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 DarkStorm Military Technologies - Updated 6/11/09 
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
f***ing awesome mod!!! :grin:


Thu Jun 05, 2008 9:58 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
metal chao wrote:
Seleia wrote:
It's just the darkclones with different sprites and some different sounds.


No it isn't.
It is the darklones.
With the same sprites and sounds.

I don't know...it does look kind of like he already said they're DarKlones...
With the same sprites? It doesn't look like the Standard DarKlone to me...looks more spikey...and the Battle Rifle looks more like a FAMAS than the Starship Troopers rifle like it used to...I dunno...that drop pod certainly looks more stubby than it did...


Fri Jun 06, 2008 1:15 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Spoot Knight wrote:
it does look kind of like he

Seleia is a SHE
Also, I kinda like how the PDW looks kinda like a P90 now.


Fri Jun 06, 2008 1:38 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Roy-G-Biv wrote:
Spoot Knight wrote:
it does look kind of like he

Seleia is a SHE
Also, I kinda like how the PDW looks kinda like a P90 now.



whatever. nobody cares. If we did, we would have a gender field under name. if Seleia wanted to let everyone know she's a girl she would have said it. I've never seen her correct anyone, so don't do it for her.


Fri Jun 06, 2008 2:05 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
I hate people who assume that P90 and bullpup are the same thing.


Fri Jun 06, 2008 2:34 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Grif wrote:
I hate people who assume that P90 and bullpup are the same thing.

I wasn't really. I just didn't know what else to call the folder.

There, I changed it to "compact." Happy?


Fri Jun 06, 2008 3:41 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Is it possible to attach emitters to crafts? If so, you need an energy shielded drop ship. You should also use this on the drop pod.


Fri Jun 06, 2008 4:40 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
CandleJack wrote:
Is it possible to attach emitters to crafts? If so, you need an energy shielded drop ship. You should also use this on the drop pod.

The drop pod is supposed to disintegrate. It doesn't really need a shield.

And I've wondered about using emitters to make a "disruption field" of shootable particles. Unfortunately, I think it would result in lag and collision problems, so I haven't tried it. Force fields will be another thing I wait to try in B21.

My new clones have been likened to sonic the hedgehog. Now that I think about it, they are somewhat reminiscent of this guy:
Image

Go Sonic & Knuckles. That was some epic gaming back in the day.

You know, this sprite sheet reminds me: I've toyed with the idea of having some one-in-a-million chance of one of my clones, instead of dying, going into some kind of crazy berserker/super sayin mode for a short-lived but incredibly destructive rampage. It would involve glowing some crazy colors and throwing energy balls, and of course being damn near invincible.

Unfortunately, I have no clue how I'd randomize that. Again, maybe a B21 thing... if I'm feeling wacky.


Fri Jun 06, 2008 5:54 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Hmm, nice idea, maybe you should try using a gib that is really fragile and has an emitter on it which shoots a lot of nothing particles but 1 in 1000 is one that spawns the beserk Clone. Just a thought, but it'd mean if a clone died in a weird way, it may spawn a beserker clone...

good idea, (I hate to say this) maybe Lua code will let you do that. (sorry).


Fri Jun 06, 2008 8:44 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Darlos9D wrote:
Grif wrote:
I hate people who assume that P90 and bullpup are the same thing.

I wasn't really. I just didn't know what else to call the folder.

There, I changed it to "compact." Happy?

Well if it is based on the P90, I'd say there's a 99.99% chance that it is a bullpup configured weapon, seeing how the P90 is bullpup configured.


Fri Jun 06, 2008 11:02 am
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Darlos9D wrote:

My new clones have been likened to sonic the hedgehog. Now that I think about it, they are somewhat reminiscent of this guy:

Go Sonic & Knuckles. That was some epic gaming back in the day.


That was pretty epic gaming back then

For some reason, the DSC looks like
Image

Anyway, the morter is cool.
And the Lightning trail of the Droppod.


Fri Jun 06, 2008 12:34 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Exalion wrote:
Hmm, nice idea, maybe you should try using a gib that is really fragile and has an emitter on it which shoots a lot of nothing particles but 1 in 1000 is one that spawns the beserk Clone. Just a thought, but it'd mean if a clone died in a weird way, it may spawn a beserker clone...

good idea, (I hate to say this) maybe Lua code will let you do that. (sorry).

I think the Data clone numgun made had some sort of emitter that might be able to do this.


Fri Jun 06, 2008 3:46 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Darlos9D wrote:
I've toyed with the idea of having some one-in-a-million chance of one of my clones, instead of dying, going into some kind of crazy berserker/super sayin mode for a short-lived but incredibly destructive rampage. It would involve glowing some crazy colors and throwing energy balls, and of course being damn near invincible.


Maybe gib a half-second emitter that fires one short lived, extremely sharp particle in a random direction? And add another gib that can only gib from that one extremely sharp particle. The gib is the actor (or the dropship with the actor inside if you want to control it). I think it might work.


Fri Jun 06, 2008 5:55 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Sixteen wrote:
Darlos9D wrote:
I've toyed with the idea of having some one-in-a-million chance of one of my clones, instead of dying, going into some kind of crazy berserker/super sayin mode for a short-lived but incredibly destructive rampage. It would involve glowing some crazy colors and throwing energy balls, and of course being damn near invincible.


Maybe gib a half-second emitter that fires one short lived, extremely sharp particle in a random direction? And add another gib that can only gib from that one extremely sharp particle. The gib is the actor (or the dropship with the actor inside if you want to control it). I think it might work.

Daaaaaaaayum. That's pretty clever. Though it'd look pretty weird if the clone gibed, but then another one popped out of the gore. When a clone dies by exploding, he probably shouldn't be able to re-coalesce. They should probably go berserk off of a gunshot wound.

Which again, is another "maybe with Lua" thing.

Also, Sixteen, judging by your signature, you might be a person to appreciate where this mod is coming from. I'm going to try to hit a bunch of typical (but awesome) Japanese game/anime tendancies and stereotypes with this mod. Particularly in regards to fighting and mecha stuff.

So, I just like the idea of one of my clones occasionally throwing down his guns and shooting a fireball from his hands, while shouting some complex technique name.


Fri Jun 06, 2008 8:46 pm
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Post Re: DarkStorm Military Technologies - Updated 6/2/08
Try putting small spikes on their hands so they can climb walls. Maybe you could also attach laser emitters to the spikes.


Fri Jun 06, 2008 9:30 pm
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