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Legends of the Sky - Six and One
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Author:  TorrentHKU [ Sat Feb 25, 2017 9:42 pm ]
Post subject:  Legends of the Sky - Six and One

Alright let's not peter out this time. Gonna try some new things with the battle system. This will hopefully be a bit like World Reader outside battle, and a bit like early Final Fantasy games in battle. Also, going to be adjusting balance in combat as we go, it'll be an experiment and an adventure. Anyway, let's get on with it!



You are a young man, recently graduated from the Madosa Adventurer's Academy, the finest school of learning to explore, fight, and live to tell the tale in all the Sky. Madosa is the largest, finest port city you know of, almost a mile wide and made of numerous smaller floating islands lashed together, every square inch of floating earth covered in structures, from streets to stores, bars and smithies, houses and shipyards and shops of magic wares. Anything an Adventurer could need can be found in Madosa.

In your time at the Academy, you primarily studied Tactics and Survivalism, both topics unappealing to study but very enticing for any group of adventurers hoping to go far. You also rather wisely took an interest in some combat arts, a tactician who can't defend themselves or at least support the rest of the party is just dead weight. Just a few days ago you received a shiny official metal card with your name and qualifications stamped into it, a card you're particularly proud of.

So where the hell DID YOU LOSE IT IN YOUR ROOM!?

Choose a name.

Select up to three combat specializations. Choosing more will make each less powerful.
Willpower cannot be selected along with any Magic.

1H Weapons
2H Weapons
Dual Wielding
Bowmanship
Gunmanship
Throwing
Defending
Agility
Willpower ( Select a theme )

Attacking Magic ( Choose from: Fire, Ice, Light, Dark, Electric, Water, Air, Earth, Non-elemental )
Defensive Magic ( Choose from: Fire, Ice, Light, Dark, Electric, Water, Air, Earth, Non-elemental )
Support Magic ( Choose from: Fire, Ice, Light, Dark, Electric, Water, Air, Earth, Non-elemental, Healing )

Author:  TorrentHKU [ Sat Feb 25, 2017 9:42 pm ]
Post subject:  Re: Legends of the Sky - Six and One

Adventurer's Guide:





Gram's Journal:

Author:  CaveCricket48 [ Sat Feb 25, 2017 10:40 pm ]
Post subject:  Re: Legends of the Sky - Six and One

Name: Gram Gallington

Agility
Support Magic (Healing)

GOFAST HEALER

Author:  TheKebbit [ Sat Feb 25, 2017 10:55 pm ]
Post subject:  Re: Legends of the Sky - Six and One

Name: Gram Gallington

Gunmanship (ALL IN)

>That's a good name. But perhaps our young graduate neglected his athletics and the arcana for more firearm drills, more mechanics and more alchemy?

Yes, a true gunner. Bearer of the tool that will chew apart men and monsters in a hail of lead. Student of explosive earths and shipboard heavy weaponry. Somewhere in the space between between an adventurer and a soldier's soldier.

Author:  CrazyMLC [ Sat Feb 25, 2017 11:24 pm ]
Post subject:  Re: Legends of the Sky - Six and One

Name: Graham Guyington

1H Weapons
Defending
Support Magic (Healing)


Manly swashbuckler with some healing knowledge anyone?

EDIT: We could even, like.

1H Weapons
Gunmanship
Dual Wielding

Cutlass in one hand, pistol in the other.

Author:  Amazigh [ Sun Feb 26, 2017 2:07 am ]
Post subject:  Re: Legends of the Sky - Six and One

Greg Goshingford

GUN

Author:  TheMysticDreamer [ Sun Feb 26, 2017 3:48 am ]
Post subject:  Re: Legends of the Sky - Six and One

Reserved as I think of a char

Author:  TheMysticDreamer [ Sun Feb 26, 2017 3:57 am ]
Post subject:  Re: Legends of the Sky - Six and One

Johan Seacreste

Gunmanship
Defending
Support Magic (Healing)

A support marksman, shooting and healing from long range.

Author:  TorrentHKU [ Sun Feb 26, 2017 4:56 am ]
Post subject:  Re: Legends of the Sky - Six and One

You're all voting on the same character btw, you're choosing the name and skills for the single main character that everyone actions for. Like WR.

Author:  Areku [ Sun Feb 26, 2017 5:03 pm ]
Post subject:  Re: Legends of the Sky - Six and One

Gram Derpington

Dual Wielding
Bowmanship


Clearly the superior option.

Author:  TheKebbit [ Sun Feb 26, 2017 7:26 pm ]
Post subject:  Re: Legends of the Sky - Six and One

Areku for the love of god
you had better come up with a plan to have this person grow four arms or invent an auto-loader crossbow

Author:  TorrentHKU [ Sun Feb 26, 2017 10:58 pm ]
Post subject:  Re: Legends of the Sky - Six and One - Roll 1

FOUND IT! Left it in your other pants!

Gram Gallington, Adventurer
- Certified in -
Combat Tactics
Survivalism
Gunmanship
Support Magic, Healing


You learned yourself up on both firearms and healing while at the academy. Your time at the range has given you some skill with both long and short guns along with maintenance and basic repair, and working in the medical clinic has taught you both first aid and the fundamentals of healing magic.
You grab your kit of gear, a nice selection you have prepared specially for today. A gunbelt with a new shiny 3 round capacity repeating flintlock pistol, maintenance kit, and a case of 60 rounds. A first aid kit with bandages, some herbal salves and poultices, and a mana stone for powering healing magic. A nice solid utility knife. A simple but reliable set of leather chestguard and limb protectors. And most importantly, your well loved copy of the Adventurer's Guide and a new journal for recording your own discoveries.
The Guide contains all the common knowledge that any half-decent Adventurer should know about the world, magic, and adventuring, well organized and usable as a common reference. You can look up anything you need to know with the Guide at any time! The Guide specializes in concepts and some monsters, so it will usually have no information on people or places.

Making sure you have everything, you open your apartment's door and take a deep breath of the noonday air and smile into the sun as you step out the door of your apartment. You got a small but nice place in a residential district, away from the busy main streets and shops, so there are only a few people walking around outside right now.
First stop, the Adventurer's Guild! The central hub for all adventurers, people congregate that to form parties, gather information, take up request that have been submitted to the guild, and manage any and all business relating to being an Adventurer! Since you're among the recent graduating class from the Adventurer's Academy, there should be a great deal of groups looking for new recruits and easy requests posted that you can take up!

> Head to the Adventurer's guild.
> Check something in your Guide first.
> Other.

Author:  Areku [ Sun Feb 26, 2017 11:23 pm ]
Post subject:  Re: Legends of the Sky - Six and One

>Summon my waifu familiar. I have one of those, right?

Author:  CaveCricket48 [ Sun Feb 26, 2017 11:36 pm ]
Post subject:  Re: Legends of the Sky - Six and One

> To the guild!

Author:  TheKebbit [ Sun Feb 26, 2017 11:37 pm ]
Post subject:  Re: Legends of the Sky - Six and One

>To the adventurer's guild!

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