Author |
Message |
Webster
Joined: Thu Apr 12, 2007 9:39 am Posts: 31 Location: darn... too less space to write where my location is uhmmm... located!
|
-Request- a scene for my HeliPack
I never made a scene before. I tried it but i got errors I don't understand. i want to learn as much as i can so i won't need any help with other scenes.
Here's what i want to do.
The map should be kinda like this, but with less houses
-on the background you have houses
-the brains are computers, weapon cases or objectives that must be destroyed
-the bunkers are 2 story houses
-the towers are 1 story houses (2, maybe 3 houses)
-in the middle of the map there's a 3 story house (for sniper or something)
-Red are the soldiers
-Green are the terrorists
-very flat with alot of sand
|
Fri Jun 22, 2007 8:41 am |
|
|
AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
|
I like the idea we need more "urban" maps to play on. Now I can't map but I hope someone who can likes the idea .
|
Fri Jun 22, 2007 3:40 pm |
|
|
D-meat
Joined: Wed May 30, 2007 6:37 pm Posts: 50 Location: capdenac (12) & Roubaix (59) - FRANCE
|
I like it, but the thing I thought of, is that non looping maps aren't quite good in Single player...
anyway, I have to finish the map I am secretly working on at the moment, and then we'll see (becaus I'm really busy in real life these days).
|
Fri Jun 22, 2007 4:00 pm |
|
|
AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
|
You could still loop this map and it would work fairly well.
|
Fri Jun 22, 2007 4:06 pm |
|
|
aracanid
Joined: Fri Apr 06, 2007 12:27 pm Posts: 181 Location: Ireland du nord
|
nce I fix the problems with my map ill make it for you... However it will help if you give me sprites because Im unsure what you want your houses to look like.
|
Fri Jun 22, 2007 4:08 pm |
|
|
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
|
I don't like the design he posted so much.
|
Fri Jun 22, 2007 4:09 pm |
|
|
Webster
Joined: Thu Apr 12, 2007 9:39 am Posts: 31 Location: darn... too less space to write where my location is uhmmm... located!
|
what would you advise me then? if it's better we'll take yours
|
Fri Jun 22, 2007 4:32 pm |
|
|
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
|
I was thinking bigger, more buildings, and not having buildings fused together.
|
Fri Jun 22, 2007 4:35 pm |
|
|
Webster
Joined: Thu Apr 12, 2007 9:39 am Posts: 31 Location: darn... too less space to write where my location is uhmmm... located!
|
that's maybe better. but there need to be some fused houses as wel
|
Fri Jun 22, 2007 5:05 pm |
|
|
Webster
Joined: Thu Apr 12, 2007 9:39 am Posts: 31 Location: darn... too less space to write where my location is uhmmm... located!
|
(srry for double post)
here's a (unfinished) bunker
|
Fri Jun 22, 2007 9:28 pm |
|
|
warper
Joined: Sat Dec 23, 2006 5:53 am Posts: 80 Location: Coming to an asteroid field near you!
|
sweet, cant wait till this is done!
|
Fri Jun 22, 2007 10:00 pm |
|
|
cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
|
D-meat wrote: I like it, but the thing I thought of, is that non looping maps aren't quite good in Single player...
Lol, not only is the AI bad when you do that, but it won't even send down rockets and dropships.
|
Fri Jun 22, 2007 11:20 pm |
|
|
Webster
Joined: Thu Apr 12, 2007 9:39 am Posts: 31 Location: darn... too less space to write where my location is uhmmm... located!
|
who said anything about not looping ?
|
Sat Jun 23, 2007 10:45 am |
|
|
|