Isaac | Arcalane (Roll: 9) > Isaac: Great, dragonflies. Fantastic. Whatever, let's get a move on already!
It's hard to ignore the dragonfly's noisy buzzing as you head quickly to the inner wall of Chermanshire's Castle Grey, and slip into the empty courtyard. Jeez, where is everyone! It's almost like they're hiding from you, this is too easy! ============================================= Appearance In five words: Cid Highwind meets Mal Reynolds! A human in his early 30s, 5'11", short black hair, green eyes. Wears a worn-out jumpsuit under an old blue longcoat, with a light chain vest. Skills - Stormgunner: Mastering the use of the fickle Stormguns takes years, but that training pays off... assuming you don't fry yourself in the process. - Stormgun Caster: Isaac uses most of his 'spells' by charging his Stormgun with extra magical effects, rather than straight-up flinging fireballs or whatever. - Fleet of Foot: He can move surprisingly fast when he needs to, whether that's for dodging or running. Wielded - Stormgun: A large, heavy magitech handgun, linked to a belt-mounted power pack via sturdy cable. Very rare, hard to use, and dangerous to everyone. - Stormgun Battery: A heavy magicrystal 'battery', hooked to the Stormgunner's belt. Passively absorbs background magic to recharge itself, absorbs electrical shocks directed at the wielder as well. Book of Storms - Supershock: A supercharged attack from the Stormgun; does more damage. - Chainblast: A special shot that bounces between multiple targets in a chain fashion. - Stormgun Schematics: Essential for the maintenance and manufacture of Stormguns and their power packs. Inventory (3/10 slots) - Goggles: With flip-down tinted lenses, to protect the eyes from the environment or light of stormgun blasts. - Chain Shirt: Well-padded to reduce the chance of being shocked. Only a fool travels without armour. - Mercenary Tags: A set of old dogtags, usually kept in a coat pocket. A memento of past adventures... Condition/s - Stormgunner: +1 to Stormgun attack rolls, significantly reduces chance of lethal mishaps. - Stormgun Battery: +1 to defense rolls against electrical attacks. - Chain Shirt/Fleet of Foot: +1 to defense rolls.
Thu May 31, 2012 11:54 am
Psygnosis
Joined: Thu Mar 22, 2012 4:02 pm Posts: 213
Re: Magitech: Frontiers
Tarik scratches his stubble. "alright lads, fall in" he commands in his best inspiring tone. "i want a smash n grab, take as much as you can, bags, pockets, hog tie sheets like the old fishermen" Once through the front doors and determining the area is clear, Tarik places a hand on Fatman shoulder and directs him to a window "call if you see anything" while tarik moves to another.
Fail Flail and TheKebbit still need to roll, and everyone barring Izen can action for the next round.
Sat Jun 02, 2012 4:07 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Magitech: Frontiers
Quote:
(Psygnosis) Tarik Morskorj: [2] Scratched You scratch your manly stubble for a second or two while you think on what to do next. "Alright, lads! Fall in! you command in your best inspirational war leader tone.
Continuing your order, you bellow "I want a smash and grab, take as many supplies as you can, get bags, pocketfuls, hog tie sheets like the old fishermen to carry more." Fatman, Horace, Anthony, Old Harold, and Geldmann wait to dutifully file in after you make sure everything is clear.
You nervously poke your way through the front door and, seeing nothing overtly deadly, relax and move in while signaling for everyone else to follow. There is an abrupt scream from the patient ward, coupled with a gunshot that ends it just as abruptly. Startled, you misstep. Your hobnailed boots slide in a patch of gristle and kick up sparks as you crash down to the blood-spattered floor.
You lie among the dead for a few seconds with your vision reeling. When the static subsides, there a sudden stabbing pain in your calf muscle. You gingerly feel your leg and, to your horror, it has been impaled with a six-inch needle for the administration of alchemical remedies and serums. With your brute constitution, however, you simply grit your teeth and (10 + 2 Toughness = 10) rip the whole needle out lengthwise, leaving a bloody gash. Whatever sopoforic concoction was in that needle simply had no effect on you, and as you examine it, you deem yourself fortunate; this was a shot of potent catatonic "medicine" designed to incapacitate lunatics. You tuck it into your belt to the horrified awe of your party, who can't believe what they just saw you do. Anthony is noticeably pale.
The noises start back up from the medical ward. You hear laughter and someone speaking in a Steinen dialect. Another scream, followed by a sickening splatter and the puff of a discharging pneumatic hammer. You motion for Geldmann to investigate, and he disappears for half a minute into the hospital.
"Steinen fireteam. Greyjacket recruits and a political officer, some kind of Commissariat representative judging from the epaulettes and red trim. They're executing Cherman wounded, along with the sanatorium patients. I saw one tearing gold teeth out of one of our officer's mouths. The man was alive."
Do you attempt to kill the Steinen troops? Or simply make an inglorious getaway without tangling with the enemy? Choose wisely. The riskier option could net you Steinen military gear and bolster the Chermanshire defense with rescued wounded.
Appearance: A bullish face with a boxer's nose that has been broken a few too many times. He has green eyes under a jutting brow and has a shaven head. Standing a little over 2 meters, he was well known for his rough treatment of technology - often being given the most simplistic weapon in a fight. Skills: - Dense: (-1 to Intelligence but +2 to toughness) - Dumb But Lovable: (+1 to Charismatic actions) - Oh Man, You're In Trouble Now: (+1 Intimidation actions) Wielded: - 5x100cm Magite Pole: Nothing more than a metal pole of magically sensitive steel, often used in reinforced buildings. - Slugg Gun (5/60): A handgun containing 5 large lead pellets in a repeating magazine. The recoil and weight is such that few can wield it accurately. Most prefer something more 'elegant' - however something has to be said for the ol' Slugg's reliability. Spellbook / Design Portfolio - Slugg Round: Information on how to create slugg rounds. - Clockwork Loader: Information on how to build a clockwork loader for weapons. Inventory: (4/10 slots) - Bowler Hat - XL Suit with Morskorj Family Crest - Map of the Local Area - Syringe of Knockout Injection Condition/s: - Battered And Bruised (2 turns till recovered): Further blunt trauma will cause you more pain and do you more physical harm. - Ragged Cuts (1 turns till closed up): Your neck has been sliced by shrapnel, and is moderately bleeding. ______________________________
Rotor Seven, Fairy of Ancient Rust Appearance: A small, corroded iron cube, hovering erratically with at least three pairs of helicopter blades spinning every which way. Every few seconds, its curved exhaust pipes belch thick black smoke and showers of sparks. As you inspect it, the closed dome at its front opens and projects a flickering image of a human eye. It is staring right at you. Conditions: - Reconstituting (1 turn till casing is repaired): Rotor Seven's automatic repair mechanisms have kicked in and it will be active shortly.
aaaaaaaaaaaaaaaaaaaaaaaaaaa sorry guys for taking so long
also, my signature summarizes my current rolling situation
i will use almost all of my free time over there to write, but that progress might be set back by the fact that DURR KINDLE NON PHYSICAL KEYBOARD FORMATTING ISSUES HORRIBLE COPY-PASTE MECHANISM
this also means i might make progress on Serious Theology (we'll see)
Sat Jun 09, 2012 3:20 am
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: Magitech: Frontiers
I totally did not forget this existed. For real. I call bull♥♥♥♥. SHUT UP NO ONE CAN HEAR YOU! I-LALALALALALA!
Fail Flail wrote:
(nicolasx)Verigon= 9 Healthy
Appearance: Dark Haired about 28 striking green eyes about 5'11" but lean. Wears a lightweight dark leather long coat, to preserve speed it is torn in several spots, it also has several hidden pieces of light armour inside. Skills: Trained Battlemage: (+1 to magic while using swords.) Assassin: (+1 to 1v1 combat.) Runner: (Very fast if need be.) Wielded: - Two Edged Sword (about three feet long, small hand-guard) - Magic Enhancing Glove (A rune inscribed gauntlet (looks pretty bad-ass)) -2x 'Hextech*' Revolvers (Uses standard ammunition, can enchant bullets on the fly) Book of Darkness - Dark Tendrils: (Able to summon dark tendrils.) - Shadow Portal: (When in a reasonable amount of darkness can teleport to another spot in shadow within a mile.) - Reversed Vortex: (Connecting to a vortex and reversing its power. This spews large amounts of energy in a beam in front of the caster.) Inventory: (3/10 slots) - Enchanters Guide (An old weathered book, while containing many magical secrets it has surprisingly few actual enchantments (Reading it in your spare time will occasionally give you a useful spell or ability (Grinding will not be acceptable and if you do attempt to you will be devoured by unnameable horrors from beyond))) -Night vision goggles (powered by phosphorescent spores, it will be invaluable to someone with your abilities.) - Hidden armor long coat. (+1 Defense) - Magic Enhancing implant (+1 Magic) Condition/s:
Fairy: Name:Charlotte Appearance: A small blue fairy, with data streams flowing through her wings. She does not put up with any stereotypical "Hey listen" bull♥♥♥♥ typically associated with her type of fairy. Condition/s: Teeny (Cannot be attacked)
Quote:
Flicking through the pages you eventually come across the page for Hex-Tech weaponry. "Took you long enough..." After a questioning glance, Charlotte replies. Oh sorry, not you, just... you know what, forget I said anything. She's a strange one. Turning back to the book you are disappointed to find the pistols are not actually Hex-Tech, and are instead just plain awesome looking pistols. However, the books DOES explain how to enchant weaponry to become Hex-Tech (It being an enchanters guide and everything (also technically just enchanted to have the exact same properties, but no one will know the difference)) ~~~~~~~~~~ Several moments later, you find yourself looking at a brand new pair of 'Hex-Tech*' Revolvers! Not only do they have the same properties as you thought they originally did, but you have the added bonus of being able to use shadow magic! Ho-ray!
Sat Jun 09, 2012 9:25 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: Magitech: Frontiers
I roll as soon as guilt kicks in because I realize that other people are rolling and I am not.
Quote:
(TorrentHKU) Anthony M. Lovegale [4 + 2] = (6) vs. (6) Healthy All right - This guy's going down. You charge without hesitation, whipping out your claymore and activating it. The weapon hums softly as you tilt it so that the flat of the blade shields you. The mechanical soldier fires off a round of shots, some of which strike your blade and bounce off harmlessly, while others carve up the ground about you. You reach the enemy and run right into him with a strong right shoulder, knocking him off balance, and then swing your blade in a wide arc... "BEAST!" The blade catches the enemy in the chest at an odd angle, cutting into the metal breastplate and sending him flying at the same time with blunt force. He hits the ground sideways, bouncing, and recovers, sliding to a stop on a single knee. Looks like the attack didn't hit anything vital. Now he aims his gun at you, firing off another volley (1 vs. 4). You quickly slide out of the way of the majority, and hold your blade up to catch another two shots, one of which bounces straight back and hits the enemy in the shoulder.
Appearance: Green eyes, short cut dark brown hair, tall muscular build. Skills: - Sword Lover (+2 to using swords, -1 to using other weapons) - Strong as Hell (+1 to strength) - Blood Rush (+2 to melee rolls for 2 turns, then -1 to rolls for 2 turns) Wielded: - Magitech Claymore (Metal handle, projects a very large and wide energy blade) - Steel Shortsword Spellbook / Design Portfolio: - Empty Inventory: (3/10 slots) - 2 Healing Potions - Energy Storage Crystal Condition/s: None _______________________________
Silmein, Fairy of Memory (Nighthawk) Appearance: A white orb of pulsating light. Smoky trails of light shift around it, and the pulse of its heart beats exactly every second. Condition/s: Teeny (Cannot be attacked)
Nice moves, there, Torrent. (Even if I did describe them myself.)
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