Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir Take:2
> Shields down, start dumping energy into shields. "How far are we from extraction, Mylan? Our supplies are running thin."
Mon Jun 22, 2020 1:13 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir Take:2
> Quietly mull over what's coming next. Reaction fire/turn any enemy units that come into view.
Tue Jun 23, 2020 1:49 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Fhealltoir Take:2
> Chill
Wed Jun 24, 2020 5:35 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Fhealltoir Take:2
>Switch off my shields to recharge as much as I can before arrival. Then reboot them.
Sun Jun 28, 2020 2:47 am
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Fhealltoir Take:2
>Scan the landscape for hostiles as we go. We’ve been ambushed like this before, and losing control of the gates compounds the issue.
Mon Jun 29, 2020 3:10 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Fhealltoir Take:2
As you get close to the gate you hear a roar of massive engines, and looking skywards see a Hauler lifting off, as it gets maybe a couple hundred meters up suddenly four cannon shells impact it from below, it keeps rising seemingly unaffected, then a second volley slams home and it shudders and rocks from the impact, plating mangled and it's ascent grinding to a halt. A third volley then hits and it starts falling, an engine pod shearing off and streaking through the air before slamming to the ground a mere dozen meters behind you all. Before you can even start to react the ground shakes as it crashes down, erupting in a fireball that can be seen even beyond the district walls. That... that wasn't our ticket out of here... right? Mylan stutters before starting to fiddle with something on a handheld terminal, but before he can do whatever he was tyrying to do the radio crackles to life. Contingent Four You guys receiving? This is Screen from Contingent Three, that fireball you just saw was One and Two. They got to their Hauler and took off without checking for Triple-A, bunch of Fivers showed them how stupid that was. We're holed up near the Hauler, but we've taken a real beating and our ammo has run all but dry, the most we can do is hold this position. There are four Fivers active in the district, we've got a rough location on all of them, but nothing precise. You need to take those guns out so we can leave as soon as possible, or we're all dead ♥♥♥♥ meat.
[Mylan will open the gate at the start of the next turn, you may action as if the gate is already open]
Debris: Tanks take +1 mobility to enter. Subsidence: Impassable to Tanks+Walkers, AGravs take +1 mobility to enter.
Orbital scans of this district show it to be a relatively small spaceport with two landing pads, there are a selection of logistics buildings scattered throughout the maze of containers that composes most of the district, but there are also Military garrisons in the south eastern and south western corners.
- Destroy enemy AAA units. - Board Orbital Hauler for Extraction.[Pre-requisite Incomplete]
HKU - Thunder
Tank - [Improved Sensor Relay] [Your sensors provide double the indirect fire spotting to hit bonus for allies, provides allies the blackbox to-hit bonus on any enemy you have visual on even if not in the same tile] - [Spotter Drone] [Provides vision in all tiles in a 9x9 grid centered on you. Allies using indirect fire on targets spotted by this do not receive any bonus from your sensors] - [Rail Overcharge] - [+1% pen/dam per additional point of EN spent on a shot, minimum extra EN spend 20. Generates 1 point "weapon heat" for each point of energy used to overcharge. If used with Penetrator/Frangible Ammo can shoot through structures, at cost of damage/penetration for each structure shot through] - [Counter Battery Sensors] - [Reveals the location of enemies using indirect fire aimed at any location within your Spotter Drones sight. You may attempt to fire at them with your Rail Overcharge, at a -20% to-hit penalty] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Dropping shields and starting to feed energy into your shields you switch to a rear camera feed and ask Mylan a question. "How far are we from extraction, Mylan? Our supplies are running thin." Mylan pauses in the middle of doing something with his rigging to reply while gesturing to the front "This is it Thunder, spaceport through that gate ahead." He then continues with what he was doing and... that's blood. Somehow noticing your gaze he mutters "Caught some shrapnel between the plates" Mylan pauses to jab an injector into the wound "Just a flesh wound, i've had worse."
CrazyMLC - Crispr
Tank - [Low Profile] [enemies suffer -20% to hit you] - [Slat Armour] [50% chance to destroy inbound HEAT rounds] - [Dedicated Heatsinks] [Doubled armour heat decay rate] - [Chemical resistant plating] [Reduces armour damage taken from chemical weaponry by 40%, grants immunity to Corrosion Procs] - [Prototype Reactive Smartplate] [Non-penetrating hits from non-energy weapons deal 20% less damage to armour durability] - [EMP Emitter] [Fires a projectile that causes a stun to anything it hits, if the target has a sheild up it also deals 100 damage and a forced crack, 3 turn cooldown] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Systems Kinetic Turret APS [6] (fire if over 50mm) Discharger APS [4] (Fire if 5 or more projectiles)
Weapons Heavy Flamethrower (Turreted) [4x tile-wide 30Flame shots] Ag Caoineadh Iarainn (50mm Chemical Projector) - [Deora Agitator] Ammo [240] Dorn Lasair (150mm Incendiary Cannon) (Stabilised) - [Incendiary Canister] Ammo [49] [75/120 - 60 Flame - 20*2 Burning] Light Rocket Pod (Stabilised) - [50mm FAE] Ammo [28] [20/40]
Bringing up the footage of the burning troopers ready to play it you open a channel to Mylan "Operative Mylan, would you care to help me review this footage?" Mylan turns to face you and replies in a monotone "Ah, Crispr... I've read your file, so i'll pass on that." Frowning, you start watching the feed, on your own. What's wrong with my file? and how'd this spook get to go and read it anyway. You try to enjoy the footage, but Mylans comment sours the experience and you turn it off part way there and sit in silence the rest of the way.
TheKebbit - Kettlehead
Agrav - [Ultra Heavy Chassis] [+10 points to spend, all mobility actions cost 1 point extra] - [Jump Jets] [Move forwards 2 tiles, can travel over low terrain, costs 6 mobility to do so, but can take you into negative, and if it does so you are stunned and take a 40 damage "ram" for each point of mobility you go into negative by] - [Glider Turbines] [Can maintain "high" altitude for 2 turns after jumping "up" with jets, all movement costs are increased by 1 when "high", enemies take a -20% penalty to hit you, you can see and move over low structures, get +10% to hit, and ignore armour facing multipliers. Have to be grounded for at least one turn after use before it can be used again] - [ECM Blisters] [Passive mode gives Enemy missiles and indirect fire a -20% to hit penalty on you or any allies within 1 tile range. Active mode instead targets a single enemy within line of sight, gives them a -20% to-hit penalty and makes them re-roll all successful hits] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Systems Quad Laser Turret Array APS (Fire 4 shots if over 50mm)
Weapons Quintuple AP Electrolasers (Turreted) 70mm SABRE Chaingun (Turreted + Stabilised) [APHE] - [70mm APHE] Ammo [52] [70/70] - [70mm HEAT] Ammo [100] [84/28] - [70mm SKEP] Ammo [52] [105/35] 50mm "Backstop" Missile Launcher - [50mm FAE] Ammo [47] [20/40]
Switching your shields to recharge you sit back, and taking a swig of water from your flask do your best to relax as you continue on.
CaveCricket48 - Baroque
Tank - [Sensor Scrambler] [enemies can only fire on you if they have direct line of sight] - [Wedge Hull] [thickness modifier of frontal armour is increased to 2*] - [Sloped Glacis] [APHE/SKEP/Penetrator/Frangible/Cluster rounds have a chance to be deflected by your frontal armour, depending on penetration rate: 50pen,100thick - 50%, 10pen,100thick - 90%] - [Support Drones] [Carries docking racks for Trust Drones, When docked the Powersuit can fire weapons to your left and rear arcs, and the PA can fire to your right and rear arcs] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Sitting back for the travel you look at Mylan as he's talking to Thunder and his gear seems pretty impressive, armoured rigging, a gun that you cannot identify for the life of you clearly some heavily modified custom job, heavy duty optical unit with a good half dozen lenses and a beast of a pistol on his hip that you'd bet your life is a Granzis. But, there's an oddity. His strength boosting harness but only covers his left arm. Which seems wrong, especially given how he's holding his gun right handed. You spend a while trying to figure it out until he turns to look at Crispr and it suddenly clicks, his right arm is longer than his left, by a notable margin. His legs and right arm must be cybernetics, that's really high end stuff.
DSMK2 - STOP
Tank - [Wedge Hull] [thickness modifier of frontal armour is increased to 2*] - [Laminated Armour] [Energy Weapons deal 20% less damage and Thermal damage to your armour] - [Plasma Compressor] [Can use extra energy to compress the plasma bolt, gains +3 penetration per point EN spent, Generates 1 point "weapon heat" for each point of energy used to compress] - [Reaction Turn] [Can be used in place of reaction fire as long as at least 1 mobility is unused. Will turn to face any enemies that appear to the side/rear at a cost of 20/30 energy, and will then fire the plasgun at them with the power of a 20MW/10MW weapon if energy permits] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Systems 36MW Generator Capacitor: [30/30] Twin Laser Turret APS
Weapons AP Laser (turreted) 30MW Plasgun [60/180/180] [0 Heat]
Grumbling to yourself you stay alert for any hostiles opening the gate ahead of you, they better not have anything new ahead of you things are dicey enough as it is.
Areku - Frog
Walker - [Sensor Scrambler] [enemies can only fire on you if they have direct line of sight] - [Assault Pistons] [+50% stomp damage] - [Vampire Contacts] [25% of stomp/armature damage to shields is leeched as shield durability, if shield is offline/resetting then armature attacks still leech shield durability, and if it brings it up to 100% then the shield instantly comes back online] - [Modified Utility Armature] [As well as stomping, you may carry out an additional 150/100 120/90 melee attack against any target. This attack gains +20% Penetration/Damage per point of mobility spent on it, to a maximum of 5, and ignores all structure damage resistances] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
You scan the link road to see if there are any traps laid for you, but as far as you can tell, there is noting out of the ordinary, just an empty stretch of walled in road. At least your rear is secure, that gate isn't opening any time soon with its mechanism spitting out that much smoke.
Tue Jun 30, 2020 4:13 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir Take:2
> Rush ahead, grumpy over what Mylan said. NNNNN tW, butt to the building. Lasair and Flamethrower liberally. Deora J-8.
Last edited by CrazyMLC on Wed Jul 01, 2020 2:25 am, edited 3 times in total.
Tue Jun 30, 2020 5:27 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir Take:2
"Roger, Screen. We're low on smoke but not too beat up and still heavily armed. Know what else is in the district besides the Fivers?" > Shields up, drone out. N to Z13, fire on any vehicles I see to the west, prioritizing the Fiver. If there's any enemies left at the end, 1S back to cover.
Tue Jun 30, 2020 6:15 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir Take:2
"Sightline to the west extends for 25 blocks. Requesting smoke cover."
Wed Jul 01, 2020 2:29 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir Take:2
> Reaction Turn + Fire enemy vehicles 1N tW 4W tN
Sun Jul 05, 2020 2:57 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Fhealltoir Take:2
> Let STOP lead the way -
Move North 1
Turn West
Move West 4
Drones to fire on all targets within their firing arcs (mostly my right-side drones)
Turn North
Fire on all visible enemies with appropriate weaponry
Sun Jul 05, 2020 7:24 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Fhealltoir Take:2
my shields weren't reactivated on arrival, was that meant to happen?
also what happens if Mylan gets hit while riding on a vehicle? is he chunky salsa?
>Letting Crispr lead, turn CCW, move 4N, and open fire SW with the SABRE on armored targets and the electrolasers on foot traffic. Focus on the Fiver if I can detect it. Reaction fire with the Backstop on targets of opportunity N of Crispr's position.
Sun Jul 05, 2020 9:49 am
Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
Re: Fhealltoir Take:2
>Move 7N >Sidestep 1W >Move 1N >Smoke self
If at any point I pass within 1 tile of an enemy mech, use all movement I can spare to combo punchkick them, then return to predetermined path.
Mon Jul 06, 2020 1:57 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Fhealltoir Take:2
(1:19:49 AM) HKU: or idk, put it wherever, I doubt we're gonna get shot right out the gate
Thunder sends out a reply to Screen "Roger, Screen. We're low on smoke but not too beat up and still heavily armed. Know what else is in the district besides the Fivers?" who promptly replies We came in through the North west and saw a whole mess of armour, pretty much everything short of the kitchen sink in here with us would be my guess, they definitely have a bunch of Tanks sat just outside where we're holed up, but you can expect hostiles spread all across the district. he pauses for a moment before coming back on the line Oh almost forgot, my squadmate Awe has enough ammo left to flatten one Fiver, so if you can get eyes on, he can deal with one for you if needed.
Checking the area ahead Crispr calls out something he noticed "Sightline to the west extends for 25 blocks. Requesting smoke cover."
Debris: Tanks take +1 mobility to enter. Subsidence: Impassable to Tanks+Walkers, AGravs take +1 mobility to enter.
Orbital scans of this district show it to be a relatively small spaceport with two landing pads, there are a selection of logistics buildings scattered throughout the maze of containers that composes most of the district, but there are also Military garrisons in the south eastern and south western corners.
- Destroy enemy AAA units. - Board Orbital Hauler for Extraction.[Pre-requisite Incomplete]
HKU - Thunder
Tank - [Improved Sensor Relay] [Your sensors provide double the indirect fire spotting to hit bonus for allies, provides allies the blackbox to-hit bonus on any enemy you have visual on even if not in the same tile] - [Spotter Drone] [Provides vision in all tiles in a 9x9 grid centered on you. Allies using indirect fire on targets spotted by this do not receive any bonus from your sensors] - [Rail Overcharge] - [+1% pen/dam per additional point of EN spent on a shot, minimum extra EN spend 20. Generates 1 point "weapon heat" for each point of energy used to overcharge. If used with Penetrator/Frangible Ammo can shoot through structures, at cost of damage/penetration for each structure shot through] - [Counter Battery Sensors] - [Reveals the location of enemies using indirect fire aimed at any location within your Spotter Drones sight. You may attempt to fire at them with your Rail Overcharge, at a -20% to-hit penalty] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Launching your drone you push up behind Crispr and coming to a stop with sight down the garrison you spot a Stultulo and give it a shot from your Railgiun. [180mm Railgun] 80+50-10-5:100 - 60 It's shield drops from the shot, and not wanting to take any return fire you pull back into something resembling cover. Taking a moment to check your drones feed you look at the Fiver and see that it's... huh, didn't know they could do that, It's extended bracing legs from somewhere and has its gun elevated quite high, with how it's not even starting to lower its gun you guess they'll not exactly be much of a threat to you when deployed like that.
CrazyMLC - Crispr
Tank - [Low Profile] [enemies suffer -20% to hit you] - [Slat Armour] [50% chance to destroy inbound HEAT rounds] - [Dedicated Heatsinks] [Doubled armour heat decay rate] - [Chemical resistant plating] [Reduces armour damage taken from chemical weaponry by 40%, grants immunity to Corrosion Procs] - [Prototype Reactive Smartplate] [Non-penetrating hits from non-energy weapons deal 20% less damage to armour durability] - [EMP Emitter] [Fires a projectile that causes a stun to anything it hits, if the target has a sheild up it also deals 100 damage and a forced crack, 3 turn cooldown] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Systems Kinetic Turret APS [5] (fire if over 50mm) Discharger APS [4] (Fire if 5 or more projectiles)
Weapons Heavy Flamethrower (Turreted) [4x tile-wide 30Flame shots] Ag Caoineadh Iarainn (50mm Chemical Projector) - [Deora Agitator] Ammo [240] Dorn Lasair (150mm Incendiary Cannon) (Stabilised) - [Incendiary Canister] Ammo [49] [75/120 - 60 Flame - 20*2 Burning] Light Rocket Pod (Stabilised) - [50mm FAE] Ammo [28] [20/40]
Sparing a glance at Mylan you frown as you power ahead out of the gate and instantly take fire from the West. [90mm Howitzer] 80-25+10-5-20:40 - 54 [80mm Rockets] 80-25+10-5-3-20:37 - 3185 77 532749 84 93 [Kinetic Turret APS] 100 - 29 Your APS knocks out one of the on target Rockets, but another gets through and does rather minimal damage, you keep going on, skidding to a halt next to a Nus you spot a Stultulo, and before it can even think of tracking to face you, you open up on it. [Heavy Flamethrower] 80+20-10:90 - 47 519723 [Scatter] 1 (NW) [Dorn Lasair] 80+20-10:90 - 98 [Scatter] 8 (W) Your flamethrower douses the Stultulo and Powersuits in fire, but your Dorn Lasair shot goes wide and slams into the ground behind it, but thankfully Thunder and Kettlehead finish the job for you, only for the Western Nus to traverse away from Frogs smoke and fire on you. [80mm Autocannon] 80-5-20:55 - 831571 74 Only one of its shots hit, and it does an almost embarassingly minimal amount of damage to your Glacis plating.
TheKebbit - Kettlehead
Agrav - [Ultra Heavy Chassis] [+10 points to spend, all mobility actions cost 1 point extra] - [Jump Jets] [Move forwards 2 tiles, can travel over low terrain, costs 6 mobility to do so, but can take you into negative, and if it does so you are stunned and take a 40 damage "ram" for each point of mobility you go into negative by] - [Glider Turbines] [Can maintain "high" altitude for 2 turns after jumping "up" with jets, all movement costs are increased by 1 when "high", enemies take a -20% penalty to hit you, you can see and move over low structures, get +10% to hit, and ignore armour facing multipliers. Have to be grounded for at least one turn after use before it can be used again] - [ECM Blisters] [Passive mode gives Enemy missiles and indirect fire a -20% to hit penalty on you or any allies within 1 tile range. Active mode instead targets a single enemy within line of sight, gives them a -20% to-hit penalty and makes them re-roll all successful hits] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Systems Quad Laser Turret Array APS (Fire 4 shots if over 50mm)
Weapons Quintuple AP Electrolasers (Turreted) 70mm SABRE Chaingun (Turreted + Stabilised) [APHE] - [70mm APHE] Ammo [42] [70/70] - [70mm HEAT] Ammo [100] [84/28] - [70mm SKEP] Ammo [52] [105/35] 50mm "Backstop" Missile Launcher - [50mm FAE] Ammo [47] [20/40]
Letting Crispr take the lead you follow behind him as he advances, and rounding the corner you see an artillery Walker that Thunder drops the shieldign on, so levelling off you open up with your SABRE. [70mm SABRE Chaingun] 80+50-10:100 - 49 40 17 81 89 98 45 29 66 10 The burst of shells tears it apart, an ammo explosion splitting the chassis into a shower of shrapnel. Looking down at the splitered remains of its legs you spot two Powersuits, and set your Electrolasers to task. [Quintuple AP Electrolasers] 80+50-10:100 - 1 7 56 46 51 14 44 34 6 95 63 12 67 43 39 63 72 76 42 3 4 98 68 52 31 38 65 8 96 44 45 74 17 99 56 60 97 57 74 92 22 16 3 63 52 98 82 18 73 87 They all but disintegrate under the Fusillade leaving the western arc clear, and noting the pings of the Agravs that fired on Frog you launch a Backstop missile their way. [50mm "Backstop" Missile] 80+50-10:100 - 36 You doubt it did all that much to them, but it's the pressure that counts, we really need to just get done and out of here.
CaveCricket48 - Baroque
Tank - [Sensor Scrambler] [enemies can only fire on you if they have direct line of sight] - [Wedge Hull] [thickness modifier of frontal armour is increased to 2*] - [Sloped Glacis] [APHE/SKEP/Penetrator/Frangible/Cluster rounds have a chance to be deflected by your frontal armour, depending on penetration rate: 50pen,100thick - 50%, 10pen,100thick - 90%] - [Support Drones] [Carries docking racks for Trust Drones, When docked the Powersuit can fire weapons to your left and rear arcs, and the PA can fire to your right and rear arcs] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Letting STOP lead the way you watch as he turns the corner on a jet of plasma, and following behind you rush past the Stultulo and have your Drones fire on it. [8MW Particle Lance] 80+10-10:80 - 64 [30mm Rail Repeaters] 80+10-10:80 - 26 518515 396 [40mm Railgun] 80+10-10:80 - 56 38 218744 Swinging to the north you scan for enemies but you come up empty, then noticing some infantry near the Stultulo you traverse your 8mm and sweep it across them. [8mm Machinegun] 80+10-10:80 - 44 45 66 1 1610077 46 15 18 They are mown down by your fire, you've really got to wonder why on earth the locals still use unpowered infantry, so much heavy metal in the modern battlefield after all. The Stultulo staggered by the fire from your powersuits stumbles into cover rather than fire on you, another strange choice if you're honest.
DSMK2 - STOP
Tank - [Wedge Hull] [thickness modifier of frontal armour is increased to 2*] - [Laminated Armour] [Energy Weapons deal 20% less damage and Thermal damage to your armour] - [Plasma Compressor] [Can use extra energy to compress the plasma bolt, gains +3 penetration per point EN spent, Generates 1 point "weapon heat" for each point of energy used to compress] - [Reaction Turn] [Can be used in place of reaction fire as long as at least 1 mobility is unused. Will turn to face any enemies that appear to the side/rear at a cost of 20/30 energy, and will then fire the plasgun at them with the power of a 20MW/10MW weapon if energy permits] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Systems 36MW Generator Capacitor: [24/30] Twin Laser Turret APS
Weapons AP Laser (turreted) 30MW Plasgun [60/180/180] [0 Heat]
Grasping your controls you toggle on your Reaction Turn systems and pull out past the gate only to have it activate almost immediately. [Reaction Turn 20MW Plasgun]80+40-25:95 - 30 As you reorient yourself you see a Stultulo that's just had its shield blown open by your Plasgun and you power on past it, getting ready to flank the Fivers location.
Areku - Frog
Walker - [Sensor Scrambler] [enemies can only fire on you if they have direct line of sight] - [Assault Pistons] [+50% stomp damage] - [Vampire Contacts] [25% of stomp/armature damage to shields is leeched as shield durability, if shield is offline/resetting then armature attacks still leech shield durability, and if it brings it up to 100% then the shield instantly comes back online] - [Modified Utility Armature] [As well as stomping, you may carry out an additional 150/100 120/90 melee attack against any target. This attack gains +20% Penetration/Damage per point of mobility spent on it, to a maximum of 5, and ignores all structure damage resistances] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
As soon as the gate drops you charge forwards alongside Crispr and reaching a Turret you give it a strike with your armature that brings your shield back online, and then follow up with a stomp that bursts its shield and proceeds to mangle its armour. Stepping off of the turret you keep going only for the other Turret and a pair of Agravs ahead to fire on you. [80mm Autocannon] 80-10-10:60 - 68 7035 5 [12MW Particle Lances] 80-25-10+20:65 - 6 50 The Autocannon shreds your recently re-enabled shield, and then the Particle Lances tear into your armour, but shrugging it off you keep going and drop smoke to conceal yourself.
---- Enemies ----
Fiver [X13] - Armour Undamaged
Nus [X12] - Shield Up - Armour Undamaged
Nus [Z12] - Shield Down - Armour Damaged
Bramble #1 - Shield Up - Hull Undamaged
Bramble #2 - Shield Up - Hull Undamaged
Stultulo [X15] - Shield Down - Armour Damaged
Mon Jul 06, 2020 5:39 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir Take:2
> 3 FAE rockets, EMP, Lasair, Flamers, then Deora on western Nus [X12]. W tN NNN.
Last edited by CrazyMLC on Tue Jul 07, 2020 5:03 am, edited 3 times in total.
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