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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
That sounds soo coool!! I'm trying this immediately.
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Wed Feb 27, 2008 10:19 pm |
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Shadowclaimer
Joined: Fri Feb 22, 2008 9:53 pm Posts: 32 Location: Station orbitting Phobos
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
Btw I apologize, I'd have .gifs up but my graphics card just blew yesterday and I'm running onboard, just pressing print screen lags me to hell to the point where the gif is really skippy.
Otherwise enjoy for now =p I'll work on some later when I get this thing replaced.
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Wed Feb 27, 2008 10:37 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
This mod is very basic for now. Good, but still basic. One of the thing I would request is add tiny glows on the ice and lava weps. For the lava, make it shot 1 color or 2 nearly equal colors that die into a orange that die in a yellow that go darkening till cool down, just like magma. First stage that still very hot, make with a small glow with the particle's color. When get the yellow, add a tiny glow of yellow and darker for the the darker yellows, till the black cooled magma. Of course, add smkoe for it AND nitrogen smoke thing too. Try use 2 colors that don't contrast-conclict.
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Wed Feb 27, 2008 10:46 pm |
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Shadowclaimer
Joined: Fri Feb 22, 2008 9:53 pm Posts: 32 Location: Station orbitting Phobos
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
Yea I still don't understand glows/smoke yet sadly
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Wed Feb 27, 2008 10:47 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
Ask some veterans. They will kick SOOOOO hard your ass (in a good way) so you gonna fly from amatour to expert mod maker
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Wed Feb 27, 2008 11:33 pm |
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Funtastic
Joined: Mon Dec 10, 2007 7:39 am Posts: 86 Location: Where you aren't
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
yeah, the lava gun looks like its shooting ketchup and mustard right now.
And if you want to do glow, ask Whitty, he invented them basically.
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Thu Feb 28, 2008 9:54 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
Blah blah blah. The sound wave thing gun is really useless. Nothing special. Maybe make a the shoot gib into a rotating ring of pure sharpness ;D
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Thu Feb 28, 2008 9:18 pm |
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Shadowclaimer
Joined: Fri Feb 22, 2008 9:53 pm Posts: 32 Location: Station orbitting Phobos
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
yea its worthless for now I'm trying to keep it from becoming a bigger shotgun <.< I'm still trying to find a way to apply a huge velocity air blast at them and launch them backwards.
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Thu Feb 28, 2008 9:26 pm |
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Trogdor
Joined: Sat Jan 05, 2008 10:22 pm Posts: 40
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
Yay! New update! I will go try it out.
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Fri Feb 29, 2008 12:09 am |
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Funtastic
Joined: Mon Dec 10, 2007 7:39 am Posts: 86 Location: Where you aren't
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
I has an idea to solve the Huge mass/velocity without the kickback problem: dropships. I got the idea from grifs Abomb, but my idea was that what if the gun fires an invisible or nearly invisible dropship that instantly gibs the second its created, releasing the particles contained within? Kind of like a directed grenade launcher, witha controlled explosion.
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Fri Feb 29, 2008 5:07 am |
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Shadowclaimer
Joined: Fri Feb 22, 2008 9:53 pm Posts: 32 Location: Station orbitting Phobos
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
Weird but sounds almost overcomplicated, the kick isn't that bad, I mean its not like you can fly it like a jetpack given its ammo capacity =p
The shockwave cannon when used with a dummy however will fly you backwards, its fine with heavy and light soldiers from my tests, just kicks kinda hard.
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Fri Feb 29, 2008 5:21 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
See: Emitter based weaponry for no kickback.
Ask Shook.
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Fri Feb 29, 2008 7:20 am |
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Funtastic
Joined: Mon Dec 10, 2007 7:39 am Posts: 86 Location: Where you aren't
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
Shadowclaimer wrote: Weird but sounds almost overcomplicated, the kick isn't that bad, I mean its not like you can fly it like a jetpack given its ammo capacity =p
The shockwave cannon when used with a dummy however will fly you backwards, its fine with heavy and light soldiers from my tests, just kicks kinda hard. I'm talkin bout REALLY huge mass and velocity, the kind that'll squish ya on a single shot.
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Fri Feb 29, 2008 9:22 am |
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Khyour
Joined: Tue May 08, 2007 2:12 pm Posts: 15 Location: Malaysia
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
Great mod. The sprites are absolutely beautiful, good job on them. The functions of the guns themselves, though not very creative; are still quite fun.
The liquid nitrogen gun is good, don't need to do anything to that other than maybe adding a slight glow on the ice, as others have said. The lava gun is an unoriginal idea, gun sprite still looks nice though. Would look nicer with a glow on the lava as well.
The flak gun is the most original; amongst all of them. Unfortunately, it is a little too heavy and reloads a little too slowly; not really as balanced as the others. Bio gun, same advice as the lava gun. Shockwave cannon is just not useful.
Overall, the sprites are nice, but I hope you have more original ideas in the future.
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Sun Mar 02, 2008 5:10 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: [WIP] Shadow Industries Weapon Pack [Last Updated 2/27/08]
Shockwave cannon is useful. You can push away actors blocking your way and rip off arms without killing. I would suggest to up the shockwave power to fight mpams.
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Sun Mar 02, 2008 5:13 am |
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