Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Pioneers of space. (Always open)
well there probably needs to be more contact/diplomatic precedent before that happens
also if everyone was part of the alliance it would end up pretty boring
Mon May 14, 2012 5:41 am
nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
Re: Pioneers of space. (Always open)
True true. Planning to kill everyone with my super advanced sciences anyway... Sarcasm doesn't translate well through here.
Mon May 14, 2012 5:45 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Pioneers of space. (Always open)
caek and i have a little something planned for endgame
Mon May 14, 2012 5:59 am
nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
Re: Pioneers of space. (Always open)
Good to know. Maybe I can help your Colonies with my HIVE tech if we make contact again.
Mon May 14, 2012 6:01 am
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: Pioneers of space. (Always open)
TheKebbit wrote:
caek and i have a little something planned for endgame
-_-
Not going to mention anything to me then?
Mon May 14, 2012 7:01 am
Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
Re: Pioneers of space. (Always open)
Posting shortly, just got 2 civs to finish.
Sheets are a little different now, some incomes have been edited.
Mon May 14, 2012 1:40 pm
Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
Re: Pioneers of space. (Always open)
Canis Minor
Capital name: Canis Colour: White Player: Caekdaemon Ideals: Strength through economic supremacy. Holdings: Star: Canis Minor - Orbital Shipyard (4xDestroyer Dock)(1x Leviathan Dry Dock) Imperial Fleet Central Command [IFCC] - Space Station - 2 Orbital Defense platforms Canis: Terran world Canis - Capital City (SciCorps Underground lab, Hydro-electric dam) Bonuses: +5 Industry +1 Agriculture +2 Science! +2 military Resources: 20 mining drones (Raw Metal) (100m p/t) 2 Micro-Refining Mining drone. (Raw Metal) (100m p/t, 100m Rp/t) 100 civilian miners (10m p/t) 4 Chemical Refinery (Raw Metal) (1t p/t)
0.0t of Raw Metal (+3.2t) (-3.2/4.3t Refined)(+2.5t tax) 1.4t of Misc (rocks, silicates, clays) 0.0 tons of metal (+3.2 Refined)(+2t tax) 20 agriculture drones (Harvesting) 245 tons of food (-2, +2) 469,831 people +27%
900 Cadet Navel personnel 600 Regular Navel personnel 275 Experienced Service personnel (250 on mission) (25 At Gehenna)
Continue SciCorp projects. Get PsyCorp to work on the potential for moving the consciousness between people, or from person to machine. Get DefenceCorp to continue work on shielding, perhaps something that can absorb the energy of incoming objects to reinforce the shield further? Order AttackCorp to continue working on the particle beam. SciCorp - Airborne genetic engineering has become a minor success, Currently smaller genetic changes are possible in large quantities, immunity to viruses, tougher skin, fine tuning of sight, smell, touch, auditory sense . Research continues into more extreme modifications, more focus as to what you specifically have in mind would help the project advance much faster.
PsyCorp - Psycorp's research into mobile consciousness begins, the sheer number of calculations are greater than anything before in transferring a consciousness that they request another more powerful supercomputer for the laboratory. While research into shifting to a new host shows promising signs however no success is found so far.
DefenceCorp - Work on the shielding project continues, recycling energy shields are still proving to be elusive.
AttackCorp - Work continues on the particle beam, a prototype for the frigate sized device is completed. it replaces both lance cannons on a Varg.
Start the construction of a large number of manufacturing complexes on the planet surface.
Expand the military academies.
Leviathan design fun.
Minor actions. Morale check on the colonists.
Rally the fleet, move it to Gehenna to group up with their fleet.
Transfer the 25 spare navy personnel to Gehenna to supplement their green crews.
Gungnir Industries
Capital name: Freedom's Progress Colour: White and Orange Player: Fail Flail Ideals: For the betterment of Mankind. Holdings: Keion - Star B Freedoms Progress - Jungle planet (Main Colony - Haven, Omer Labs) Lazerus Station - Space station (Battleship Dock, Rosenthal Labs, GAIA Labs, Destroyer dock, Chemical Refinery, Micro Refinery) Titan - Gas Giant
??? - Star G Xexelith Colony Alpha - Space Station (Frigate Dock) Project Ypsilon - Xexelithian prototype weapon.
4t Raw Metal (+1t) (1.1t Refined) 1.8t Heavy Metals 0.0 tons of metal 10 agriculture drones (working) (100kg p/t) 242 tons of food (-2 +1) 179,314 people +24%
G.R.U.E. 125 Level 1 intelligence personnel
Fleet: 4 "Can" light interceptor ships. 2 "unnamed" Deep Space Drones (on missions) 3 "Wolf" Light Frigate. (1 on mission) 0 "Unnamed" Carrier Frigates. 0 GUNGNIR Assault Battleships. 0 Motu Cruiser. 1 SR1 Prowler Frigate. 0 Harimaru Reactor Lazerus Workshop Production: None Nakai Construction. Battleship Dock Production: None Destroyer Dock Production: Motu Cruiser
"I want the Ypsilon ready in 2 turns, Omer is to focus on researching an upgrading the vents, while Rosenthal over sees the installation of the new reactors. I want speed and efficiency with no loss of quality, if more turns are absolutely needed, then just say so. I believe in you science teams, just do what you do best!" Direction Fusion Injection, DFI technology is created by Omer scientists, initial theorizing suggests it could improve the Ypsilon by a considerable margin however an additional Harimaru reactor would be required to power them.
Rosenthal begin to disconnect the previous reactor, the chamber stays attached and the reaction is carefully monitored throughout the process. Engineers have fabricated the couplings required for the 3 (potentially 4) Reactors to be installed as back home at Lazerus construction of the 3rd reactor is complete and they are shipped to Ypsilon. Estimated time till Ypsilon is online 2 Turns.
"Create an official dockyard group (For ship construction and repair (Name them Nakai Construction)), start them off on the construction of a Mutou Cruiser, same two turn deadline, give it your all construction crew!" Nakai Construction begin work on the Motu Cruiser resource competition with the Harimaru projects causes the work to progress slowly, the current estimate sits at 6 turns due to resource shortages.
"More prospering, and ready for all out war (Do something nice, or boost one of my other actions please!)!" The population rally behind your call, providing a boost to all actions for 2 additional turns.(includes this turn!)(and p.s you rolled terribly!)
Gehenna
Capital: Temporary Docking Site 1 (aka Moloch Station) Colors: A circle of grey on a sickly, dark red backdrop. Player: TheKebbit Ideals: None in particular. Holdings: - Asteroid Belt Moloch Station - Orbital Station (Micro Refinery, ? Dock) Remote Testing Station Alpha - Remote Laboratory - Orbital Refinery - Orbital Refinery Bonuses: +3 Industry. +3 Science! Resources: 14 mining drones (100m p/t, 16Agi,0Def,1Att,50hp) 1 Scarab Strip-mining drone. (400m p/t, 8Agi, 2Def, 2Att, 400hp) 2 "Bulkhead" model Mining Frigates (1t p/t, 1t p/t, 8Agi, 2Def, 5Att, 2,500hp) 2 Heat-Proof Landcrawlers 2 Zero-G Constructors. 2 Molecular Chemical Refineries (Raw Metal) (2t p/t) (0Agi, 0Def, 0Att, 500hp)
18.7t Raw Metal. (+3.8t, -6.1t refined) 6.1t of Metal+ 0t Arc-Armor 1t Heavy Metal. 248 tons of food 40,000 people
Fleet: 5 "Can" light interceptor ships. (20Agi, 1Def, 2Att, 250hp) (With Canis forces orbiting the star) 5 "Unnamed" Surveillance Probes. (Patrolling local space) 0 Unnamed Swarmdrones. 4 basic deep space probes (on missions) 4 "Pit Dog" Flyswatter model Assault frigates (With Canis forces orbiting the star) 4 "Pit Dog" Lightshow model Assault frigates (With Canis forces orbiting the star) 2 "Pit Dog" Firecracker Model Assault Frigate. (With Canis forces orbiting the star) 3 "Pillbug" Gehennan Defense Station. 1 "Haywire" E-War/Command Cruiser. (With Canis forces orbiting the star) GIBED General Intelligence Boosting Energy Drug. Nerve Agent 84.
Moloch Station Production: 2x Bulkhead Mining Frigate, 2x Molecular Chemical Refinery.
Initiate work on practical atomic fusion/fission "alchemy", allowing refineries to convert lesser-value or usefulness ores into tougher and more valuable materials. Safety protocols warn that such experiments could quite easily destabilize a fusion reaction, as such a request is put forth for a reactor to be installed on remote testing station alpha.
Begin construction of a "sphere of vigilance" in C system, consisting of a network of light autonomous surveillance probes that fly in continuous cycles back and forth from the star. Equip them with solar panels/sails, allowing them to coast on solar wind to the edge of the system and return to the center on stored power for constant, maintenance free detection of hostiles entering the system (of course, with locks preventing the invasion of Gehenna or Canis privacy and sovereignty). The basic surveillance probe looks somewhat like an ant, with solar panels forming the legs, while the head is a bulbous construction housing 3 separate cameras, a communications array as the mandibles and a radar array as a hat. The abdomen contains the tiny fusion splice good for 6 months of continuous operation.
Make several refinements to the Swarmdrone design, primarily a revamp to the weapons system giving it additional punch against things that aren't strike craft (micro-mass drivers? heavy armor piercing/high explosive autocannon ammo?). Increased power to the autocannon coupled with a new armour piercing round developed in Gehennan labs gives the Swarmdrone a boost in its damage capability, The new rounds boast superb piercing capability using Arc rounds.
minor actions Make some changes to the build queue; our raw metal income is fine, what we need is refining capacity. Change the queue to two (2) Bulkheads and two (2) asteroid-surface refinery stations with the latest tech. 2t of free construction is available. havent built anything due to changes.
Mobilize the fleet and rendezvous with Canis forces. Assign two of Canis' fully trained personnel (which they gave to us) to each frigate and five to the command Haywire. Level 3 Naval personnel from Canis Minor have been assigned to the ships within the fleet. Their training and experience a benefit to the new commanders. The Veteran Flyswatter from the first piratical engagement being the only crew to have experienced "true" combat.
The Deep space drone begins to close in on the nonopan colony, the images the cameras send back show a small fleet of vessels approximately 12 corvettes with a single large ship, cruiser or battleship the images are too lower resolution at this distance. Whats more worrying is the large "mothership" like vessel that looks much like the Hylian motherships on record. A flock of smaller, nimble strike craft orbit the mothership, some using external docking arms on the ships underside. Snippets of radio communications can be heard and more information will be gained as the drone continues to move into the system.
Capital name: Uruk Prime Colour: Blue Player: Izen Ideals: "Breed, build, battle" Holdings: - C Star Uruk Prime - Orbital Station Bonuses: +1 Military +1 industry +4 refinery Resources: 5.3t Raw Metal (+1.5t) (-2.1t) 1.1 tons of metal (+2.1) 10 agriculture drones (working) 227.5 tons of food (+0.5t) (-4t) 673,500 people (32%)
Build mining ships to send into the rich asteroid fields that are no doubt nearby. The first two mining corvettes are forwarded and construction begins however progress is slow and the two huls are barely at the framework stage by the end of the turn.
Expand the city and mining operations. Build a memorial to the first scientists and engineers who gave their lives building the space station. A memorial to the first scientists and engineers of uruk prime is erected and a plaque is welded to the stations exterior. a small service is held for those lost.
Planetary defenses, go! Can interceptors are launched onto patrol sorties as military advisers ask for new warships to be designed and constructed.
Stationem XXVI
Capital name: Fidelis Unio Colour: Dark red, like in the image. Player: Miggles. Ideals: United we stand as strong as steel, alone we shatter like glass. Bonuses: +1 to military. +1 to Science! 5 mining drones (Working: Raw Metal) 1.1t of Raw Metal (+500 Mined) (-200 Refined) 9.6 tons of metal (+200 Refined) 10 agriculture drones 246 tons of food 25,000 people 5"Can" light interceptor ships. 6 "Cairn" Light Bombers
Stationem XXVI production: 6 Cans
>Build computers for the scientists and continue research. A new pair of supercomputers. each exceeding the former by over 2.5x the speed. The trio of computers are put to work, systems loaded proving your science teams with more capability.(+1 to science)
>Build more interceptors: 2 Cairns and 6 Cans. Turn the awaiting interceptors into Cairns. Cairn production plans are prepared and passed to manufacturing. The teams manage to produce the first pair of Cairn light bombers in record time, Their maiden voyage planned for the start of the next turn.
>Research building of compact nuclear generators for home use. Make sure they're stable and safe. Compact nuclear generators are researched, minimizing the reactor is not the issue however cooling would require extensive modification to current habitat modules.
Verigon
Capital name: New York the 15th. Colour: Dark grey. Player:Nicolasx Ideals: Always respect the Magnus Mysterium.
Bonuses: +4 to Science.
Resources: 5 mining drones (working) 0.5t Raw Metal. 13 tons of metal 12 agriculture drones (working) 247.4 tons of food (+0.9) (-1) 25000 people NY Military Forces 120 recruits 1 New York Commando.
Fleet 5"Can" light interceptor ships.
New York Production:Cruiser Dock
Use the hive database to train our military. The hive database is used in conjunction with conventional military training to provide the New York Military Forces a combined knowledgebase currently the first class of recruits is kept small however it should expand over time.
Put limits on all memory transfer except our military. Make an hour long memory take an hour, that sort of thing. Government limits are imposed upon the memory transfer units however a number of units are being traded upon the black market along as the demand grows for a combined memory bank, numerous citizens already show mental issues as they are drawn off the machines.
Continue building the ship dock. The cruiser class dock designed are finalized and segments are manufactured and the dock begins to come together, the dock, almost like a pair of pincers extends off the side of the former colony vessel. Basic functionality is achieved by the end of the turn however full functionality will take a little longer (can build in dock next turn at a slight penalty)
TITAN Automated Industries Hiveship Sigma
Image: None, yet. Capital Name: N/A Colour: R110/G133/B186 Player: Arcalane Ideals: "Expand TAI influence into local markets" / "Engineering from the Forefront of the Technological Singularity" Bonuses: +2 Industry +1 Cruise speed Resources: 1 TAI Hiveship (Command Carrier) 5k k NCM (max storage 10k) 690 Raw NCM. 2 Locater drones 1 Salvage drone (0-1k NCM) 3 Mole drones (100 ncm) 1 Dozer drone
Hive Ship Manufacturing:
> Sigma: Divert additional processing power to securing those keycodes. Can't start an arms dealership without weapons, dammit! your own anti virus systems and firewalls are doing their job unfortunately, however progress is being made as the first group of firewall programs are removed providing you with fragmentary designs for a fighter. Filling in the blanks the system is able to salvage a rotary autocannon design normally for use on fighter craft.
> Freighter: Idle in orbit until the refinery, silo and loading arm are set up. The frieghter idles in orbit and make preparations for another run to the surface as the Refinery and loading arm come online. the silos require a small amount of extra construction time before being capable of holding fresh NCM.
> Drones: >> Locators: Idle until the smelter/silo are ready, then report for recycling. Locators are idle in the smelter room. Ready for loading into the refinery. >> Dozers: Continue construction of smelter, silo and docking arm. Construction continues. Minor issue with dozers bulk in construction but otherwise unit has complete 80% of all work. >> Moles: Keep mining, stockpiling, etc. etc. Moles continue to stockpile ore, the stack outside the smelter slowly increasing >> Salvager: Salvage and stockpile. Once the smelter is done, start feeding wrecks directly into it instead of loading them onto the freighter. The salvage unit uncovers another vehicle laden with vehicles. The salvage bot begins to dismantle the unit to bring it back piece by piece.
Destorian Outline [spoilerCapital name: Mantri Dracona Player: Harzipan Colour: Dark green triangle in a sea of blue. Ideals: "Solitude is Power"
Bonuses: +1 to industry.
Resources: 5 mining drones (working) 15 tons of metal 10 agriculture drones 247.4 tons of food 25000 people
Fleet 5"Can" light interceptor ships.
Mantri Dracona Production: The industrial colony of Mantri Dracona move towards the distant sun classified only as "L" in the sector.
As the colony ship nears sensors detect a quartet of planets, a single rock planet, two gasgiants and another barren rock/ice in orbit of the central star. Along with a plethora of communication signals as you near a trio of fighters approach your craft from starwards in an attempt to baffle your sensors. You dont detect any other ships nearby however signature "echos" are everywhere in the system.
Map next turn (10 hours from now, just getting back into the swing of things)
Have the Interceptors watch the unknown fighters. If they attack, retaliate.
Command the colony ship to land on the barren rock/ice planet.
Have half the tech engineers start working on some sort of basic terraforming technology, while the other half starts plans for Ground to Space cannons. Title them... "Goliath I".
Mon May 14, 2012 4:34 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Pioneers of space. (Always open)
a turn? HELL YEAH
Set up a large multipurpose dock (trading and shipbuilding) and give alliance members full access to the trade sector. In addition, reduce locks on immigration from Canis Minor and allow dual citizenship between them and the Gehennan corporate state.
Equip Remote Testing Module Alpha with a fusion reactor, then continue research on "alchemy".
Start work on decoding the Hylian language. Use brute force cipher-cracking algorithms along with whatever linguistic expertise we have available. If we are successful, translate the message our drone picked up.
minor actions Set up the drone surveillance web. Move the drone in to obtain more information (stealthily of course). Manufacture Swarmdrone complements for all ships in my fleet and have them fitted to their respective spacecraft. Begin active trade and immigration/cultural mixing between Gehenna and Canis, providing SAAT science expertise, AMEC engineering, and shipping metal and small amounts of Arc-Armor in exchange for food and luxury goods.
"Alliance; we've picked up some intel about Nonopan military capabilities. Should Canis and Gehenna still go through with the assault, or wait for Gungnir support? We should be able to take their corvettes and cruiser, but that Hylian mothership is worrying me... if they're in an alliance, things could go bad."
Last edited by TheKebbit on Mon May 14, 2012 8:19 pm, edited 2 times in total.
Mon May 14, 2012 4:45 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Pioneers of space. (Always open)
It seems like my roll is incomplete as there is no information about the construction of the manufacturing complex and such. SCIENCE SCICORP) Atmosphere based genetic engineering. Super humans! PSYCORP) Grant them their request for a super computer. DEFENCECORP) Continue work on absorbing incoming energy into the shields. ATTACKCORP) Try and make the particle cannons mountable on a turret.
Expand the orbital starbase to include a civilian space port. Mirror the Gehennan citizenship and trading programs, along with the cultural ones. "We welcome our brothers from Gehenna with open arms."
Continue Leviathan construction/design.
Find a particularly beautiful part of the planet. Start construction of a tourist resort. "Tourism from people who come from harsh environments could be incredibly lucrative."
"It might be best if we wait for Gungnir reinforcements before we proceed with the attack. The enemy battleship is the main threat. But they may not have a alliance yet, but could be in the process of forging one."
Last edited by caekdaemon on Mon May 14, 2012 5:22 pm, edited 1 time in total.
Mon May 14, 2012 5:09 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Pioneers of space. (Always open)
"I agree, but I don't believe the battleship is the main threat. We easily outnumber their forces and Firecracker PDs do pretty good armor-piercing duty. Now, the risk of pissing off the Hylians and getting that giant ship sicced on us..."
Mon May 14, 2012 5:13 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Pioneers of space. (Always open)
Gaaaagh I thought the battleship was the mothership :S "Indeed. We have no idea what they are capable of in a battle. They could be giving technology to the Nonopan's to fight against us with, in a attempt to disorganize the region before making a offensive move."
Mon May 14, 2012 5:17 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Pioneers of space. (Always open)
"So a mass territory grab? Better fortify to ♥♥♥♥ and back."
"Still, though, we should wait for Gungnir and Hylian translations to come through."
Mon May 14, 2012 5:19 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Pioneers of space. (Always open)
"We would prefer to either bunker down and fortify the system, or we make the assault soon before they can share technology."
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