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 Scene Editor 
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Scene Editor
YoshiX wrote:
EDIT: I noticed a door on the top of the base, looks out of place there :(

Yea I might just get rid of it, it was mainly due to height problems and used as an emergency hatch. Maybe I'll think of something else. I'll modify the map a little bit and try to clear up the leftover space with cool rooms. But basically... I can't change the bunkermodule doors to be team2 actors, I think it's stuck as neutral for now..

I'm going to update it a bit and then release it tonight. I might be working late though.


Fri Apr 04, 2008 5:17 pm
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Joined: Sat Mar 17, 2007 12:31 am
Posts: 21
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Post Re: Scene Editor
I wish I had the scene editor!

But.. my dad might buy it for me next week!
Also, When the buy the game, can you get the updates/newer versions for free?


Sat Apr 05, 2008 9:27 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Scene Editor
*Sigh*

Hasn't Data explained this a million times?

When you buy the game, you buy all the future updates aswell. So, you'll never need to buy it again because of a new build. Possible add-ons and mission packs have to be bought separately though.


Sat Apr 05, 2008 9:34 pm
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Joined: Sat Mar 17, 2007 12:31 am
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Post Re: Scene Editor
Okay. I couldnt find a topic saying where though.


Sun Apr 06, 2008 7:11 pm
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Scene Editor
viewtopic.php?f=1&t=10824&hilit=activities

You can make custom ones to go with custom scenes you make, too if you release them.


Sun Apr 06, 2008 9:20 pm
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Joined: Wed Apr 09, 2008 11:43 am
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Post Re: Scene Editor
Hi, new here.

I'm wondering... since there is a way to Horizontally flip tiles... I assume there's a way to vertically flip them as well, no?

I've tried VFlipped in the scene's ini file, but that didn't work, nor did setting HFlipped to any value but 1 or 0... so I'm curious how to do this.

Help on this is greatly appreciated.

Also, if the developers are reading this, a way to flip tiles in the editor itself would be a great addition I'd welcome wholeheartedly :)


Wed Apr 09, 2008 11:53 am
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Flip tiles? Thats, uh, easy. Just make a new module, and flip the sprite (Remember to do the MAT and BG too). Piece of cake.


Wed Apr 09, 2008 1:37 pm
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So I'm going to have to make a new object just to flip a tile vertically?

But there already are a number of instances where certain tiles (most notably doors) have already been flipped vertically!


Wed Apr 09, 2008 8:04 pm
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Joined: Sun Nov 25, 2007 6:29 am
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Post Re: Scene Editor
I think it's rotationmatrix.


Thu Apr 10, 2008 12:52 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Scene Editor
Rotation = Matrix
AngleDegrees = <howevermany>


Thu Apr 10, 2008 2:20 am
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Post Re: Scene Editor
Yeah ... horizontally flipped, then rotated 180*.

I can't believe there are NO new scene bases? What's everyone doing, making them on a per-game basis still?


Mon Apr 21, 2008 9:11 pm
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Post Re: Scene Editor
eternjc wrote:
I can't believe there are NO new scene bases? What's everyone doing, making them on a per-game basis still?


Usually I just play to mess around and stick my brain at the top of the screen where it's impossible to shoot, I'm afraid.
Until the scene editor gets terrain editing I'm unlikely to use it over paint, I prefer flexibility, without premade bunkers.


Mon Apr 21, 2008 9:34 pm
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Joined: Mon Apr 28, 2008 1:35 am
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Post Re: Scene Editor
Mining Outpost B3

I'm not committed enough to screen the entire base, but here are 2 that show the general feel of the place.
There are 4 Brains to defend. 3 are in the screens, one is in a little bunker thingy on the other side of the base.
It has a shape like this: | |
___________| |___
| _ |
|___________| |__|

It's very fun you should download.


Sun May 04, 2008 12:52 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Scene Editor
A fun map I've been playing around with. Its a large space battleship floating above grasslands and a mining outpost that you have to defend.

Attachment:
Battleship.rar


(Put the extracted battleship.ini -> base.rte/scenes)


Tue Jun 10, 2008 1:56 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Yet another map, this time a giant base at horizlands with defencive spots for every direction. Even subterrain ones. The brain should be placed in the middle large room and can be accessed very easily from every side which makes it a difficult base to defend due to its size. Crobos are a menace if you have them as attacking.

No doors this time, so you can place the doors where you want and they will work for you.


Sat Jun 28, 2008 6:13 pm
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