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 Base Busters Revisited 
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REAL AMERICAN HERO
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Post Re: Base Busters
Oldest drop pod thread still on the forum.

viewtopic.php?f=2&t=316


Fri May 23, 2008 4:25 am
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Post Re: Base Busters
Technically its not a mod so it doesn't really count...


Fri May 23, 2008 4:29 am
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REAL AMERICAN HERO
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Post Re: Base Busters
Just because the host died doesn't mean it's not a mod.

It WAS a mod, and it WAS released.


Fri May 23, 2008 4:48 am
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Post Re: Base Busters
Fine, it's not innovative, but I still like how it can go through the tutorial bunker and stop where you want it to.


Fri May 23, 2008 9:09 am
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Post Re: Base Busters
This is not innovative or new.
Or even particularly useful.
It's only useful if you are playing against someone with a ridiculously deep bunker like the tutorial one, otherwise it just buries itself far underground and expldes/releases your actor into a place in which it is trapped.


Fri May 23, 2008 9:44 am
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Post Re: Base Busters
So you want everyone to come up with something that has never been done before.
That's totally likely to happen.

This'll be a good toy for me to mess around with for some time.


Fri May 23, 2008 10:50 am
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Spoot Knight wrote:
So you want everyone to come up with something that has never been done before.
That's totally likely to happen.

This'll be a good toy for me to mess around with for some time.


I never said that, don't put words in my mouth.

But not only is this a totally overdone idea (Like gold sprayers and acid guns), it fails at it's purpose.
It's only useful in the tutorial mission, and then only for Bombing your own base.


Fri May 23, 2008 11:38 am
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Post Re: Base Busters
What's to say people don't turn their own base into a scrap heap?

I does.


Fri May 23, 2008 3:18 pm
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That's still no reason to punch huge holes in it and bury your troops in said holes, or fill your base with an explosion.

It's a nice (although certainly not original) idea, you just calibrated it for the wrong depth.
Try making it pierce just one layer of concrete.


Fri May 23, 2008 3:34 pm
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metal chao wrote:
That's still no reason to punch huge holes in it and bury your troops in said holes, or fill your base with an explosion.

It's a nice (although certainly not original) idea, you just calibrated it for the wrong depth.
Try making it pierce just one layer of concrete.

i could do different depth ones, these ones, ones that pierce 2 layers, and ones that pierce 1.
How that sound?

Edit: New Version coming along nicely, almost done.


Last edited by Siric on Fri May 23, 2008 5:39 pm, edited 2 times in total.



Fri May 23, 2008 4:23 pm
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Post Re: Base Busters
Now that would be a better idea.
I'm not sure how useful the vaporizer is either, I think you should just use the first two.


Fri May 23, 2008 4:56 pm
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metal chao wrote:
I'm not sure how useful the vaporizer is either, I think you should just use the first two.


I think it would be useful.

You are assaulting the enemy base, they have a huge defense force inside, you can't kill them because they are heavily armed, What do you do? Vaporize em!


Fri May 23, 2008 5:09 pm
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Post Re: Base Busters
Why not just use the first one?
It would vaporize them and also deliver a troop to clear up those left alive.

Or the second one to blow them up.


Fri May 23, 2008 5:15 pm
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Post Re: Base Busters
i suppose thats true.
anyways, testing is being done on the new version,
should be uploaded soon, at most an hour.

EDIT: New Version Uploaded.


Fri May 23, 2008 5:19 pm
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Post Re: Base Busters V 1.1
I like this, It's fun and hasn't been done for a while in a nice stylish way.


Fri May 23, 2008 5:51 pm
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