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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Arcade v1.1
I think I really lost my mind...... Download it below and test it out. Download provided by 411570N3Attachment: Arcade_1.1.rar Don't take these maps too seriously please! They're silly beyond silliness. Thank you. v1.1: - Made backgrounds bigger to support 1024x768 (they're one colour plain anyway) - Mario map castle's door is background, so you can put a brain in there. - Set instancenames to presetnames, so you NEED to have build 21 to play them. ------------------ v1.0: Two small updates: 1 - Replaced all the girders in Donkey Kong, since there was something funny going on before. 2 - Changed background colour of the Tetris level, since the previous one matched the gray blocks in colour. I'll probably won't be updating these again, unless someone makes some objects for them. Anyway, feel free to modify them and post your changed map without asking me.
Last edited by Gotcha! on Sun Sep 14, 2008 7:05 pm, edited 4 times in total.
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Wed Jul 09, 2008 10:22 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Arcade (WIP)
Hey that looks pretty good.
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Wed Jul 09, 2008 10:23 pm |
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Frejesal
Joined: Sat Aug 04, 2007 11:17 pm Posts: 50
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Re: Arcade (WIP)
*Obligatory declaration of your omnipotence*
I'll be getting this as soon as it's finished.
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Wed Jul 09, 2008 10:33 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Arcade (WIP)
Do want Tetris piece bunker modules or craft. Do not want THE DAMN SQUARE PIECE UGH THERE'S A LONG LINE BLANK ON THE LEFT SIDE OF THE SCREEN.
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Wed Jul 09, 2008 10:42 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Arcade (WIP)
Is that all one map? If so, awesome.
We could be experiencing the beginning of a new age. The beginning of the surreal age.
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Wed Jul 09, 2008 11:03 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade (WIP)
Nope, separate maps, and that's a good thing, since the tetris and mario maps are already huge. Imagine the entire first mario level to play on... The mario scene was taken from some Mario screenshot collection, so it's the real deal too. Tetris is done. You can also add your own blocks. Mario is about done. Just need to add some objects so people can add to the scenery. Haven't yet started on the Donkey Kong thing yet, since I dunno if it's going to work. Tetris has some yellow blocks here and there that are made of gold (noticeable) and Mario, you can dig the questionmark blocks for coins ofcourse. Perhaps those barrels will be mineable or perhaps I'll make it a survival map. Enemy up, brain down below, one/two guys to defend it while the enemy works its way down.
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Wed Jul 09, 2008 11:15 pm |
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I Love Gib
Joined: Thu Nov 22, 2007 11:25 pm Posts: 19
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Re: Arcade (WIP)
Am I high? This looks amazing. This is an automatic Insta'DL when it's finished.
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Wed Jul 09, 2008 11:20 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Arcade (WIP)
The Tetris one gave me an idea actually. What if we had blocks of terrain as bunker modules (Price: Free) and had a blank map as a "canvas" to make our own battlefield?
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Thu Jul 10, 2008 1:44 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Arcade (WIP)
Lambda wrote: The Tetris one gave me an idea actually. What if we had blocks of terrain as bunker modules (Price: Free) and had a blank map as a "canvas" to make our own battlefield? I think that's what gotcha!'s aiming for. Awesome. Now I just need to pull out my PC Joystick when the maps come out.
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Thu Jul 10, 2008 1:57 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Arcade (WIP)
RedSonSuperDave wrote: On a more psychedelic note, I'd like to see a videogame landscape, but from a different video game. Imagine Coalition Troopers and Dummies trading shots in Super Mario World or Grass Hill Zone or something. I think you got what you asked for.
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Thu Jul 10, 2008 2:45 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Arcade (WIP)
Learn to find the right forums. Topic moved.
Who remembers ASH33's Arcade Mod?
Or the Tetris Modules made by ControlTLB or Zalo or Electro or whoever it was?
WIP mods go in mods, why shouldn't WIP scenes go in scenes? Also I made the Tetris Modules.
Denied by a global admin... ooohh. Please don't demod me.
WIPs that actually have files go in the sections for mods/scenes, this just has images. OVERRULED.
I had no part in this.
Oh wow I'm ♥♥♥♥ stupid.
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Thu Jul 10, 2008 3:15 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Arcade (WIP)
I don't remember the arcade mod, but I do remember deliverable Tetris rockets- wait, who said what?
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Thu Jul 10, 2008 5:31 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Arcade (WIP)
I am grey, Control is blue, and Tim is burnt sienna. This information is in the Forum Rules topic.
I swore there were actual bunker modules, not rockets.
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Thu Jul 10, 2008 5:54 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Arcade (WIP)
I remember ASH33's mod. It had a retro mario actor in it. I am pretty sure that Kirby teh pink made the tetris craft.
Hm....... Duck Hunt anyone? I don't think it was ever an arcade game, but it should still come as map form.
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Thu Jul 10, 2008 4:12 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade (WIP)
I didn't want to post in Scene Making, since I am almost done with it anyway, but you're right. I hereby declare the start of time to give sorries. *gives* Now to race through the Donkey Kong thing and I'll be done. I'll add several bunker parts in the whole thing so people can add to these levels if they want to. Don't ask me for any actors and stuff like that though. Not gonna happen (by me).
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Thu Jul 10, 2008 4:41 pm |
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