USC Pack, Silenced Pack (Converted)
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
Elpolodiablo wrote: I log on for the first time in months out of boredom and find some one has converted my half life mod. Good job.
Also: needs more giving credit Why is the Combine AR NOT there?? It makes no sense...I demand you continue this. I DEMAND IT!
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Fri Apr 11, 2008 1:18 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
Combine AR sprite.
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Fri Apr 11, 2008 1:22 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
Thanks TrouserDemon, but I already have one. It was originally intended to fire the energy ball, but zalo's got it covered (w/ a different, yellow sprite) in his new pack. I guess I could make a standard fire version using it: <-- Not Mine (creator: Scrawnto) What this mod needs is a complete overhaul. Taller actors, added weapons, Gordon Freeman actor, included headcrab canister (there was a good one that I still have), possible combine dropship, and crawlpaths, etc. Zombie torsos would be totally do-able in CC: just shoot a zombie's legs off and there you go. This wasn't my mod though, so it's really up to Elpolodiablo...
Last edited by uberhen on Sun Sep 07, 2008 7:50 am, edited 2 times in total.
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Fri Apr 11, 2008 2:57 am |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
Also, have all the soldiers spawn with weapons, for that is the NEW ERA.
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Fri Apr 11, 2008 3:20 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
The USC pack was made by Mushroom Head. (Or MushroomHead, cant recall the space correctly).
Edit: Yeah, he was Mushroom Head.
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Fri Apr 11, 2008 6:15 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
uberhen wrote: Thanks TrouserDemon, but I already have one. It was originally intended to fire the energy ball, but zalo's got it covered (w/ a different, yellow sprite) in his new pack. I guess I could make a standard fire version using it: <-- Not Mine (forgot who made it) What this mod needs is a complete overhaul. Taller actors, added weapons, Gordon Freeman actor, included headcrab canister (there was a good one that I still have), possible combine dropship, and crawlpaths, etc. Zombie torsos would be totally do-able in CC: just shoot a zombie's legs off and there you go. This wasn't my mod though, so it's really up to Elpolodiablo... Total redo? I might be up for doing that (with help)
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Fri Apr 11, 2008 8:19 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
J23 wrote: Also, have all the soldiers spawn with weapons, for that is the NEW ERA. What? No!
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Fri Apr 11, 2008 8:54 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
uberhen wrote: <-- Not Mine (forgot who made it) I believe that actually is trouser demon's sprite.
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Fri Apr 11, 2008 3:15 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
Well, as you can see, it's different from the one he posted. I found it in either my CC build 12 or 13 folder; the mod was 'AR2.rte,' I think. But he could have, I guess. I'm not claiming any credit. Edit: Looks like the number of downloads just jumped a considerable amount (a few hundred downloads) for the USC and silenced packs. Thanks to all who downloaded. (Hmm... or should I be saying 'You're welcome?'...)
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Fri Apr 11, 2008 3:56 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
Um, the Usc and Hl2 packs are not working, something about Military Stuff.
Help?
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Sat Apr 12, 2008 6:08 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
metal chao wrote: J23 wrote: Also, have all the soldiers spawn with weapons, for that is the NEW ERA. What? No! If you want them to have different weapons, then arm them with em and drop the ones they come with. Outfitted units make life SO much easier.
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Sat Apr 12, 2008 7:05 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
uberhen wrote: Well, as you can see, it's different from the one he posted. I found it in either my CC build 12 or 13 folder; the mod was 'AR2.rte,' I think. But he could have, I guess. I'm not claiming any credit. No I don't think it is...
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Fri Apr 18, 2008 12:49 am |
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eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
I forgot how much fun old actors were! I miss the whole "head popping" thing.
The HL2 sounds are awesome too.
Hmm.
Anyone want an updated HL2 mod? If there's interest, maybe Elpolodiablo will let me use the sprites as a base.
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Fri Apr 18, 2008 6:44 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
I have intrest in an UPDated HL2 mod.
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Fri Apr 18, 2008 6:53 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Half Life 2 Pack, USC Pack, Silenced Pack (Converted)
eternjc, that'd be awesome if you could start converting it. If I had some time I would even help re-doing the sprites (starting with the zombie, then the combine elite) to make the actors B20-sized. You should probably get elpolodiablo's permission first though.
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Sat Apr 19, 2008 12:13 am |
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