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 Cortex Commafia - GAME OVER 
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Joined: Mon Mar 07, 2011 2:18 am
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Post Re: Cortex Commafia - DAY ONE [9/9]
*ppfffffizzzzzzzzzzz!*
Code:
Oh, my. Verbal systems are booted. Diagnostics are showing green all across the board. System is ready. Normalizing dialogue.
//Well that was quite the experience... Pues... Me siento difere- Ehem. This dang language drives are a bit dated, sorry about that. I'm agreeing with the dice, it's the only way we can get any progress without doing anything too irrational.


Mon Jun 18, 2012 1:28 am
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Post Re: Cortex Commafia - DAY ONE [9/9]
Well. It seems the dice will speak for us on the first day.
Roll a 9-sided die, lynch whoever comes up.
But who's going to roll it?


Mon Jun 18, 2012 2:38 am
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Loose Canon
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Post Re: Cortex Commafia - DAY ONE [9/9]
I'd say either metal chao or some trustworthy outsider.


Mon Jun 18, 2012 2:44 am
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Post Re: Cortex Commafia - DAY ONE [9/9]
*Mod Notice*

Trustworthy outsiders aren't allowed to post in the thread and Metal Chao isn't rolling any dice :)
This was something that I posted earlier, but was then eaten by that stupid rollback and I did not notice.

Please don't post if you're not playing!


Mon Jun 18, 2012 3:00 am
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Post Re: Cortex Commafia - DAY ONE [9/9]
Code:
I fear that if this were to devolve into a game of chance, that the computer might aswell have just shotten all of us.


Mon Jun 18, 2012 3:55 am
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Post Re: Cortex Commafia - DAY ONE [9/9]
Code:
//Dragon brings up a good point, I'll consider that. It also seems that his emotion files weren't corrupt in the phase after our brain died, also good.


Mon Jun 18, 2012 4:12 am
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Data Realms Elite
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Post Re: Cortex Commafia - DAY ONE [9/9]
Seems like everybody's been suspicious in one way or another, but there is absolutely no way to avoid that.

  • Unwoundpath, dragonxp and Emogotsaone have shown robotic tendencies without provocation, nicolasx has spoken with a "robotic voice" but in full sentences, as has Natti following the doing so of other clones.
  • TorrentHKU seems pretty eager to kill people randomly in the name of progress, and Izen agreed with him very quickly.
  • Miggles has said nothing whatsoever, which I find perhaps the most suspicious of all.
  • I have been freely expressing my opinions, which has aroused both the suspicion and the anti-suspicion of Natti.
I assure you all, but Natti in particular, that it was neither a bluff nor a double bluff, but feel free to interpret it as the latter if you wish, since whether it is not a bluff or a double bluff makes no difference to its meaning.

The likelihood of there being more than one type of enemy is uncertain, other spies could have snuck in here at some point from any faction out there, to add more complexity.

I for one still don't want any innocent clone to die today. I'm concerned that my extended thoughts could cause my death overnight, but by saying so I could cause them to rethink that option.


Mon Jun 18, 2012 7:09 pm
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Post Re: Cortex Commafia - DAY ONE [9/9]
*Mod Notice*
In case it wasn't clear or you were unaware, you can vote and change your vote as many times as you like as long as it's still day time, though you can still only ever be voting for one person.
So you do not have to all decide on a target before placing your votes!
I'm not confirming or denying whether you should or should not place votes and move them around, just making sure that the reason nobody has voted was not because they think it has to stay there for the rest of the day once placed.

If you're still struggling with what to do there are some guides in the OP ;)


Mon Jun 18, 2012 7:16 pm
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Post Re: Cortex Commafia - DAY ONE [9/9]
I, for one, would not vote against Roast, for he seems to be fitted with a reasonably powerful processor. He may be valuable later in the game.
I'm gonna follow my guts and vote for Lynch: Izen. As Roast pointed out, he was quick to hop on the random-lynch-train, and this arouses my suspicions.


Mon Jun 18, 2012 7:36 pm
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Post Re: Cortex Commafia - DAY ONE [9/9]
Emogotsaone wrote:
Code:
I'm agreeing with the dice, it's the only way we can get any progress without doing anything too irrational.

Considering randomly killing someone is textbook irrationality, I'm going for Lynch: Emogotsaone. Changed my vote.


Mon Jun 18, 2012 7:45 pm
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Post Re: Cortex Commafia - DAY ONE [9/9]
Lynch: TorrentHKU
Code:
 for starting die argument.


Mon Jun 18, 2012 7:51 pm
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Post Re: Cortex Commafia - DAY ONE [9/9]
Just in case I need to say it again.

Lynch: Nobody


Mon Jun 18, 2012 7:58 pm
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Post Re: Cortex Commafia - DAY ONE [9/9]
Code:
Why lynch anyone now? Got lot time left, now that internal clocks are working


Mon Jun 18, 2012 8:05 pm
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Post Re: Cortex Commafia - DAY ONE [9/9]
Lynch Miggles.

Code:
He hasn't said anything yet. The only conceivable reason would be that he hoped we would forget about him.


Mon Jun 18, 2012 8:13 pm
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Post Re: Cortex Commafia - DAY ONE [9/9]
Rᴜɴɴɪɴɢ Vᴏᴛᴇ Tᴏᴛᴀʟs

Eᴍᴏɢᴏᴛsᴀᴏɴᴇ
: 1 (TorrentHKU)
TᴏʀʀᴇɴᴛHKU: 1 (Unwoundpath)
Mɪɢɢʟᴇs: 1 (Nicolasx)
Nᴏ Lʏɴᴄʜ: 1 (Roast Veg)
Aʙsᴛᴀɪɴɪɴɢ: 5 (Miggles, Dragonxp, Emogotsaone, Natti, Izen)

(Dᴏ ɴᴏᴛ ʙᴇ ᴀʟᴀʀᴍᴇᴅ, I ᴀᴍ ʟɪsᴛᴇɴɪɴɢ ɪɴ ᴏɴ ʏᴏᴜʀ ᴄᴏɴᴠᴇʀsᴀᴛɪᴏɴ)
(Uɴʟᴇss ʏᴏᴜ ᴀʀᴇ ᴏɴᴇ ᴏғ ᴛʜᴇ ɪɴᴛʀᴜᴅᴇʀs)
(Tʜᴇɴ ᴘʟᴇᴀsᴇ ᴀᴄᴛ ɪɴᴄʀᴇᴅɪʙʟʏ ᴀʟᴀʀᴍᴇᴅ, sᴏ ᴛʜᴀᴛ I ᴍᴀʏ sʜᴏᴏᴛ ʏᴏᴜ)


Deadline is in 50.5 hours
With 9 alive it takes 3 votes to Soft Lynch and 6 votes to Hard Lynch.


Mon Jun 18, 2012 8:20 pm
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