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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Portal Demo
For those who want to see what it'd be like, but never found the time to do it. Speedy things go in, speedy things go out. Two - Way Momentum Conserving Portals One - Way Velocity Enhancing Portal One - Way Direction Changing Portal Gee Whiz, Lua is pretty radical. I call it Telecrete. Oh, and before I forget, the download.
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Tue Aug 26, 2008 7:22 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Portal Demo
*cries tears of joy*
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Tue Aug 26, 2008 7:27 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Portal Demo
Awesome.
That is all.
Last edited by Requisite on Tue Aug 26, 2008 7:46 am, edited 2 times in total.
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Tue Aug 26, 2008 7:32 am |
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robowurmz
Joined: Thu Aug 16, 2007 10:09 am Posts: 163
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Re: Portal Demo
Now you all see why we Lua users saw it as pixie dust for CC.
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Tue Aug 26, 2008 7:40 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Portal Demo
cool, but they aren't real portals. also try this: Code: for actor in MovableMan.Actors do if SceneMan.Scene:WithinArea("1 - P1", actor.Pos) then if actor.Vel.X < 0 then actor.Pos = Vector(SceneMan.Scene.Width * PosRand(),SceneMan.Scene.Height * PosRand()); -- if this only works for the console don't kill me! actor.Vel.X = actor.Vel.X; actor.Vel.Y = actor.Vel.Y; end end end
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Tue Aug 26, 2008 7:44 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Portal Demo
Might not be real portals but they're good enough for me. I'll be trying to make an appropiate sprite as soon as I get home.
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Tue Aug 26, 2008 7:59 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Portal Demo
Man, it's fun.
But, I'm wondering about private portals, like an ACrab portal, or a ACRocket Portal Hangar, or a Greeny Trap Portal.
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Tue Aug 26, 2008 8:07 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Portal Demo
Foa wrote: Man, it's fun.
But, I'm wondering about private portals, like an ACrab portal, or a ACRocket Portal Hangar, or a Greeny Trap Portal. Code: if (<whatever>.ClassName == ACrab) then <blablabla>
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Tue Aug 26, 2008 8:24 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Portal Demo
A green trap... that teleports them into a "Lake full 'o crocodiles"
I would cry tears of joy then.
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Tue Aug 26, 2008 9:20 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Portal Demo
Now if we would get the ability to make rounds create areas on maps and use portals that way... portalgun anyone?
Probably when Data adds the Lua support for individual objects like guns and actor and crafts.
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Tue Aug 26, 2008 10:07 am |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: Portal Demo
This is so easy nobody bothered. A portal gun is all that matters. Nobody should really care about a scene. Daman, people will be more likely to listen to you if your attitude didn't reflect a 12 year old. I see any more of this and you'll be banned.
Also, like someone said, you don't really qualify for rating mods on difficulty when we have yet to see one from you. Regardless, how hard the mod was to make, changes nothing about that mod's quality.
Quote: Please don't be a pompous ♥♥♥hole.
Quote: Acting all elite and holier-than-thou will get you nowhere.
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Tue Aug 26, 2008 12:41 pm |
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Voracious32
Joined: Sun Apr 13, 2008 5:24 pm Posts: 49
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Re: Portal Demo
Daman wrote: This is so easy nobody bothered. A portal gun is all that matters. Nobody should really care about a scene. Oh, come on, don't be so negative. Portal guns are awesome, but a normal portal is pretty cool, too.
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Tue Aug 26, 2008 1:38 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Portal Demo
Don't feed trolls.
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Tue Aug 26, 2008 3:04 pm |
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robowurmz
Joined: Thu Aug 16, 2007 10:09 am Posts: 163
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Re: Portal Demo
I don't think a portal gun could quite work at the moment: unless we can create areas from a gun, that is.
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Tue Aug 26, 2008 5:14 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Portal Demo
^Yeah, I think that will be possible when Data adds Lua for everything else.
Also this mod is a good example for ppl to implement teleporters/boosters/air currents and all that other stuff to their maps.
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Tue Aug 26, 2008 6:53 pm |
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