Follow the Leader in a Bottle!
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Follow the Leader in a Bottle!
My God zalo, what have you done?
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Thu Aug 07, 2008 3:10 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Follow the Leader in a Bottle!
CandleJack wrote: The D72Flamethrower keeps them under control, but it kills all of them sometimes. I need to re-program the "development" version of that thing to just explode when you fire it. Because its not intended for use...
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Thu Aug 07, 2008 4:42 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Follow the Leader in a Bottle!
This is awesome.
The last two smashed into each other; and their heads came off. But, as one was rolling down the mountain of the dead, right as he stopped at the bottom, he emitted another, and that one repopulated the followers until they filled the entire level with dead, and above the screen, there's no MO collisions, so it just got exponentially laggier until I self-destructed.
Also, during that repopulation, there was a very odd trend, for about six generations, one clone would hold a light digger, and then when he emitted another, one of the two would die, and the survivor would pick up the digger, and the cycle repeated several times, almost as if it were an heirloom.
And it's neat to see how high their population gets on flat lands, in comparison to steep hills. Rolling bodies are a very significant factor to sustained life and continued reproduction to these followers.
Darlos: I see that as being very dumb.
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Thu Aug 07, 2008 5:38 am |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Follow the Leader in a Bottle!
1-800-GIF-BITCH
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Fri Aug 08, 2008 1:13 am |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Follow the Leader in a Bottle!
1-800-ILL-MAKEAGIFINALITTLEBITOKAY? Looks awesome, though that image made me think what horrible things I could do with this. Okay, tested, and it's really hard to make a GIF, so just download it and don't waste a day asking for a .GIF, but anyway. They have a tendency to duplicate themselves... and then bad thing happen. Right now I have the game running and all I here is jetpacks and gibbing.. and horrific screaming... of god. 1 to 2, 2 to 4, 4 to 8, death death and more and more death... Update: And by the way, if you kill one and there's still a static part of them flying around (Example: one of their helmets still moving around) will sill duplicate into a new clone, and it won't stop... Update 2: Dear god why? [/url] [/url] That last one was everything getting killed from flying body shrapnel... IT GETS WORSE (sorry for huge post) I let it run, turned it on and found this...
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Fri Aug 08, 2008 1:26 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Follow the Leader in a Bottle!
Zinc wrote: Update 2: Dear god why? *images*
Stealing my thunder, eh?
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Fri Aug 08, 2008 2:31 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Follow the Leader in a Bottle!
Lambda wrote: Zinc wrote: Update 2: Dear god why? *images*
Stealing my thunder, eh? When am I going to get my gif?
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Fri Aug 08, 2008 5:39 am |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: Follow the Leader in a Bottle!
.GIFS are too hard to hard to make with this mod, things happen that you don't want happening whenever. So things will explode and totally ruin EVERYTHING, Then a spleen will fly at you and rip your head off while it yells "You suck!" in a crappy German-English voice.
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Fri Aug 08, 2008 6:00 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Follow the Leader in a Bottle!
This has inspired me... I'm going to use this concept (but not the code) for an interesting concept I've come up with...
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Fri Aug 08, 2008 7:21 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Follow the Leader in a Bottle!
I'm getting an unceremonious crash just after placing the leader. when I place the leader in the editor and try to begin the round. Edit2: Got it to work once via craft, but when trying with a Crobo telepod crashed on delivery.
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Fri Aug 08, 2008 10:26 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Follow the Leader in a Bottle!
Happens to me too. (But with every TDExplosive) It happens when you hold either "Q" or "E" and a unit holding the TDExplosive spawns. (Or exits a craft)
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Sat Aug 09, 2008 6:41 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Follow the Leader in a Bottle!
Zinc wrote: .GIFS are too hard to hard to make with this mod, things happen that you don't want happening whenever. So things will explode and totally ruin EVERYTHING, Then a spleen will fly at you and rip your head off while it yells "You suck!" in a crappy German-English voice. Wrong subject.
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Sat Aug 09, 2008 6:44 am |
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