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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Trampoline (not going to be released WIP)
So I took Prom Grounds and modified it and made a trampoline. It's extremely basic Lua but a nice idea of what you can do with just a zone and some velocity coding.
Keep in mind this is a hundredth of a thousandth of a tenth percent of the tip of the iceberg with Lua.
But some people on IRC wanted me to release it. And it IS fun to mess with.
Note: trampoline is invisible. But it will affect you if you believe in it. It affects the AI, too.
Oh, and you have to manually place a brain, even though there's one in the silo.
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Sun Aug 24, 2008 6:17 am |
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RyaWolf
Joined: Sat Apr 05, 2008 11:54 pm Posts: 116 Location: In your basement
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Re: Trampoline (not going to be released WIP)
Umm where is the trampoline located? In the base or in the air?
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Sun Aug 24, 2008 6:28 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Trampoline (not going to be released WIP)
It's about 150 pixels above the ground.
Once you hit it or go past it you'll notice.
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Sun Aug 24, 2008 6:31 am |
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RyaWolf
Joined: Sat Apr 05, 2008 11:54 pm Posts: 116 Location: In your basement
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Re: Trampoline (not going to be released WIP)
Grif wrote: It's about 150 pixels above the ground.
Once you hit it or go past it you'll notice. Yeah i just noticed the "Magical" Trampoline and it made my ship explode...
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Sun Aug 24, 2008 6:47 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Trampoline (not going to be released WIP)
I can't find it. I also tried to increase the area size, but it still doesn't work.
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Sun Aug 24, 2008 7:12 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Trampoline (not going to be released WIP)
You have to come at it from above. Spawn a rocket and fly downward at a fairly slow velocity and you should notice it.
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Sun Aug 24, 2008 7:44 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Trampoline (not going to be released WIP)
Is it above a certain spot, or is it across th entire map? It's not working.
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Sun Aug 24, 2008 8:30 am |
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WonderCody
Joined: Mon Jul 28, 2008 4:09 am Posts: 6
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Re: Trampoline (not going to be released WIP)
Make sure you open the scene from the Campaign menu.
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Sun Aug 24, 2008 8:36 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Trampoline (not going to be released WIP)
Thats probably it.
EDIT: That was it.
Thanks.
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Sun Aug 24, 2008 9:19 am |
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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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Re: Trampoline (not going to be released WIP)
this is so win. try filling up your ships with hundreds of crabs : D
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Mon Aug 25, 2008 12:55 am |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Trampoline (not going to be released WIP)
I managed to beat the trampoline with an upside down rocket, full thrusters, and 2 MPAMs fully loaded with gear. Of course, the rocket crashed, but the MPAMs didnt mind.
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Mon Aug 25, 2008 1:47 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Trampoline (not going to be released WIP)
I added a number of ways to "beat" it.
If your horizontal velocity is above fifty when you hit the trampoline, it'll let you through. And stop your momentum.
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Wed Aug 27, 2008 1:02 am |
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