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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Warbot Mk6 - Regenerating
Comes pre-equipped with dual bullet sprayers. Wounds disappear after some time. Healing lasts until wounds disappear. Initial damage taken is equivalent to health increased. ( 1 Dmg = +1 HP; 200 Dmg = +200 HP) Hard outer armor reflects most small caliber rounds. Creator: Ropeface or Piezo?Disclaimer: I did not make this mod. All content is the responsibility of the original creator. I just converted it and made needed tweaks for Build 20.
Last edited by uberhen on Wed Jul 16, 2008 8:47 pm, edited 3 times in total.
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Sun Jul 13, 2008 10:49 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Warbot Mk6 - Regenerating
I remember this guy. Totally imbalanced. Good times.
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Sun Jul 13, 2008 12:13 pm |
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Tea
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Re: Warbot Mk6 - Regenerating
So the only way you can kill it is buy crushing it or things like instagib?
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Sun Jul 13, 2008 2:59 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Warbot Mk6 - Regenerating
Tea wrote: So the only way you can kill it is buy crushing it or things like instagib? Nope. Can't kill it. I liked this mod back then. and now. I wonder how this fares against the phoenix bots.
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Sun Jul 13, 2008 3:49 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Warbot Mk6 - Regenerating
No, Tea is right. Uuuuuh.
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Sun Jul 13, 2008 4:05 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Warbot Mk6 - Regenerating
So it's sort of like a Phoenix Bot? Except this one has no giant laser spwaning it?
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Sun Jul 13, 2008 4:50 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Warbot Mk6 - Regenerating
It's quite hard to kill but it is not invincible. Headshots work if they gib the head. And crushing.
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Sun Jul 13, 2008 4:52 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Warbot Mk6 - Regenerating
And making it fly out of the screen. anyone has tried the Ypsilon on that thing?
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Sun Jul 13, 2008 5:56 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Warbot Mk6 - Regenerating
That would kill it. Because of the aforementioned headpopping.
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Sun Jul 13, 2008 6:07 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Warbot Mk6 - Regenerating
So, wait... you can give a wound a limited life time, and when it disappears it gets taken away from GibWoundLimit?
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Sun Jul 13, 2008 6:13 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Warbot Mk6 - Regenerating
@ MetalChao:Yep. I tried and it did. It also succumbs to explosions.
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Sun Jul 13, 2008 6:13 pm |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Warbot Mk6 - Regenerating
Awesome! I need to get back to my mom's house so I can play it though cause I have a mac here.
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Sun Jul 13, 2008 6:25 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Warbot Mk6 - Regenerating
Darlos9D wrote: So, wait... you can give a wound a limited life time, and when it disappears it gets taken away from GibWoundLimit? Nope, no, I misunderstood what you said about the wounds disappearing. Sigh... here I was hoping I could make regenerative armor before B21.
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Sun Jul 13, 2008 6:59 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Warbot Mk6 - Regenerating
What's the actor on the left?....
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Sun Jul 13, 2008 7:18 pm |
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trigun1234
Joined: Sun Jun 10, 2007 9:57 pm Posts: 3 Location: Grunt Island
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Re: Warbot Mk6 - Regenerating
NeoSeeker wrote: What's the actor on the left?.... It's the army of two character and the mod link is here viewtopic.php?f=61&t=11345
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Mon Jul 14, 2008 1:00 am |
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