HAH, I'm not crazy! I was digging around in my ultra-archives and I found this ( It was heavily modified, so i tried to restore it back to its original form from memory.) I didn't make it, But it is really awesome and inspired me to do more. Also, its a rapid fire shotgun that shoots plasma. Author: Unknown. Build it came from is Unknown. Date Created: January 27, 2007. (I had it before I joined!)
The Energy Mine Deployer Because of the on-board Energy Reservoir, creating capsules of pressurized plasma has never been so convenient. Just aim, fire, and enjoy as your AI enemies fire at the energy capsule and then get obliterated by the forthcoming energy release.
Here is a demonstration:
The Stone Fist
A Dark Hex that will *forever enshrine your foes in a tomb of solid stone. Won 2nd Place in a contest.
Fireballs
It is the standard weapon for Mages. Doesn't do much damage, but it's fun to use. Great for fending off hordes of zombies.
Mag Cannon
Stage 1: Concentrated Targeting Beam (This stage is optional depending on the mood of the weapon.) Stage 2: 360 All around attack in-case stage one did not finish it off. Warning: Keep away from Brains. FAR away.
Actors TurtleTank
Basically, a DropShip with legs instead of thrusters. And it has a really neat gun that pulverizes organic and metallic matter.
From an unfinished Halo AI Replacement pack. Includes warthog, Grunt, and Elite. They move fast, the way enemy AI are supposed to. Giant, Massive, Colossal, and Brobdingnagian Clones
They are bigger, better, and badder Green Clones. Big Crab
Big, and Massive Crabs. Also comes with wild crab and giant wild crab spawning grenades.
Phoenix Bot
It just won't die. Ghost Clone
New Ghost Clone uses patented NothingThere™ Technology to melt through walls, floors and ceilings!
The Diggerator 9001 It's like a Death worm, but made of Rocks.
How to: Buy a "Rock Digger" from the Buy Menu and dig into some rocks. After you dig enough, it will appear. Use Standard Controls to Control it.
Cash 4 Kills Tired of fragging enemies for no rewards? Well, all you have to do is sign up for the Cash 4 Kills program! That's right! We'll give you money for killing enemies! How cool does that sound?
So, you may be wondering how you can sign up for such an awesome offer. It's easy! All you have to do is place the "Cash 4 Kills" brain anywhere on the scene, and as long as it's alive and functioning, you're in!
Using an abandoned US satellite, we can now use it's weather manipulating capabilities for good! Or bad. Depends what end of the laser beam you are on. It's also invisible because it uses deadly Gamma rays.
Rock-et
After ignoring that preservation program that prevents us from mining for gold at stonehenge, some guys found an ancient dropship in the rubble. We decided to refurbish it to earn money. It couldn't fly, so instead of doing it the costly way, and taking off the rocks, we just left the rocks and gave the engines turbo boosters. Today, hundreds of people buy artificial Rock-ets, and we mass-produce them. They are as strong and durable as... well... rocks.
Highly Experimental Materials
Grasslands Radar
It's hip! It's Cool! It's Radar! Basically, it's a map that you can buy that will display the positions of you (blue) and all your enemies (red).
The Eye of the Tiger
Rock and Roll Armageddon. Won 1st place in a contest.
Boulder Launcher Not much use at the moment. Except for launching boulders, its very useful for that.
Pirate Ship ArRRRR. Pirates.
Brainship It is a brain... that flies. Use in-place of standard brain.
Follower Clone A failed attempt at making squad mates turned fun! You place a "Leader" (Brains Section) onto the scene, toss a few nades. And run. The first time is always the best experience.
*Credits* Control - Banstaff sprite and tweaking Cheesemonkey - DropRocket Sprites Rayg - For making the Elite and Grunt sprites. http://www.freewebs.com/spritesdelight/minichieffinal.gif HolyMombasa - for making the warthog sprites. Kokits - Long ago made base for giant clone, which has been modified beyond recognition. TLB, Daman, and Grif for some Lua aid. God - For making everything.
I never was very good with writing long descriptions, enjoy!
P.S. If there is anything I left out that you want, please tell me, so I can include it in an update.
EDIT: Fixed, and added some Beta Material. Warning: Harpoon will kill you more than you kill someone with it. EDIT: Not so much anymore...
Quadruple Lame EDIT: Build 22 and added some stuff
Quintuple Ressurection EDIT: Updated to Build 23 (Some of the Instance Names were too long, and it froze). Also, it should be compatible with Macs.
Sextuple B24 EDIT: Just preliminarily added in some more mods, and updated slightly for B24.
Septuple 1.0 EDIT: Almost entirely functional and then some. The AF has some potency issues, the hydra can be a sore loser, and the shark has trouble staying afloat.
Last edited by zalo on Sat Apr 04, 2009 11:10 pm, edited 7 times in total.
Wed Apr 09, 2008 2:04 am
Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
Re: The legend of zalo
-EDITED-
sorry for being a noob and not appreciating the quality of this pack
DLed to appease
Last edited by Kigali on Wed Apr 09, 2008 11:54 pm, edited 1 time in total.
Wed Apr 09, 2008 2:18 am
dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
Re: The legend of zalo
woot great pack! i missed the drop rocket rocket thing from 18! cool stuff. dl.
Wed Apr 09, 2008 2:24 am
Beowulf
Joined: Mon Jan 07, 2008 3:22 am Posts: 55
Re: The legend of zalo
@Kigali: Is this your first time posting on a forum? Because this looks like your first time posting on a forum.
@Zalo: Loved the drop rocket before and I love it now. Thanks for converting us up some mods.
Wed Apr 09, 2008 2:26 am
purple
Joined: Sat Dec 02, 2006 4:00 am Posts: 343 Location: Devil's Advocate
Re: The legend of zalo
I still like the giant clones.
Wed Apr 09, 2008 2:31 am
W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
Re: The legend of zalo
Kigali wrote:
Is this your first mod? Cause it sure looks like a first mod. The only possible good part about this mod looks like the Halo actors. But, can't really think of anything else that looks moderately good...
BTW: no DL
Umm. These are old mods from an older version. He's a seasoned modder. I can't believe what you just said. D:
Wed Apr 09, 2008 2:41 am
Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
Re: The legend of zalo
Kigali wrote:
Is this your first mod? Cause it sure looks like a first mod. The only possible good part about this mod looks like the Halo actors. But, can't really think of anything else that looks moderately good...
BTW: no DL
Don't. EVER. Say anything bad about Zalo ever. D:
Good stuff Zalo, the walkpaths on the giant/massive clones are fixed from last time I hope?
Wed Apr 09, 2008 2:43 am
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
Re: The legend of zalo
Kigali wrote:
Is this your first mod? Cause it sure looks like a first mod. The only possible good part about this mod looks like the Halo actors. But, can't really think of anything else that looks moderately good...
BTW: no DL
Beowulf covered that in a manner more eloquent than I can hope, but, let's do this in a more comprehensive matter:
1. Zalo has been releasing mods significantly longer than you have existed on these forums. 2. Zalo is one of the best coders to ever grace these halls. His walkpaths and offsets are THE WORKS OF A GOD. 3. Thinking that a mod can only be good for Halo actors proves how much of a failure you are. 4. Stating no DL and not providing constructive criticism makes your post technically board-warning worthy. Lucky for you the current staff are lenient. 5. Zalo's mods are well coded. Being flashy and being unique are not always one and the same. Zalo's code is well designed, and his stuff is efficient and useful.
Unfortunately the warthog doesn't seem to work because blue clone head is undefined. I tried blocking it from the index but the game crashes for no reason as a result.
Wed Apr 09, 2008 3:24 am
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
Re: The legend of zalo
The complete Halo pack sort of petered out after I couldn't get the flood, ghosts, or sentinels to work just the way I wanted them to. (Though, I could probably do it now...)
And Rayg made them himself. He said that you don't need permission, just credits.
I also didn't include a lot of things, since I didn't feel like converting them and/or typing up the post for them. Wait for tomorrow.
And Phatmonkey, I'll get right on that, it is because you haven't uncommented the clones from the actors.ini in the base.rte.
Wed Apr 09, 2008 3:27 am
ColeScheffler
Joined: Sat Nov 03, 2007 2:35 am Posts: 45 Location: In my Brain Bunker when a grenade flies in and blows up in my face, killing me and my brain...
Re: The legend of zalo
Cool! I really like that drop rocket, it is like the ultimate rocket with rockets...and someone please make an awesome Halo mod!
Yay of Energy Cannon!!! Thanks a lot for reviving this monster!
Wed Apr 09, 2008 4:09 am
hearty0
Joined: Thu Aug 23, 2007 6:22 am Posts: 56
Re: The legend of zalo
Woot this stuff is the best!! also I was shocked by how well that turtle tank walked in the vid because I never really used the stuff you made that was godly in offsets, and walkpaths. Also you should get together with systmh and produce some real godly mods!
Wed Apr 09, 2008 5:27 am
alaifain
Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
Re: The legend of zalo
Grif wrote:
End score: Zalo, 1; You, 0; Manchester United, 4.
Yathtzee Croshaw, Over 9000.
Ahem, i wasn't around for your first mods zalo, i got on around when the new Darkclones were first released, but i can definitely see now that a lot of mods are based off your early ones, which is amazing because as far as i can tell these are VERY old. Keep it up, and maybe a list of your old mods would help us if you want us to ask for your other mods.
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