Author |
Message |
Storage
Joined: Sat Dec 22, 2007 7:22 am Posts: 18
|
Re: Flatdirt
it lags for me
|
Sun Jul 06, 2008 5:21 am |
|
|
YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
|
Re: Flatdirt
This LAGS?! whoa... XD crazy man
|
Thu Jul 10, 2008 5:53 pm |
|
|
I Love Gib
Joined: Thu Nov 22, 2007 11:25 pm Posts: 19
|
Re: Flatdirt
It's good for large bases, not so good if your enemies jetpack down. Overall it is okay. Useful for the intentional purpose.
|
Thu Jul 10, 2008 7:26 pm |
|
|
Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
|
Re: Flatdirt
Yaaaay, I are loving this map. It serves its purpose very well. However, is there a way to get it into scene editor?
|
Wed Jul 30, 2008 8:34 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Flatdirt
1. Install the scene normally 2. Register CC 3. Run it CC 4. Go to "Game Editors" 5. Go to "New Scene" or "Load Scene" 6. Load "Flatdirt" for map
|
Wed Jul 30, 2008 8:51 am |
|
|
Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
|
Re: Flatdirt
Doesn't show for me. Unless I'm retarded. Gonna go check if I'm retarded.
|
Wed Jul 30, 2008 9:48 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Flatdirt
You do have build 20 right? The Scene Editor is only in builds 19 and 20 (when they're registered).
|
Wed Jul 30, 2008 5:26 pm |
|
|
YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
|
Re: Flatdirt
Hmm... I need to align it so the floor is in exact line with cortex grid... any tips anyone on how to do this?
|
Wed Jul 30, 2008 8:44 pm |
|
|
Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
|
Re: Flatdirt
Yeah, I meant to edit my post, but my internet died. Anyway, I'm definitely retarded.
|
Wed Jul 30, 2008 9:31 pm |
|
|
YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
|
Re: Flatdirt (UPDATE)
Ok forgot that... it just has to be a multiple of 4
|
Thu Jul 31, 2008 8:55 pm |
|
|
macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
|
Re: Flatdirt (UPDATE)
yay!!! this is way better now that its aligned.
|
Thu Jul 31, 2008 10:45 pm |
|
|
YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
|
Re: Flatdirt (UPDATE)
I've noticed since i've updated it... when AI jetpack out of a ship they destroy the ship and fly across the map and splat... wtf?
|
Sat Aug 02, 2008 3:38 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: Flatdirt (UPDATE)
You only noticed that now? They really do that often and has nothing to do with this map. I bet about everyone is hoping that this will be fixed in the next build.
|
Sat Aug 02, 2008 4:07 pm |
|
|
YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
|
Re: Flatdirt (UPDATE)
Oh no no no I've noticed it but when I was playing this i noticed they did it at least 10 times in a row... i got a little bored cuz of it
|
Sun Aug 03, 2008 10:20 pm |
|
|
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
|
Re: Flatdirt (UPDATE)
This map is the best map of all time. It's so huge that you always have room to do whatever you want, and because it looks the same no matter where you are, it's excellent for two player duals.
|
Wed Aug 13, 2008 5:04 am |
|
|
|