======= Rules =======
Alright so this is how it's going to work out. It's going to function like any other RTD with all the basic rules below.
1. Whatever I say goes.
2. You can have as many minor actions as you want (EX: Talk to Jim while scratching my head and patting my ear, walk to Jim, etc.) but you can only have 1 major action (EX: Shoot baddy, Jump on the plane and roll, etc.)
3. Declare your actions in bold+underline font. Ex:
Shoot the baddy! But declare your speech in bold+quotations. Ex:
"Oh hi there Jim!"4. No summoning things out of thin air or pulling bazookas out of your ass. Unless it's an ability of course.
5. If you die, you can rejoin the game, but you'll be on the waiting list and you'll have to use a new character- no resurrections here.
6. Your actions can be altered by your conditions. If you have a broken arm condition you wont be able to wield a two-handed axe now would you?
7. You will be given a day or two to post your action, depending on my available rolling time. If you miss two actions in a row, on the third action you will be dismissed from the game.
8. No making super powerful people. You can't have a person that kills people on sight.
9. Make sure you have fun!
- The story -
It is 3059 and you are a part of a group of scientists trying to invent time machines. One day your team finally gets it to work! Your employer, Mr. Darke, has his bodyguards push you and your fellow scientist into the time machine with the dial set to 'The Middle Ages'. You all fall through time until you get spewed out onto a field of wheat. The Time Machine seems to have come with you through time, but alas you spot it to late and it is flying off far into the distance.
- The Objective -
To get to The Time Machine and get back to your era. Don't forget taking revenge on Mr. Darke!
-- The Character Sheet --
This is what you are going to be using to make your characters.
Name:Age:What kind of scientist were you: (In other words, what you studied or your
abilitys. You can have 1 ability for now.)
Equipment: (Don't delete these) [*]Lab Coat
[*]Safety Goggles
Inventory: (All good scientists have at least 2 things in their pockets.)
Health: (10/10)
Brainology (0/10)
Example:
Name: Dorky Dorkalot
Age: 47
Scientist: Pyro (+1 to rolls involving fire)
Equipment:[*]Lab Coat
[*]Safety Goggles
Inventory:[*]Test tube
[*]Vial of green acidic goo
You will have 10HP to start with. Also Brainology shows how far along you are to developing a new abililty.
The rolling will commence once we have a full list. If you have any problems just let me know. Now lets have some fun!