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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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Forrest map!
i think this is the first map whit normal nature, IT GOT TREES. its not completely like an forrest, but it has more trees then anny other map ive seen in cotex command the trees are just background, but that doesent mind. it makes the maps much more interesting (and the green clones get camouflage). i think it should be used in the normal maps from cortex command to this is just an map whit a base in a large hill and whit trees as decoration, try it out. Edit: got mining problem solved
Last edited by meloen on Fri May 30, 2008 12:01 am, edited 2 times in total.
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Thu Jun 21, 2007 2:34 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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hmmm, the trees would be better in foreground, but still, cool map!
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Thu Jun 21, 2007 2:48 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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It would be better if we could stand on the trees and such..
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Thu Jun 21, 2007 2:49 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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i just made it on the background becouse ells all the rockets from the ai would crash on it... and it would become an enormous mess....
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Thu Jun 21, 2007 2:54 pm |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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This is tied in my books with the Death Hole for best graphical map.
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Thu Jun 21, 2007 2:57 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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It looks Pwn3g3-ing
Gonna download
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Thu Jun 21, 2007 3:00 pm |
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Shade
Joined: Sat Apr 28, 2007 3:22 pm Posts: 493
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How does something "Got trees"? Elaborate.
It looks good.
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Thu Jun 21, 2007 3:13 pm |
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Charmless
Joined: Sun Apr 01, 2007 2:15 am Posts: 86
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Map is really fun to play. The background's pretty, and the base is nicely designed!
I'd like to see a 2-brain version with a green base in the big valley, just because I don't like not being able to win.
Added some more suggestions with visual aid, haha... Just my opinions.
I look forward to more maps!
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Thu Jun 21, 2007 3:21 pm |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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... Now that some constipated stuff!
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Thu Jun 21, 2007 3:23 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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thanks, i will edit the map. and work out the bugs (i never played it that the pasage was blocked, i got some mods to prevent that from hapening )
Edit: i got the mining problem solved, but it will take some time to create an new bunker module for the entrance
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Thu Jun 21, 2007 3:31 pm |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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wow.. I just realized, your a little newbie to the Forums arent you? let me be the first to welcome you.
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Thu Jun 21, 2007 4:05 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Dpedersen wrote: wow.. I just realized, your a little newbie to the Forums arent you? let me be the first to welcome you. You're still kinda' new yourself.
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Thu Jun 21, 2007 4:08 pm |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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compares join dates to FV... its not that Im new its that I dont post multiple times in every thread I see.
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Thu Jun 21, 2007 4:09 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Dpedersen wrote: compares join dates to FV... its not that Im new its that I dont post multiple times in every thread I see. Meh, I've been around since it was DIRT, I just was lazy about signing up.
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Thu Jun 21, 2007 4:11 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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well, lol yes... this is the first post on this forum from me
but ive been playing and modding this game for several months
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Thu Jun 21, 2007 4:12 pm |
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