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 Roll to Dodge - Psychic 
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Loose Canon
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Post Re: Roll to Dodge - Psychic
Rolling.

CaveCricket48 (Raphael) [3]:
You wander around the clearing aimlessly for a bit, forgetting all about the small box Nairle gave you.

Name: Raphael

Ociamarru (Vadim Ivanov) [4]:
You sigh and decide to do something worthwhile. Looking around the clearing, you pick the 'biggest' tree, and walk over to the base of it. Problem is, it's not much taller than the others. They're all a pretty uniform height around here, so you won't gain too much by climbing and looking around. Better than nothing you suppose.
You don your hooked gloves, pump your arm muscles up a bit, and dig into the tree, easily getting a foothold on the soft bark and wood. You climb 2/3 of the way up the tree without problems, but then the tree starts flexing as it thins. You go up a bit more, but it starts bending over dangerously, threatening to dump you off. You quickly decide to climb back down, realizing you can't go any higher.

Name: Vadim Ivanov

Emogotsaone (Jamal) [3]:
Vadim goes off to check out a tree, so you just hang in the clearing and let things happen for a bit.
"So uh... Where do you think the Technokinetic is anyways? I sure hope he isn't to the south-west... I hate the cold."
"Dunno. Probably somewhere with trees, that'd give more cover and food. But if there are caves in the hills or mountains, then he might be hiding in one of those... The tundra is unlikely."

So, you've got no leads.

Name: Jamal

Tomaster (Sir Charles) [2]:
You take one step, fall down, and break your leg again.
HA, no. That would suck though, wouldn't it?
You probe around with your Mind Control a bit, but the only easily controlled mind in the clearing you can sense is Jamal's. You actually can't reach very far with your Mind Control, certainly not past your group.

Name: Sir Charles the Thirty-Second

Barnox (Dane) [6]:
You and Fishy see nothing to gain from staying here and looking at trees, so the two of you start heading southwest. Your Clairvoyance seems to have given you an innately good sense of direction, so you easily use that to navigate. The two of you troop down, reaching G,4 in short time.
You've found nothing so far, save for a snow hare that you sensed in a warren underground.

Name: Dane


Izen (Theron) [8]:
You and Dane decide to head out, and march southwest, following Dane's sense of direction. You light a couple small fires on your fingertips to pass the time as you go, and use them to melt the snow covering on the ground a bit, just for fun. You make sure no wild forest fires start up from your fiery shenanigans.

Name: Theron


Game Events: Dane and Theron are at "G,4".
Everyone else is in a clearing at "I,1".


Mon May 28, 2012 12:01 am
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Post Re: Roll to Dodge - Psychic
>Keep going to E6.


Mon May 28, 2012 5:59 pm
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Post Re: Roll to Dodge - Psychic
"Wait... wait! We can't all just go our own ways, we'll get lost. And it would make us more vulnerable."
Catch up to Fishy and Dane.


Mon May 28, 2012 6:05 pm
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Post Re: Roll to Dodge - Psychic
> Open box.


Tue May 29, 2012 12:37 am
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Post Re: Roll to Dodge - Psychic
>Follow Barnox Dane


Tue May 29, 2012 1:33 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Roll with the group. Stay on alert.


Wed May 30, 2012 1:28 pm
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Post Re: Roll to Dodge - Psychic
Head toward the mountainous region.
"Going to do some recon, just need a better vantage point - I'll keep you guys posted."


Thu May 31, 2012 2:02 am
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Loose Canon
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Post Re: Roll to Dodge - Psychic
Rolling.
Holy hell you guys did great.

CaveCricket48 (Raphael) [7]:
Finally remembering the box, you pull it out and open the end up, then empty it into you hand. You throw the now useless cardboard box away, and look at what was inside; a small orange pill bottle like the kind you get at pharmacies, and an index card covered in handwriting. You open up the bottle and dump it into your hand, then count up a total of 9 pills of 3 different types. One round green kind, one oblong orange one, and a pink and red capsule. The fact that Nairle gave you drugs is a bit unsettling...
You put the pills back into the bottle and place it into a pocket for the moment, then read the index card.

All products are in development, TAKE ONLY ONE.
Hydra - Green, round, 150 mg - Regeneration booster. Supercharges the body's natural regeneration, provides telomere tail supplement to offset genetic deterioration, approx 10% chance of cancerous growth formation from telomere supplement rejection or runaway cell regeneration. Heavily depletes user's glucose and energy reserves.
Manticore - Orange, oblong, 200 mg - Fight or Flight booster. Increases nerve refire rate and signal transmission speed (increases reflexes), removes possible mental inhibitions (fear, self preservation, pain), increases aggression. 10% chance of physiological addiction to "high" state, 10% chance of permanent isolated nervous system damage. Leaves user mentally fatigued and unable to think clearly or move properly.
Blood Rush - Capsule, 250 mg - Combat Drug. 1 dose of "Manticore" with 50 mg Experimental Compound 42-135. 42-135 affects motor cortex, allowing use of 100% or greater of body's musculature and physical strength. Maxes adrenal response and induces rage state in 60% of users. Significant risk of permanent bodily damage from use, to be administered in emergencies only.


...
She's having you test out experimental drugs.
Fantastic.

Name: Raphael

Ociamarru (Vadim Ivanov) [7]:
You don't like not having intel... You can see some mountains off in the distance to the west, and so head off in that direction at a brisk walk. The ground slopes upward slowly, but stays pretty smooth aside from that. When you're about 300 meters away still, you see a deer run off from between some trees. You pay it no mind and keep walking, and in another 100 or so meters you see another flash of movement ahead of you. You slow down, and out from behind some trees walks another deer, a male this time.
Erm, wait, deer don't get THAT big...
And you don't think they normally paw the ground and lower their head either.
Oh deer, that's a pissed off elk, isn't it.

Name: Vadim Ivanov

Emogotsaone (Jamal) [9]:
"Wait... wait! We can't all just go our own ways, we'll get lost. And it would make us more vulnerable."
Charles seems to agree with you, and the two of you get to hustling after Dane and Fishy. Problem is, they've got quite the head start on you guys, and Charles keeps stumbling over sticks. You could be halfway around the world if you weren't waiting up for him, but in this case you'll take numbers over speed.

Name: Jamal

Tomaster (Sir Charles) [6]:
You and Jamal decide to follow Dane and Fishy, and head in the direction those two took off in. Jamal is generally keeping in front of you, but he slows himself down enough to not leave you behind. You're glad, since this area is actually giving you a bit of a Blair Witch vibe.
Oh damn, now you won't be able to stop thinking about it. There's probably a Slenderman all up in this ♥♥♥♥♥ too.

Name: Sir Charles the Thirty-Second

Barnox (Dane) [9]:
You continue onwards, and soon get out of the forest, onto some plains. Wow, you can see forever out here! There's a couple of smaller indistinct animals way off to the southeast, and a larger deer-looking thing by the edge of the forest in the opposite direction. No sign of any humans though...
You and Fishy keep walking until you're more or less in the center of the plains. You can get a general view of everything around you from here, and probably a better idea of any specific direction if you concentrate.

Name: Dane


Izen (Theron) [9]:
You follow Dane out of the forest and onto the plains, watching out for any signs of life as you go. A few broken branches here and there, depressions in the snow that could be footprints or could be just snow falling off trees...
Too many signs, too easy to mistake. You'll either need some legitimate skill in tracking things, or a better trail to follow.
Suddenly you sense a bad pun and a bit of excitement from Vadim. Huh, you wonder what he's up to?

Name: Theron


Game Events: Raphael is at "I,1".
Jamal and Charles are at "H,3".
Dane and Theron are at "E,6".
Vadim is at "F,1".


Tue Jun 05, 2012 3:34 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Keep moving to E6.


Tue Jun 05, 2012 4:22 am
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Post Re: Roll to Dodge - Psychic
> Head after Sir Charles with MP7 ready.


Tue Jun 05, 2012 5:01 am
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Post Re: Roll to Dodge - Psychic
>Look around, see if I can spot Vadim or anything of interest
"Hey, I think Vadim found something. Or something found him. I know somethings up. Either way, we should go get him, splitting up like this might be dangerous."


Tue Jun 05, 2012 6:47 am
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Post Re: Roll to Dodge - Psychic
Keep on trekking with Charles, don't get too far ahead either... We wouldn't want any one getting lost, now would we?


Tue Jun 05, 2012 6:49 am
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Post Re: Roll to Dodge - Psychic
>Concentrate South-West and see if I can see anything out of the ordinary.


Tue Jun 05, 2012 9:40 am
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Loose Canon
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Post Re: Roll to Dodge - Psychic
Waiting on Ociamarru.


Wed Jun 13, 2012 2:16 am
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Post Re: Roll to Dodge - Psychic
Sorry, visiting me mammy in Oshkosh and had no internet.

"There's always something..."
Hammer Blow that sucker on the head, with m'staff.


Wed Jun 13, 2012 7:42 pm
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