Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Roll to Dodge - Grinder (Roll 62)
Welcome! This RtD is an arena-style game where players from my other RtDs, Equilibrium and Infidium, can enter to fight bosses and win prizes for their characters! The same rules in those also apply here. Rules:
Roll to Dodge (Original concept and rules by Mouse) is a turn-based role-playing game where your actions' success probabilities are determined with a dice.
-------------------- ----- Rules:
Every turn consist of the rollers (players) posting their actions. I then post the result.
Your actions' success probabilities are determined with a dice. The success layout works like this:
6. Super success 5. Good success 4. Average success 3. Barely success 2. Fail 1. Super fail
Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you.
Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air.
Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn.
Turn-posting format:
> Walk to John and punch him. "Take that sucker!"
Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not.
In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your storage space. Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.
Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosynthesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else.
How do I join? Post a copy of your character sheet from the 'Roll to Dodge' game that you're submitting it from (Equilibrium or Infidium), with only the equipment you want to use.
Unlike most other RtDs, the maximum number of active players in here is 8.
Items and abilities gained during this game will be transferred to your character in the 'Roll to Dodge' that you used. However, if your character in the outside game received an item AFTER you enter here, it will not be added to this character's inventory.
Dying here will not penalize your character in another game.
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking) Conditions : - Missing Left Arm
Let's make some noise.
Tue Apr 05, 2011 3:28 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Grinder
Name : Aeeng (Tokochiro)
Race : Human Inventory : (1/10) - Thorny Rose Whip w/ Flower
Equipped : (0/10)
Active Abilities :
Passive Abilities : - Forest Friend (Talk to trees)
Conditions :
Last edited by Tokochiro on Tue Apr 05, 2011 4:54 pm, edited 1 time in total.
Tue Apr 05, 2011 10:49 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Grinder
Toko, wrong game.
Tue Apr 05, 2011 11:35 am
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: Roll to Dodge - Grinder
Name : Andrew Rodrigues (FoiL) Race : Human Inventory : (3/10) - Claymore strapped to my back - One bread loaf - One leather canteen
Equipped : (2/10) - Heavy Iron Gauntlets - Large Cloak
Active Abilities :
Passive Abilities : - Fists of Fury (+1 to melee combat, while using my fists) Conditions : -- Berserker (+1 in combat when berserker rage is activated) Conditions :
Tue Apr 05, 2011 12:38 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Grinder
You guys know that you can only use the characters from Equilibrium and Proto, right?
Tue Apr 05, 2011 8:50 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: Roll to Dodge - Grinder
Here's mine from proto.
Quote:
Name : André Rodrigues Inventory : - Claymore strapped to my side - Huge cloak Abilities : - Rage - able to go into berserker rage mid-combat. - Beginers' Luck (can't die on first 3 rolls) Condition
I just tweaked it a bit.
Tue Apr 05, 2011 9:45 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Grinder
FoiL, you actually have to be actively playing in the other RtD to be here. You're not even on the waiting list there.
Tue Apr 05, 2011 10:56 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: Roll to Dodge - Grinder
I was summoned, but missed the shot. Oh well, cut me out in that case.
Active Abilities : - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking)
Passive Abilities :
Prizes :
Conditions :
(TorrentHKU) Dandelion Bryant [ - ] = - >
Race : Lupus Inventory : (0/10)
Equipped : (1/10) - Steel Greaves
Active Abilities :
Passive Abilities : - Feet of Fury (+1 to running, jumping, or kicking)
Prizes :
Conditions : - Missing Left Arm
(Roast Veg) Paradox Mist [ - ] = - >
Race : Human Inventory : (0/10) - Vulcanis
Equipped : (1/10) - Caelum Mage Stone -- (Energy: ====------)
Active Abilities : - Heaven's Blessing (Automatic 5, 10 turn cooldown) -- Rechargo Meter (==========)
Passive Abilities :
Prizes :
Conditions :
Events : The rollers find themselves standing on one side of the battle ground of a massive, round arena-style structure. Tall, stone walls rise up to about 30 feet to keep combatants in. On the opposite side of the arena is a group of 6 armored soldiers, wielding longswords and large metal shields.
A voice booms from a tall, light figure standing on the rim of the wall -
"Welcome, warriors, to the Deadlock Arena! This place is meant for challanges, and for those who excell, rewards. Work with your allies to defeat your enemies to progress to the next round, or die trying!"
The six soldiers on the far side of the arena march steadily towards the rollers, shields ready and swords poised for striking.
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