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Tea
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Re: Prom's Guns [v2.1.0] WIP -MORTAR-
Exalion wrote: The above poster [Tea] is an idiot. OH HAI I meant for the mortar trail. EDIT: Anyway, I like these much more than the other one.
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Mon Aug 18, 2008 3:11 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Prom's Guns [v2.1.0] WIP -MORTAR-
A few offsets are messed up. But i think that's just because of b21.
also, the "glock" looks more like a Beretta to me...
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Sun Aug 24, 2008 2:10 am |
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Drone_Fragger
Joined: Sun Nov 19, 2006 2:22 am Posts: 39
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Re: Prom's Guns [v2.1.0] WIP -MORTAR-
I think the crashing is caused by having a " ' " in the rte file. Maybe. I removed everything other than the M249 (Because It was crashing lots, and I decided to reduce the crashing chance by removing the weapons I wasn't using a lot) and then removed the ' from the file and then fixed the paths (so that all the paths were correct) and I don't think it crashed at all after that.
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Tue Aug 26, 2008 3:05 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Prom's Guns [v2.1.0] WIP -MORTAR-
If the issue were with the .rte name it would crash somewhere in Index.ini.
It crashes in M249.ini, according to the abortscreen, which is just weird since the last pack didn't.
Personally, I think the issue is just the filesize of the pack. CC seems to have some inherent instability with large .rtes.
Oh and this'll be updated eventually but I can't work on it for now.
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Wed Aug 27, 2008 1:21 am |
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Drone_Fragger
Joined: Sun Nov 19, 2006 2:22 am Posts: 39
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Re: Prom's Guns [v2.1.0] WIP -MORTAR-
CC has a lot of odd bugs which don't make sense, for example, the problem where mods won't load until you put them into a new folder with the same name.
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Thu Aug 28, 2008 12:47 am |
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WhefXLR
Joined: Tue Jul 08, 2008 4:47 am Posts: 41
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Re: Prom's Guns [v2.1.0] WIP -MORTAR-
Man, I love these guns! Although...
I don't like the mortar trail, could use some work. The glock is a PIECE OF ♥♥♥♥! It can only penetrate skeletons, blue clones, and green clones, and the AI only uses skeletons so...the normal pistol is better. The sniper should have slightly longer range, so the M1 Grand isn't superior for sniping...
Overall, I use these guns every time I run CC.
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Fri Aug 29, 2008 12:02 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Prom's Guns [v2.1.0] WIP -MORTAR-
Grif wrote: Sounds don't match certain weapons (lack of good sounds on my part, will be fixed in future) I can send you some sounds if you want.
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Sat Aug 30, 2008 10:49 am |
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Joppu
Joined: Fri May 23, 2008 1:54 pm Posts: 28
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Re: Prom's Guns [v2.1.0] WIP -MORTAR-
Some of these weapons are bit too overpowered, but overral very well balanced mod. Remove the trail of make it shorter You just bumped an ancient thread, just the above post's date before posting in a topic.
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Sun Oct 05, 2008 1:44 pm |
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