Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
"Thi' thing looks like those little earbuds the boys used to fashion to stop the ringin' when the Cherries' started to shell."
Fri Mar 15, 2013 1:05 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
Oh snap, ♥♥♥♥ has hit the fan.(Although I would have been surprised if it had somehow managed to evade said fan.)
Skim contents of both ebook and letters, put in earpiece. "Please let this thing be a translator, I am not in the mood for learning new languages."
Fri Mar 15, 2013 3:23 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Apply the earpiece to the relevant auditory tubercule, then study the cigar case shaped object.
You apply the metal box to your cybernetics. The cigarette case object is filled with green tubes. You accidentally break one on yourself. Qvelknarg! You feel it disintegrate on your metal exterior. You gained a new passive trait: Living Catalyst! Your metal frame will deactivate anytime Temporum is released.
You hear a ding from the console. Your weapons have arrived! You got: Armstek ChemBlast 0037 – an early prototype chemical laser. Though massively powerful, it is also highly unstable, and may cause problems for the user. This variety of laser never made it past the prototype phase in any known timeline. Consumes 25% battery and chemicals per shot. Battery: 100% Chemical supply: 100%
AutoBullet 5 – This system of three automatic small-caliber cannons was, sadly, sunk because of consumer confusion between the name and the number of guns. They are still quite accurate, but lack punch. Consumes 30 rounds per shot. 100/100 rounds
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: 0/2 slots filled Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Inventory: 5/10 Basic Time Traveler Tool Kit EID Cigarette case thingy (9/10 tubes) Armstek ChemBlast 0037 AutoBullet 5
James Sander (Miggles)
Insert the babel fish and investigate all the ♥♥♥♥ in the box while I wait.
(Who told you it was a babel fish? Hunh punk?) You insert the fishy thing in your ear. There is a tickling. Nothing else seems to change. The towel looks like an ordinary towel. Same for the pencil and paper. The cigarette case is filled with a number of greenish, metallic tubes. You take one out and nearly break it. You put it back carefully. You check the button thing, but its screen is blank. It appears there is some sort of handbook. You read it.
Welcome new Eternal! This is written in everytext, legible to all species. Expensive, but possible. Now, take the fish-shaped thing in your bag and insert it into your ear. It is a universal translator. You will be able to speak, write, and understand fluently any language of your choice. You will feel a tingling in the brain as it installs. Please continue reading after you have done so. Your ID is also your credit depository. You obtain credits by completing tasks for other eternals. You start with 500 credits, which can be used to purchase new equipment. Alternatively, you could spend them on clothing or other accoutrements. Finally, you could use them to furnish your apartment. Your apartment is 667–87 B. Follow the signs to the apartment complex. The small case is actually filled with a set of catalysts, made of a platinum-iridium alloy. If a person is killed or an item is destroyed with Temporum in it, the catalyst will absorb the Temporum. It can then be broken on the new item or person who you want to have Temporum. Each tube can hold 2 units. You have 10 tubes. The pencil and paper is for writing down new ideas, courtesy of the Narrator’s Guild. The towel, compliments of the Narrator’s guild, is the most useful thing in that bag. You should also have some letters. These come from the higher-ups in Eternity, and they would like to see you. You should have about three. The E-Book is actually a guide. It can enlighten you on one thing at a time, but only when you are near that thing. It has a short battery life, so use it wisely. Turn it on by pressing the following keys: up, up, down, down, left, right, left, right, B, A, enter. Happy Traveling!
You hear a small ding from the console. Your stuff has arrived! You got: Jacobs Choot ‘em Up 6-shot – A fairly standard revolver. What it lacks in magazine capacity, it makes up for in accuracy. Consumes 1 bullet per shot. 6/6 bullets
The Lone Ranger – A rifle. Good at long ranges. This particular brand was popularized in future Earth by a show of the same name, but sadly, never got into the hands of consumers, as it was not deemed “safe”. This replaces your old rifle, which was, sadly, broken beyond repair. Consumes 1 bullet per shot. 5/5 bullets
Ol’ Faithful – a hunting knife. Useful for close-range combat, darts, intimidation, reflex games, or whittlin’.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: 0/3 slots filled Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (9/10) Basic Time Traveler Tool Kit EID Jacobs Choot ‘em Up 6-shot The Lone Ranger Ol' Faithful E-Book Guide to your Tool Kit Pen and Paper Towel
Thyr "The Minotaur" Solyph (maart3n)
Skim contents of both ebook and letters, put in earpiece.
You insert the fishy thing in your ear. There is a tickling. Nothing else seems to change.
You can't seem to get the E-Book to turn on.
You read the pamphlet:
Welcome new Eternal! This is written in everytext, legible to all species. Expensive, but possible. Now, take the fish-shaped thing in your bag and insert it into your ear. It is a universal translator. You will be able to speak, write, and understand fluently any language of your choice. You will feel a tingling in the brain as it installs. Please continue reading after you have done so. Your ID is also your credit depository. You obtain credits by completing tasks for other eternals. You start with 500 credits, which can be used to purchase new equipment. Alternatively, you could spend them on clothing or other accoutrements. Finally, you could use them to furnish your apartment. Your apartment is 667–87 C. Follow the signs to the apartment complex. The small case is actually filled with a set of catalysts, made of a platinum-iridium alloy. If a person is killed or an item is destroyed with Temporum in it, the catalyst will absorb the Temporum. It can then be broken on the new item or person who you want to have Temporum. Each tube can hold 2 units. You have 10 tubes. The pencil and paper is for writing down new ideas, courtesy of the Narrator’s Guild. The towel, compliments of the Narrator’s guild, is the most useful thing in that bag. You should also have some letters. These come from the higher-ups in Eternity, and they would like to see you. You should have about three. The E-Book is actually a guide. It can enlighten you on one thing at a time, but only when you are near that thing. It has a short battery life, so use it wisely. Turn it on by pressing the following keys: up, up, down, down, left, right, left, right, B, A, enter. Happy Traveling!
You hear a small ding from the console. Your stuff has arrived! You got: VX-9600 “Matador” Short-Range Shrapnel Cannon – This is one mammoth of a shotgun. Well, technically, it should be used by aircraft, but you never followed the rules anyway. Consumes 1 shell per shot. 2/2 shells
The Eviscerator – This axe is adorned with multiple shrunken heads and bloodstains. However, it does not seem to have any particular other properties.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: 0/2 slots filled Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (6/10) Basic Time Traveler Tool Kit EID Pamphlet E-Book VX-9600 “Matador” Short-Range Shrapnel Cannon The Eviscerator
Lani Mon (Foa)
Letters are great, I guess, Ogle the Earpiece, and see if there is a manual in the letters [Read the Letters, why not, everything else, into the arbitrary pantsventory.]
You ogle the earpiece. It appears to stick out some metal tendrils from the end in fear. Sadly, only the top of the instruction manual is legible. You read it.
Welcome new Eternal! This is written in everytext, legible to all species. Expensive, but possible. Now, take the fish-shaped thing in your bag and insert it into your ear. It is a universal translator. You will be able to speak, write, and understand fluently any language of your choice. You will feel a tingling in the brain as it installs. Please continue reading after you have done so.
You stuff everything from the toolkit into your arbitrary pantsventory.
You hear a ding from the console. Your stuff has arrived! You got: Eurythma Multi-Chain – This particular energy construct was pulled from the market early due to new statutes regarding energy-based weaponry. The construct on the end can (theoretically) change between a large weighty ball, a small spear point, or a smaller pebble-thing. However, this particular model has been stuck on the pebble for a long time. Maybe you could get it working again.
Thorn – You brought this bayonet with you when you switched timelines. Still sharp. It comes with a telescoping 4-foot pole.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: 0/2 slots filled Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (10/10) Basic Time Traveler Tool Kit EID Cigarette Case Universal Translator A bunch of papers Pen and paper Towel E-Book Eurythma Multi-Chain Thorn (Note: all original contents of the kit can go back into the kit. However, they must be on your person to use them in combat.
Benford Barnes (Nonsequitorian)
Read about tubes. Open tube and smell if it smells safe to consume.
Also earpiece in nose right now. right. now.
Press buttons on controller
You insert the earpiece in your nose. You feel a sharp pain at the back of your nostril, and it gets stuck about halfway up. Great. Permanently clogged nose. You feel a tingling in your skull cavity. Despite your random button pushing, the screen on the E-Book stays dark. You read the introductory letter.
Welcome new Eternal! This is written in everytext, legible to all species. Expensive, but possible. Now, take the fish-shaped thing in your bag and insert it into your ear. It is a universal translator. You will be able to speak, write, and understand fluently any language of your choice. You will feel a tingling in the brain as it installs. Please continue reading after you have done so. Your ID is also your credit depository. You obtain credits by completing tasks for other siclnalt. You start with 500 credits, which can be used to purchase new equipment. Krubackteds, you could spend them on clothing or other accoutrements. Finally, you could use them to furnish your apartment. Your apartment is 667–87 E. Follow the signs to the apartment complex. The small case is actually filled with a set of catalysts, made of a platinum-iridium alloy. If a person is killed or an item is kabrooid with Temporum in it, the catalyst will sdkirk the Temporum. It can then be broken on the new item or person ilk you want to have Temporum. Each tube can hold 2 units. You have 10 vigiln. The pencil and paper is for writing down new ideas, courtesy of the Narrator’s Guild. The towel, compliments of the Narrator’s guild, is the most useful thing in that bag. You should also have some letters. These come from the higher-ups in Eternity, and they would like to see you. You should have about three. The E-Book is actually a guide. It can enlighten you on one thing at a time, but only when you are near that thing. It has a short battery life, so use it wisely. Turn it on by pressing the following keys: up, up, down, down, left, right, left, right, B, A, enter.
You open the tube, and nearly break it again. Clumsy! It appears to be made of metal and not edible at all.
You hear a small ding from the console. Your stuff has arrived! You got: The Debutante – This is a very quiet gun, however, it lacks oomph and works terribly at long ranges. Consumes 1 bullet per shot. 12/12 bullets
Sir’s Rifle – The epitome of high fashion and killer accuracy. Don’t expect much to happen on a body shot or at short range. Consumes 1 bullet per shot. 5/5 bullets
3 CIGARETTES!
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: 0/2 slots filled Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (7/10) Basic Time Traveler Tool Kit EID Case of Catalysts The Debutante Sir's Rifle E-Book 3 cigarettes
Robert Reeves (caekdaemon)
Read the handbook and put in the ear piece.
You insert the fishy thing in your ear. There is a tickling. Nothing else seems to change.
You read the pamphlet.
Welcome new Eternal! This is written in everytext, legible to all species. Expensive, but possible. Now, take the fish-shaped thing in your bag and insert it into your ear. It is a universal translator. You will be able to speak, write, and understand fluently any language of your choice. You will feel a tingling in the brain as it installs. Please continue reading after you have done so. Your ID is also your credit depository. You obtain credits by completing tasks for other eternals. You start with 500 credits, which can be used to purchase new equipment. Alternatively, you could spend them on clothing or other accoutrements. Finally, you could use them to furnish your apartment. Your apartment is 667–87 F. Follow the signs to the apartment complex. The small case is actually filled with a set of catalysts, made of a platinum-iridium alloy. If a person is killed or an item is destroyed with Temporum in it, the catalyst will absorb the Temporum. It can then be broken on the new item or person who you want to have Temporum. Each tube can hold 2 units. You have 10 tubes. The pencil and paper is for writing down new ideas, courtesy of the Narrator’s Guild. The towel, compliments of the Narrator’s guild, is the most useful thing in that bag. You should also have some letters. These come from the higher-ups in Eternity, and they would like to see you. You should have about three. The E-Book is actually a guide. It can enlighten you on one thing at a time, but only when you are near that thing. It has a short battery life, so use it wisely. Turn it on by pressing the following keys: up, up, down, down, left, right, left, right, B, A, enter. Happy Traveling!
You hear a small ding from the console. Your stuff has arrived! You got: Webley Mk VI Revolver – Standard issue. Consumes 1 bullet per shot. 6/6 bullets
Lee-Enfield Rifle - Also standard issue. Consumes 1 bullet per shot. 10/10 bullets
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: 0/2 slots filled Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Inventory: (5/10) Basic Time Traveler Tool Kit EID Pamphlet Lee-Enfield Rifle Webley Mk VI Revolver
Fri Mar 15, 2013 4:36 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
"Y'know, Cherries. Germuns."
Do everything the book says.
Fri Mar 15, 2013 7:08 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
You guys may want to put some of the introductory stuff back in the box to clean up your inventories.
Fri Mar 15, 2013 8:31 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
> Put everything but the guns and knife back in the box, holster my weapons in their respective areas, and read the letters.
Fri Mar 15, 2013 9:42 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
Holster weapons, wrap towel around left hand and put everything else back into the box.
"So can anybody understand what I'm saying now?"
Fri Mar 15, 2013 10:16 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
Read up on those letters and pamphlet. Ponder the implications of my entire capacity to move and attack vanishing when plot substances are released.
"Fishy, no, no.." > Console earpiece before installing, and read some papers before condensing the non-weapons/pen-paper into the inventory kit. ".. my weapons, why?" She personally finds the lack of modularitry concerning, but regardless, it is substantial.
> Other than that look around indistinctly, and focus on [Miggles] for a bit
Sat Mar 16, 2013 12:08 am
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Read up on those letters and pamphlet. Ponder the implications of my entire capacity to move and attack vanishing when plot substances are released.
You ponder a bit before getting into the letters. Luckily, you think that Temporum release is a rare event, and therefore, this should not hurt you too much. Hopefully. One of the letters is from the Traveler, one is from a group called the Narrator’s Guild, one appears to be compliments of the Armorer, and the fourth has no source.
Dear Polybiblios, My name is the Traveler, and you have probably already met me, as I taught your introductory class. I have a few tasks which need doing, where you could earn a few credits, learn some things about the timeline, and begin your exploration of time. Just let me know when you wish to begin exploring with me. You can find my room by asking any of the direction drones. Your mentor, The Traveler
Polybiblios: Greetings and salutations from the Narrator’s Guild! We have some unique opportunities for you to explore, including (but not limited to) fencing, fighting, torture, revenge, giants, monsters, chases, escapes, true love, and miracles, as well as telekinesis and insanity. Stop by to see if we could open your mind to the future! Find us by talking to one of the direction drones.
With great gusto, The Narrator’s Guild
polywhatever: wanna see you. got good weapons. you wanna buy, you wanna work, you wanna make, we talk. talk to direction robo thingy to find me. carl the weapon guy
Trust No-one The Traveler lies The Narrators are crazy fools Carl is an idiot Find us Shadows of the Apartment Complex 5th floor Ask for Reggie
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: 0/2 slots filled Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Inventory: 6/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes) Armstek ChemBlast 0037 AutoBullet 5
James Sander (Miggles)
Put everything but the guns and knife back in the box, holster my weapons in their respective areas, and read the letters.
You put everything but your weapons, the letters, and the bunny back in the box. You holster your weapons in their respective slots. You read the letters. One of the letters is from the Traveler, one is from a group called the Narrator’s Guild, one appears to be compliments of the Armorer, and the fourth has no source.
Dear James, My name is the Traveler, and you have probably already met me, as I taught your introductory class. I have a few tasks which need doing, where you could earn a few credits, learn some things about the timeline, and begin your exploration of time. Just let me know when you wish to begin exploring with me. You can find my room by asking any of the direction drones. Your mentor, The Traveler
James: Greetings and salutations from the Narrator’s Guild! We have some unique opportunities for you to explore, including (but not limited to) fencing, fighting, torture, revenge, giants, monsters, chases, escapes, true love, and miracles, as well as telekinesis and insanity. Stop by to see if we could open your mind to the future! Find us by talking to one of the direction drones.
With great gusto, The Narrator’s Guild
jimmy: wanna see you. got good weapons. you wanna buy, you wanna work, you wanna make, we talk. talk to direction robo thingy to find me. carl the weapon guy
Trust No-one The Traveler lies The Narrators are crazy fools Carl is an idiot Find us Shadows of the Apartment Complex 5th floor Ask for Reggie
You feel a cold ogle and see a beautiful woman staring intently at you.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot The Lone Ranger Ol' Faithful Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (2/10) Basic Time Traveler Tool Kit Letters
Thyr "The Minotaur" Solyph (maart3n)
Holster weapons, wrap towel around left hand and put everything else back into the box.
You stick your weapons in your holsters, wrap your towel around your left hand, and return all the other items in the box.
"So can anybody understand what I'm saying now?" Yes, yes we can.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon The Eviscerator Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Console earpiece before installing, and read some papers before condensing the non-weapons/pen-paper into the inventory kit. (Rolled a 5)You pat the earpiece a few times to calm it down. It gives a little happy robotic wiggle, and you insert it into your ear without ill effect. You read through the papers.
Welcome new Eternal! This is written in everytext, legible to all species. Expensive, but possible. Now, take the fish-shaped thing in your bag and insert it into your ear. It is a universal translator. You will be able to speak, write, and understand fluently any language of your choice. You will feel a tingling in the brain as it installs. Please continue reading after you have done so. Your ID is also your credit depository. You obtain credits by completing tasks for other eternals. You start with 500 credits, which can be used to purchase new equipment. Alternatively, you could spend them on clothing or other accoutrements. Finally, you could use them to furnish your apartment. Your apartment is 667–87 D. Follow the signs to the apartment complex. The small case is actually filled with a set of catalysts, made of a platinum-iridium alloy. If a person is killed or an item is destroyed with Temporum in it, the catalyst will absorb the Temporum. It can then be broken on the new item or person who you want to have Temporum. Each tube can hold 2 units. You have 10 tubes. The pencil and paper is for writing down new ideas, courtesy of the Narrator’s Guild. The towel, compliments of the Narrator’s guild, is the most useful thing in that bag. You should also have some letters. These come from the higher-ups in Eternity, and they would like to see you. You should have about three. The E-Book is actually a guide. It can enlighten you on one thing at a time, but only when you are near that thing. It has a short battery life, so use it wisely. Turn it on by pressing the following keys: up, up, down, down, left, right, left, right, B, A, enter. Happy Traveling!
Now the letters. One of the letters is from the Traveler, one is from a group called the Narrator’s Guild, one appears to be compliments of the Armorer, and the fourth has no source.
Dear Lani, My name is the Traveler, and you have probably already met me, as I taught your introductory class. I have a few tasks which need doing, where you could earn a few credits, learn some things about the timeline, and begin your exploration of time. Just let me know when you wish to begin exploring with me. You can find my room by asking any of the direction drones. Your mentor, The Traveler
Lani: Greetings and salutations from the Narrator’s Guild! We have some unique opportunities for you to explore, including (but not limited to) fencing, fighting, torture, revenge, giants, monsters, chases, escapes, true love, and miracles, as well as telekinesis and insanity. Stop by to see if we could open your mind to the future! Find us by talking to one of the direction drones.
With great gusto, The Narrator’s Guild
lan-lan: wanna see you. got good weapons. you wanna buy, you wanna work, you wanna make, we talk. talk to direction robo thingy to find me. carl the weapon guy
Trust No-one The Traveler lies The Narrators are crazy fools Carl is an idiot Find us Shadows of the Apartment Complex 5th floor Ask for Reggie
You condense all the non-weapons/paper into your bag. You ogle everyone, but James in particular. He seems to notice you.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
Blow my nose. Read letters while looking for an identifier of where the hell I am.
You blow your nose, and the fish comes flying out. It angrily vibrates as you insert it into your ear. Your nose aches a bit, but nothing seriously injuring or lasting. You read over the letters. One of the letters is from the Traveler, one is from a group called the Narrator’s Guild, one appears to be compliments of the Armorer, and the fourth has no source.
Dear Benford, My name is the Traveler, and you have probably already met me, as I taught your introductory class. I have a few tasks which need doing, where you could earn a few credits, learn some things about the timeline, and begin your exploration of time. Just let me know when you wish to begin exploring with me. You can find my room by asking any of the direction drones. Your mentor, The Traveler
Benford: Greetings and salutations from the Narrator’s Guild! We have some unique opportunities for you to explore, including (but not limited to) fencing, fighting, torture, revenge, giants, monsters, chases, escapes, true love, and miracles, as well as telekinesis and insanity. Stop by to see if we could open your mind to the future! Find us by talking to one of the direction drones.
With great gusto, The Narrator’s Guild
benny: wanna see you. got good weapons. you wanna buy, you wanna work, you wanna make, we talk. talk to direction robo thingy to find me. carl the weapon guy
Trust No-one The Traveler lies The Narrators are crazy fools Carl is an idiot Find us Shadows of the Apartment Complex 5th floor Ask for Reggie
Following their advice, you flag down one of the small metal orb thingies flying around. “Hello sir, and welcome to Eternity this fine evening! Where can I direct you to?”
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: 0/2 slots filled Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (8/10) Basic Time Traveler Tool Kit EID Case of Catalysts The Debutante A bunch of papers Sir's Rifle E-Book 3 cigarettes
Robert Reeves (caekdaemon)
Do everything the book says. You turn on the E-book as you follow the signs to the apartments as you read the letters. (Rolled an 8 ) The gods will allow this multitasking to pass, but they seriously doubt that this is humanly possible. (Rolled a 3) The E-Book scans a person you walk by. It displays their biographical info. Name: Phyllis Zoidberger Age: 97 Occupation: Seamstress Interesting Facts: None. Bland person. EBOOK AT 75% BATTERY You read the letters. One of the letters is from the Traveler, one is from a group called the Narrator’s Guild, one appears to be compliments of the Armorer, and the fourth has no source. The fifth one is just strange.
Dear Robert, My name is the Traveler, and you have probably already met me, as I taught your introductory class. I have a few tasks which need doing, where you could earn a few credits, learn some things about the timeline, and begin your exploration of time. Just let me know when you wish to begin exploring with me. You can find my room by asking any of the direction drones. Your mentor, The Traveler
Robert: Greetings and salutations from the Narrator’s Guild! We have some unique opportunities for you to explore, including (but not limited to) fencing, fighting, torture, revenge, giants, monsters, chases, escapes, true love, and miracles, as well as telekinesis and insanity. Stop by to see if we could open your mind to the future! Find us by talking to one of the direction drones.
With great gusto, The Narrator’s Guild
bobby-boy: wanna see you. got good weapons. you wanna buy, you wanna work, you wanna make, we talk. talk to direction robo thingy to find me. carl the weapon guy
Trust No-one The Traveler lies The Narrators are crazy fools Carl is an idiot Find us Shadows of the Apartment Complex 5th floor Ask for Reggie
You gained a new passive trait: Knows Too Much, and Yet Nothing at All! Who knows what this could do in the future! But with your luck, it’s probably a good thing.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: 0/2 slots filled Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Inventory: (6/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers Lee-Enfield Rifle Webley Mk VI Revolver
Sat Mar 16, 2013 2:15 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
"Did any of you lads get a message repeatin' the word cat?"
Head to my apartment, then take a walk to the traveler's office.
Sat Mar 16, 2013 2:33 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
> Feel strangely cognizant, and audible "I don't much like any of these things, it's like Pascal's Wager, Infinite upon Infinite States, and Stakes.." > Pester a servitor, and hug the grumpy James [Miggles] "No, but I suppose we got the other four though, it doesn't help anybody."
[EDIT]
Last edited by Foa on Sat Mar 16, 2013 8:40 am, edited 1 time in total.
Sat Mar 16, 2013 4:23 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
"...Hmph." > Look for Carl The Weapon Guy.
Sat Mar 16, 2013 5:40 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
Follow Benford towards the shadowy folk. Let him do the talking, make sure he doesn't get his ass killed. on the way: "So fancy boy, tell me about yourself."
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