACrab) then <blablabla>


Tue Aug 26, 2008 8:24 am
Profile WWW
Moderator Hero

Joined: Sun Dec 24, 2006 11:28 pm
Posts: 868
Location: London Server
Reply with quote
Post Re: Portal Demo
A green trap... that teleports them into a "Lake full 'o crocodiles"

I would cry tears of joy then.


Tue Aug 26, 2008 9:20 am
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Portal Demo
Now if we would get the ability to make rounds create areas on maps and use portals that way... portalgun anyone?

Probably when Data adds the Lua support for individual objects like guns and actor and crafts.


Tue Aug 26, 2008 10:07 am
Profile
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Reply with quote
Post Re: Portal Demo
This is so easy nobody bothered. A portal gun is all that matters. Nobody should really care about a scene.

Daman, people will be more likely to listen to you if your attitude didn't reflect a 12 year old. I see any more of this and you'll be banned.

Also, like someone said, you don't really qualify for rating mods on difficulty when we have yet to see one from you. Regardless, how hard the mod was to make, changes nothing about that mod's quality.

Quote:
Please don't be a pompous ♥♥♥hole.

Quote:
Acting all elite and holier-than-thou will get you nowhere.


Tue Aug 26, 2008 12:41 pm
Profile

Joined: Sun Apr 13, 2008 5:24 pm
Posts: 49
Reply with quote
Post Re: Portal Demo
Daman wrote:
This is so easy nobody bothered. A portal gun is all that matters. Nobody should really care about a scene.

Oh, come on, don't be so negative. Portal guns are awesome, but a normal portal is pretty cool, too.


Tue Aug 26, 2008 1:38 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Portal Demo
Don't feed trolls.


Tue Aug 26, 2008 3:04 pm
Profile

Joined: Thu Aug 16, 2007 10:09 am
Posts: 163
Reply with quote
Post Re: Portal Demo
I don't think a portal gun could quite work at the moment: unless we can create areas from a gun, that is.


Tue Aug 26, 2008 5:14 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Portal Demo
^Yeah, I think that will be possible when Data adds Lua for everything else.

Also this mod is a good example for ppl to implement teleporters/boosters/air currents and all that other stuff to their maps.


Tue Aug 26, 2008 6:53 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 60 posts ]  Go to page 1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.036s | 14 Queries | GZIP : Off ]