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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Roll to Dodge - Island
Roll to Dodge (Original concept and rules by Mouse) is a turn-based role-playing game where your actions' success probabilities are determined with a dice.
-------------------- ----- Rules:
Every turn consist of the rollers (players) posting their actions. I then post the result.
A maximum of 6 human rollers play at a single time. If you sign up when there are no open slots, you will be placed on the waiting list.
Your actions' success probabilities are determined with a dice. The success layout works like this:
6. Super success, possibly over-shot 5. Good success 4. Average success 3. Barely success 2. Fail 1. Super fail
Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you.
Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air.
Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn.
Turn-posting format:
> Walk to John and punch him. "Take that sucker!"
Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not.
In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your inventory.
Things in the "Equipped" slot are worn, while things in "Inventory" are simply held onto.
Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosythesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else.
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Theme/Setting : You're shipwrecked on an island, and you need to find some way to survive. You're not really sure what else is going on.
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Current Players: 1. caekdaemon (Bear Grylls) 2. Hyperkultra (John Freeman) 3. Nonsequitorian (Robbynsan Kaarusoson) 4. Natti (Kilinkolin McRae) 5. Tomaster ( Vladimir Vladimirovich Putin) 6. Tokochiro (Wially Crowshovel)
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Dead Players:
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Kicked Players: 1. Raven 2. alphagamer774
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Waiting List: 1. crodude 2. JacenHanLovesLegos
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Sign-up form:
Name : <character name> Active Abilities : (none)
Passive Abilities : (none)
Inventory : (0/5) (none)
Equipped : (0/10) (none)
Conditions : - Hunger (15/15 : ===============) (-1 every turn) (-1 health every turn when Hunger is zero) - Thirst (10/10 : ==========) (-1 every turn) (-1 health every turn when Thirst is zero) - Health (20/20 : ====================) (You die when this gets to zero)
-- You are allowed a single item in your inventory or equipped when you start, and a single ability --
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Last edited by CaveCricket48 on Sun Feb 20, 2011 11:31 pm, edited 14 times in total.
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Fri Jan 07, 2011 10:38 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Island
This looks like a interesting concept. Im not sure about if we take passive/active abilities with us, so I put those on the list but striked out
Name : Bear Grylls Active Abilities :
Determination to Survive : + or - the characters health divided by 4, to bring the player closer to a 5.
Passive Abilities :
Anything to Survive : Bonus for eating insects or other repulsive creatures Master Of Survival : +1 to Survival actions Inventory : (0/5) Swiss army knife
Equipped : (0/10) (none)
Conditions : - Hunger (10/10 : ==========) (-1 every turn) (-1 health every turn when Hunger is zero) - Thirst (10/10 : ==========) (-1 every turn) (-1 health every turn when Thirst is zero) - Health (20/20 : ====================) (You die when this gets to zero)
Last edited by caekdaemon on Sat Jan 08, 2011 12:19 am, edited 1 time in total.
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Fri Jan 07, 2011 10:51 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Island
Name : John Freeman Active Abilities :
Passive Abilities : - Muscular (+1 to rolls involving strength)
Inventory : (1/5) - Waterproof Emergency Kit Equipped : (0/10)
Conditions : - Hunger (10/10 : ==========) (-1 every turn) - Thirst (10/10 : ==========) (-1 every turn) - Health (20/20 : ====================)
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Fri Jan 07, 2011 11:05 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Island
I said one item!
One ability is allowed. (Not one in active AND one in passive though, 'cause 1 + 1 = 2)
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Fri Jan 07, 2011 11:07 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Island
Asdfg that's what I get for skimming.
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Fri Jan 07, 2011 11:09 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll to Dodge - Island
Name : Kilinkolin McRae
Active Abilities : First Aid
+2 to targets health when used.
Passive Abilities :
Inventory : (1/5)
Luger P08 pistol (loaded, 8 rounds)
Equipped : (0/10)
Conditions : - Hunger (10/10 : ==========) - Thirst (10/10 : ==========) - Health (20/20 : ====================)
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Fri Jan 07, 2011 11:13 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll to Dodge - Island
>Run after Robbynsan and help him. "Hey, hey, wait for me buddy! ... ... Hey, who the hell are you?"
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Fri Jan 07, 2011 11:28 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Roll to Dodge - Island
Name : Theodore Gandalf Active Abilities : You can summon a coconut for food and water (2/2) Passive Abilities : Inventory : (0/5)
Equipped : (1/10) Walking stick. Made of wood.
Conditions : - Hunger (10/10 : ==========) (-1 every turn) (-1 health every turn when Hunger is zero) - Thirst (10/10 : ==========) (-1 every turn) (-1 health every turn when Thirst is zero) - Health (20/20 : ====================) (You die when this gets to zero)
I'm wondering how fiction this will be.
Last edited by Raven on Fri Jan 07, 2011 11:45 pm, edited 1 time in total.
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Fri Jan 07, 2011 11:41 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Island
That a revision of your action Non? One action post per roll/turn. (Turns when I roll the dice)
And Raven, I said ONE item!
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Fri Jan 07, 2011 11:44 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Roll to Dodge - Island
hehehe, fine.
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Fri Jan 07, 2011 11:44 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Island
BTW, slight rule revision to help clarification: Quote: Things in the "Equipped" slot are worn, while things in "Inventory" are simply held onto. I'll roll later tonight after dinner.
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Fri Jan 07, 2011 11:47 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Roll to Dodge - Island
WHAT IS DIS?!?!??! One minute I was cruwlin un de underbelly of yat yer ship! Next minutt I no Im waykin up on dis heer iz-land... what in tha world happened?
Go find a crab and try to eat it.
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Fri Jan 07, 2011 11:56 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Island
"Oh god, what happened... Ah. We crashed. Well, at least I got this from the boat before we crashed." > Check the bag for useful things.
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Sat Jan 08, 2011 12:00 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Island
Look around for edibles "I've been in worse situations then this..."
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Sat Jan 08, 2011 12:21 am |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Roll to Dodge - Island
" DID YE SAY WE BEEN HMMM.... CUR-ASHED? DUSNT THAT MEEN THAT WE HAVE BEHN GONE AWAY FROM HOMMMMEEEEEE? MY HEAD HURTS GUIYS. OUCH! HAHEHAHEHA! IT SEEMS THAT THE GRAPES HAVE TAKEN A BEATING!"
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Sat Jan 08, 2011 2:29 am |
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