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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Okay, it's the middle of the night and I have to work tomorrow, but I wanted to get this out there for some comments. Pretty much, it's a beam (activate by pressing up, make it hold steady by selecting return from the pie menu) that returns things you throw into it for cash. So now any weapon you scavenge on the battlefield is a source of income for you. Test it out, but keep in mind I just started this thing and it lacks proper sprites and implementation. Problems include: - Gives you negative killcount. No idea how to fix this crap, may be an engine limitation. Ideas welcome. - May lag due to lots of glow, but pretty much only if your computer is bollocks. - You can hold the beam forever, which is both a little cheap and unnecessary. I have an idea in place for how to fix it, but that's for the next version. - It's ugly as sin. This is a separate topic from Security because ideally it will blossom into Trickster Mining, so hopefully that's alright with people. Any .GIFs I can get would be fantastic too. Thanks, guys.
Attachments:
File comment: Double double, toil and trouble
Cauldron.rte.zip [23.08 KiB]
Downloaded 1216 times
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Fri Aug 22, 2008 6:12 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Yes yes yes I have always wanted something like this thank you. ...Now make it align properly with bunker tiles.
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Fri Aug 22, 2008 6:18 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Words cannot express the awesome.
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Fri Aug 22, 2008 6:31 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Pretty badass, but like the gauntlet modules the offsets (and background) need some work. :/
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Fri Aug 22, 2008 6:51 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Double Double, Toil and Trouble, Fire Burn and Cauldron Bubble.
That sums up my opinion.
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Fri Aug 22, 2008 7:00 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Awesome, this is really sweet. keep up the good work dood.
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Fri Aug 22, 2008 7:18 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
This is really cool, I think the negative kills thing happens when you create a pinned actor/rocket/dropship off the screen (That's what happened with Darlos's rocket)
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Fri Aug 22, 2008 7:41 am |
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Quweman
Joined: Sun Jul 13, 2008 11:19 am Posts: 45
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Nice I havve been wanting something like this for a while now
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Fri Aug 22, 2008 9:23 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Yes I know the offsets are off I will headbutt all of you. Easiest thing ever to fix, but odds are I'll redraw the entire module anyhow, so I just wanted to show y'all this. I can have it fixed by tonight, in any case, so FINE. Has anyone got any ideas on how to fix the kill counter thing? I don't really care, but it makes it look unprofessional and it's kinda irritating. Any other comments?
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Fri Aug 22, 2008 1:06 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
When it's in Return, it should not burst, but do a continuous laser beam.
And keep the BG pattern that's above the Cauldron, is AWESOME!!!
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Fri Aug 22, 2008 1:09 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Good idea, I'm glad people still pump out stuff like this. Also I think you can fix alot of stuff on it when the new build of cortex command is out
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Fri Aug 22, 2008 1:32 pm |
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Haxd
Joined: Fri Aug 22, 2008 1:29 pm Posts: 5
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
preety cool by the images, i'll test it later to give my opinion
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Fri Aug 22, 2008 1:35 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Djinn, you are just full of ideas. But yeah, it could do to be aligned with the other tiles. Like I was talking with you about your SK-PRR (Holy crap I just got that it's escaper) it should be about the same width or double that of a normal vertical wall, so that bunkers look a bit prettier. : D
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Fri Aug 22, 2008 4:39 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
I wish there was a way to watch a user and receive updates via e-mail whenever they start a topic in a certain forum. In short, this mod just made my day.
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Fri Aug 22, 2008 4:43 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Ooh, this seems like a very good idea. I applaud you for making a great mod!
Offtopic: Is this the same Djinn from Flecko.net?
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Fri Aug 22, 2008 7:42 pm |
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