Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rolling.
CaveCricket48 (Raphael) [3]: You wander around the clearing aimlessly for a bit, forgetting all about the small box Nairle gave you.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds -- Silenced - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio - Cardboard Box
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 6 - Elemental Control -- Can control 3 elements at a time -- Can form immaterial elements -- Medium size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [4]: You sigh and decide to do something worthwhile. Looking around the clearing, you pick the 'biggest' tree, and walk over to the base of it. Problem is, it's not much taller than the others. They're all a pretty uniform height around here, so you won't gain too much by climbing and looking around. Better than nothing you suppose. You don your hooked gloves, pump your arm muscles up a bit, and dig into the tree, easily getting a foothold on the soft bark and wood. You climb 2/3 of the way up the tree without problems, but then the tree starts flexing as it thins. You go up a bit more, but it starts bending over dangerously, threatening to dump you off. You quickly decide to climb back down, realizing you can't go any higher.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking gold eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 30/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff - 4 Flashbangs
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon) - Power Eyes
Conditions: - Mind Meld with Theron
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 10 - Psionic Power: 7 -- Long Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 3 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [3]: Vadim goes off to check out a tree, so you just hang in the clearing and let things happen for a bit. "So uh... Where do you think the Technokinetic is anyways? I sure hope he isn't to the south-west... I hate the cold." "Dunno. Probably somewhere with trees, that'd give more cover and food. But if there are caves in the hills or mountains, then he might be hiding in one of those... The tundra is unlikely." So, you've got no leads.
Psychic: Mind Reading: 3 - Basic Mind Reading -- Short Range -- Can detect blurred thoughts Mind Control: 4 - Mind Control -- Medium Complexity Commands -- With luck, can make a person circumvent their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tomaster (Sir Charles) [2]: You take one step, fall down, and break your leg again. HA, no. That would suck though, wouldn't it? You probe around with your Mind Control a bit, but the only easily controlled mind in the clearing you can sense is Jamal's. You actually can't reach very far with your Mind Control, certainly not past your group.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 6 - Mind Control -- Medium-Complexity Orders -- Can override medium desires -- Can shift memories - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [6]: You and Fishy see nothing to gain from staying here and looking at trees, so the two of you start heading southwest. Your Clairvoyance seems to have given you an innately good sense of direction, so you easily use that to navigate. The two of you troop down, reaching G,4 in short time. You've found nothing so far, save for a snow hare that you sensed in a warren underground.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 6 - Probability Nudging -- Make significant alterations in probability (+1 to actions, nudge chances from 'unlikely' to 'certain') Clairvoyance: 5 - Clairvoyance -- Can concentrate to view anywhere within 18 meters -- Passively aware of everything within 2 meters -- Can concentrate to get Future Premonitions Mental Warfare: 0
Izen (Theron) [8]: You and Dane decide to head out, and march southwest, following Dane's sense of direction. You light a couple small fires on your fingertips to pass the time as you go, and use them to melt the snow covering on the ground a bit, just for fun. You make sure no wild forest fires start up from your fiery shenanigans.
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
Game Events: Dane and Theron are at "G,4". Everyone else is in a clearing at "I,1".
Mon May 28, 2012 12:01 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Keep going to E6.
Mon May 28, 2012 5:59 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
"Wait... wait! We can't all just go our own ways, we'll get lost. And it would make us more vulnerable." Catch up to Fishy and Dane.
Mon May 28, 2012 6:05 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Open box.
Tue May 29, 2012 12:37 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
>Follow Barnox Dane
Tue May 29, 2012 1:33 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Roll with the group. Stay on alert.
Wed May 30, 2012 1:28 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Head toward the mountainous region. "Going to do some recon, just need a better vantage point - I'll keep you guys posted."
Thu May 31, 2012 2:02 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rolling. Holy hell you guys did great.
CaveCricket48 (Raphael) [7]: Finally remembering the box, you pull it out and open the end up, then empty it into you hand. You throw the now useless cardboard box away, and look at what was inside; a small orange pill bottle like the kind you get at pharmacies, and an index card covered in handwriting. You open up the bottle and dump it into your hand, then count up a total of 9 pills of 3 different types. One round green kind, one oblong orange one, and a pink and red capsule. The fact that Nairle gave you drugs is a bit unsettling... You put the pills back into the bottle and place it into a pocket for the moment, then read the index card.
All products are in development, TAKE ONLY ONE. Hydra - Green, round, 150 mg - Regeneration booster. Supercharges the body's natural regeneration, provides telomere tail supplement to offset genetic deterioration, approx 10% chance of cancerous growth formation from telomere supplement rejection or runaway cell regeneration. Heavily depletes user's glucose and energy reserves. Manticore - Orange, oblong, 200 mg - Fight or Flight booster. Increases nerve refire rate and signal transmission speed (increases reflexes), removes possible mental inhibitions (fear, self preservation, pain), increases aggression. 10% chance of physiological addiction to "high" state, 10% chance of permanent isolated nervous system damage. Leaves user mentally fatigued and unable to think clearly or move properly. Blood Rush - Capsule, 250 mg - Combat Drug. 1 dose of "Manticore" with 50 mg Experimental Compound 42-135. 42-135 affects motor cortex, allowing use of 100% or greater of body's musculature and physical strength. Maxes adrenal response and induces rage state in 60% of users. Significant risk of permanent bodily damage from use, to be administered in emergencies only.
... She's having you test out experimental drugs. Fantastic.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds -- Silenced - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds - Wermut - 2-way Radio - Cardboard Box
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 4 - Psionic Power -- Mid Range -- Slightly Complex shapes and objects Negation: 5 - Negation -- Mid Range -- Negation -- Able to cause pain in targets
Chakra: 6 - Elemental Control -- Can control 3 elements at a time -- Can form immaterial elements -- Medium size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [7]: You don't like not having intel... You can see some mountains off in the distance to the west, and so head off in that direction at a brisk walk. The ground slopes upward slowly, but stays pretty smooth aside from that. When you're about 300 meters away still, you see a deer run off from between some trees. You pay it no mind and keep walking, and in another 100 or so meters you see another flash of movement ahead of you. You slow down, and out from behind some trees walks another deer, a male this time. Erm, wait, deer don't get THAT big... And you don't think they normally paw the ground and lower their head either. Oh deer, that's a pissed off elk, isn't it.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking gold eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 30/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - Glider Staff - 4 Flashbangs
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon) - Power Eyes
Conditions: - Mind Meld with Theron
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 10 - Psionic Power: 7 -- Long Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 3 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [9]: "Wait... wait! We can't all just go our own ways, we'll get lost. And it would make us more vulnerable." Charles seems to agree with you, and the two of you get to hustling after Dane and Fishy. Problem is, they've got quite the head start on you guys, and Charles keeps stumbling over sticks. You could be halfway around the world if you weren't waiting up for him, but in this case you'll take numbers over speed.
Psychic: Mind Reading: 3 - Basic Mind Reading -- Short Range -- Can detect blurred thoughts Mind Control: 4 - Mind Control -- Medium Complexity Commands -- With luck, can make a person circumvent their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tomaster (Sir Charles) [6]: You and Jamal decide to follow Dane and Fishy, and head in the direction those two took off in. Jamal is generally keeping in front of you, but he slows himself down enough to not leave you behind. You're glad, since this area is actually giving you a bit of a Blair Witch vibe. Oh damn, now you won't be able to stop thinking about it. There's probably a Slenderman all up in this ♥♥♥♥♥ too.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 6 - Mind Control -- Medium-Complexity Orders -- Can override medium desires -- Can shift memories - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [9]: You continue onwards, and soon get out of the forest, onto some plains. Wow, you can see forever out here! There's a couple of smaller indistinct animals way off to the southeast, and a larger deer-looking thing by the edge of the forest in the opposite direction. No sign of any humans though... You and Fishy keep walking until you're more or less in the center of the plains. You can get a general view of everything around you from here, and probably a better idea of any specific direction if you concentrate.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen - Lucky Punch: +2 to attack when used
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 6 - Probability Nudging -- Make significant alterations in probability (+1 to actions, nudge chances from 'unlikely' to 'certain') Clairvoyance: 5 - Clairvoyance -- Can concentrate to view anywhere within 18 meters -- Passively aware of everything within 2 meters -- Can concentrate to get Future Premonitions Mental Warfare: 0
Izen (Theron) [9]: You follow Dane out of the forest and onto the plains, watching out for any signs of life as you go. A few broken branches here and there, depressions in the snow that could be footprints or could be just snow falling off trees... Too many signs, too easy to mistake. You'll either need some legitimate skill in tracking things, or a better trail to follow. Suddenly you sense a bad pun and a bit of excitement from Vadim. Huh, you wonder what he's up to?
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 4 - Can light medium fires - Can shape medium fires Telekinesis: 0 Technokinesis: 3 - Can access basic technology - Can rewrite simple technology Psionics: 0 Negation: 0
Unspent Points: 0
Game Events: Raphael is at "I,1". Jamal and Charles are at "H,3". Dane and Theron are at "E,6". Vadim is at "F,1".
Tue Jun 05, 2012 3:34 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Keep moving to E6.
Tue Jun 05, 2012 4:22 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Head after Sir Charles with MP7 ready.
Tue Jun 05, 2012 5:01 am
Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: Roll to Dodge - Psychic
>Look around, see if I can spot Vadim or anything of interest "Hey, I think Vadim found something. Or something found him. I know somethings up. Either way, we should go get him, splitting up like this might be dangerous."
Tue Jun 05, 2012 6:47 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Keep on trekking with Charles, don't get too far ahead either... We wouldn't want any one getting lost, now would we?
Tue Jun 05, 2012 6:49 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Concentrate South-West and see if I can see anything out of the ordinary.
Tue Jun 05, 2012 9:40 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Waiting on Ociamarru.
Wed Jun 13, 2012 2:16 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Sorry, visiting me mammy in Oshkosh and had no internet.
"There's always something..." Hammer Blow that sucker on the head, with m'staff.
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