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 Roll to Dodge - Grinder (Roll 62) 
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Post Re: Roll to Dodge - Grinder (Roll 39) - Assassination
>Follow


Mon Aug 22, 2011 9:42 am
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Post Re: Roll to Dodge - Grinder (Roll 39) - Assassination
>>Join.

"Hi, everyone!"


Mon Aug 22, 2011 3:59 pm
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Post Re: Roll to Dodge - Grinder (Roll 39) - Assassination
>See what the turrets are like. Observe them.


Mon Aug 22, 2011 6:59 pm
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Post Re: Roll to Dodge - Grinder (Roll 39) - Assassination
Rag, Toko, Hyper, actions.


Thu Aug 25, 2011 4:21 pm
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Post Re: Roll to Dodge - Grinder (Roll 39) - Assassination
"It'll probably help to have a distraction. Anyone up for 'fighting' with me in front of the castle to draw away the guards?"


Thu Aug 25, 2011 4:29 pm
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Post Re: Roll to Dodge - Grinder (Roll 39) - Assassination
"I'd do it, but I don't know if the guards will move away from their posts to interrupt a fight. We might have a better chance of trying to sneak in through the gardens."


Thu Aug 25, 2011 9:07 pm
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Post Re: Roll to Dodge - Grinder (Roll 39) - Assassination
"A one armed, armored Lupus isn't exactly conspicuous. If they see me, I'll be pretty easy to track. Anyone have any ideas for what I could do?"


Thu Aug 25, 2011 9:17 pm
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Post Re: Roll to Dodge - Grinder (Roll 39) - Assassination
GET UP!


Thu Aug 25, 2011 10:25 pm
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Post Re: Roll to Dodge - Grinder (Roll 39) - Assassination
TorrentHKU wrote:
"A one armed, armored Lupus isn't exactly conspicuous. If they see me, I'll be pretty easy to track. Anyone have any ideas for what I could do?"

You could scurry past while I distract them.

I can fly, after all. (And I'm a dispensable newb?)


Fri Aug 26, 2011 1:34 am
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Post Re: Roll to Dodge - Grinder (Roll 40)
Roll 40
____________________

(dragonxp)
Cihas
[ - ] = -
>



Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 37)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant
[ - ] = -
>



Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)

Conditions :



(Roast Veg)
Paradox Mist
[ - ] = -
>



Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)

Conditions :



(Ragdollmaster)
Gustaf Anarok
[ - ] = -
>



Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (==========)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)

Conditions :



(Tokochiro)
Aeeng
[ - ] = -
>



Race : Human
Inventory : (0/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower

Equipped : (1/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)

Conditions :



(Banrax)
Banrax
[ - ] = -
>



Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :
- Hurricane

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)

Conditions :



(Natti)
Gorf "Choppy" Harkelsan
[ - ] = -
>



Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :

Conditions :



(Nighthawk)
Kyros Deiimor

[ - ] = -
>



Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Conditions :





(NPC)
Aucupe

[ - ] = -
>



Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :





Events :
"Alright, this isn't working. I'll just have you guys fight some constructs."

Everybody warps back to the arena grounds. Surrounding the players are 3 golems of some sort, appearing to be manufactured out of stone. The golems stand about 20 feet tall and are quite bulky, and strange markings are carved into their massive chests.

Map


Last edited by CaveCricket48 on Thu Nov 03, 2011 12:14 am, edited 1 time in total.



Wed Nov 02, 2011 11:57 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Grinder (Roll 40)
"I ain't good in a lot of things, but there's one thing I can do well. And oh boy, am I gonna do that."
>Cautiously approach the southwestern construct, fists ready.


Thu Nov 03, 2011 12:09 am
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Post Re: Roll to Dodge - Grinder (Roll 40)
"Oh, it has come to my attention that one of our fighters is absolutely useless here. I dropped off a little someone to help him out."


Thu Nov 03, 2011 12:14 am
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Post Re: Roll to Dodge - Grinder (Roll 40)
"We have to use our numbers to our advantage. Everyone gang up on a single construct. We'll surround them, then swarm 'em and take them out... though maybe someone should watch our backs from the other two." >Ready Firebrand, be ready to counter any sudden attacks.


Thu Nov 03, 2011 12:18 am
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Post Re: Roll to Dodge - Grinder (Roll 40)
"Ok, little A, I'm gonna need your help on this one. Tell me what these are, and what we can do to stop them."


Last edited by Roast Veg on Fri Nov 04, 2011 12:25 am, edited 1 time in total.



Thu Nov 03, 2011 12:21 am
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Post Re: Roll to Dodge - Grinder (Roll 40)
"I'm not sure that leaving two of the three at our backs is a good idea. I say three of us for each construct!"

>>Hurricane Blade the southwestern construct. See how effective my magic is against it.


Thu Nov 03, 2011 12:33 am
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