Re: [SoRtD2!] Lost In Space
Ha. Ha. You didn't think it would be
that easy, did you?
Previous musical interlude still applicable.
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EVA Team (Ralph, Hierophant, Rixie, Jones)
SARA cycles the airlock once you're done buddy-checking each other's suits. The 'flight' over to the nearest wreck is quiet and uneventful, although you can't shake the feeling you're being watched.
Regardless, your team manages to locate an entry point to the ship that was picked out - it seems the ship had an open hangar that normally maintained atmosphere with some kind of energy field. You can see where blast doors might be, but it's likely that they weren't closed in time. The ship itself seems to be in relatively good condition compared to some of the wrecks off in the distance, and might actually be
more flightworthy than your current ship. But it's also obviously a military ship, still wearing military colours. Maybe not a wise thing to be flying around in unknown space...
Externally, the ship is quite long and sleek in design, possesses four oversized drive pods, and a nice array of gun turrets - along with what appear to be four forward-facing missile tubes. The hull is painted in
very dark olive-ish green, with
lighter vertical stripes in a sort of tiger-ish pattern. It has distinctive
bright red trim on certain parts.
Internally, the ship definitely seems to have been designed by, or at the very least for, humans or humanoids. The internal aesthetics are fairly simple, spartan, and not entirely unreminiscent of the inside of an Alliance Navy warship. The written language appears to be quite unfamiliar, almost runic in design. Fortunately the doors appear to have manual opening systems for when the ship is low on power, but these won't be any help if the door was locked prior to power going out.
The hangar itself is relatively small, and devoid of craft save for a small and battered-looking transport shuttle you suspect will be of considerable help in moving any spoils back to your home ship. It looks like there's a pad for another one of these shuttles, and two overhead clamps for smaller vessels of some kind.
With power offline, so is artificial gravity. Still, now that you're inside, you can opt to use the magnetic soles in your boots.
Whilst you're getting oriented, SARA chimes in helpfully;
"This ship is in significantly better condition than I calculated. Please exercise caution. Based on the general design of the vessel, I suspect the reactor will be towards the rear of the ship. You may wish to consider restarting it to expedite your progress through the ship -- assuming I can bypass the security systems once they come back online."OPTIONS:Power:A) Attempt to restore power to the ship. This would restore atmospherics, artificial gravity, and reboot any security systems.
B) Do not restore power to the ship. Atmospherics, artificial gravity, and security systems would all remain offline.
Objective:1) Head to the reactor area before jumping to any conclusions about what to do with it.
2) Ignore the reactor and head for the bridge.
3) Ignore the reactor and try to find the main computer core.
VOTE! One vote in each category. You have until
this time next week to discuss the matter in-character. You may also suggest your own objective options if you wish.
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Quote:
17:45 - Caek: Hey Arcalane, I'm a bit confused by the vote system.
17:46 - Caek: Are we not allowed to mention alternate plans till next week if they are in character?
17:47 - Arcalane: no, you're free to talk amongst yourselves and decide what to do. those are just prompts/cues to work with. next week is when actual action based on results of discussion occurs.
17:47 - Caek: Ah, right.
I will be 'hands off' until the defined date. You can post freely, interact amongst yourselves, and nose around the hangar/shuttle as much as you like -- I'll respond if necessary -- just don't try to go wandering off without each other.