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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Delta Squad [Round4: Explosions and Friendly fire]
Move north west to support xn38. Get a shot off if possible.
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Sat Nov 17, 2012 1:03 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Delta Squad [Round4: Explosions and Friendly fire]
Are all those guys dead?
If so, Move to outflank XN38's enemy.
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Sat Nov 17, 2012 2:23 pm |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [Round4: Explosions and Friendly fire]
caekdaemon wrote: Are all those guys dead? Yep, the party killed the first one, then a faulty missile took out the remaining two (while reducing the first to scraps)
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Sat Nov 17, 2012 3:10 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [Round4: Explosions and Friendly fire]
> Assuming D09a gets out of my way, run 4 west and 1 southwest, check if there's anything salvageable in the wreckage.
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Sat Nov 17, 2012 4:38 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Delta Squad [Round4: Explosions and Friendly fire]
Turn and open fire on the enemy squad
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Sat Nov 17, 2012 6:44 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: Delta Squad [Round4: Explosions and Friendly fire]
>Move W 3, take aim in case we see any other bad dudes
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Sat Nov 17, 2012 9:34 pm |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [Round4: Cybernetic-a Retalliate-a]
Searching the wreckage LM08R finds two serviceable beam lasers, however the rest units modules appear to have been reduced to scraps. TESSA: Salvaging parts may lead to us being able to reverse engineer the parts. In the case of those there. im not sure if we'll be able to salvage much. The Beam Rifles are certainly usable though. Please hold: cybernetica turn.
Last edited by Psygnosis on Sat Nov 17, 2012 11:54 pm, edited 1 time in total.
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Sat Nov 17, 2012 11:01 pm |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [Round4: Cybernetic-a Retalliate-a]
Both XN38 and D09a have taken hits! Cake/D09a reduced to 10/30 hp! Harzipan reduced to 10/20 hp! Free Machines turn!
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Sat Nov 17, 2012 11:29 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Delta Squad [Round4: Cybernetic-a Retalliate-a]
I sure hope my squaddies help me out here.
Is there a way for me to run or something?
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Sat Nov 17, 2012 11:42 pm |
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Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
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Re: Delta Squad [Round4: Cybernetic-a Retalliate-a]
caekdaemon wrote: I sure hope my squaddies help me out here.
Is there a way for me to run or something? TESSA: It appears to be a Cybernetica guided missile syestm, One minuite. Its maximum range is 120 meters. Unfortunately you would not be able to get out of its range in time for it to fire again.
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Sat Nov 17, 2012 11:51 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: Delta Squad [Round4: Cybernetic-a Retalliate-a]
>Move SW 3 and shoot at that turret thing
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Sun Nov 18, 2012 12:12 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Delta Squad [Round4: Cybernetic-a Retalliate-a]
Right.
Run as far as possible and use nanite pack on self.
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Sun Nov 18, 2012 12:39 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Delta Squad [Round4: Cybernetic-a Retalliate-a]
> Walk 3 west and shoot the thing by the building.
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Sun Nov 18, 2012 2:40 am |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: Delta Squad [Round4: Cybernetic-a Retalliate-a]
Head 5 South-East.
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Sun Nov 18, 2012 3:50 am |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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Re: Delta Squad [Round4: Cybernetic-a Retalliate-a]
Move 3 west and one south (hex so still three tiles instead of four). Fire at enemy.
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Sun Nov 18, 2012 12:04 pm |
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