Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
Re: [RTD] A Dying World
>Find vehicle to head out in. Preferably one that can take all of us. Then head out.
Tue Dec 11, 2012 4:33 am
Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
Re: [RTD] A Dying World
>Hop in the vehicle, then quickly check my weapons for functionality.
Tue Dec 11, 2012 4:42 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: [RTD] A Dying World
Get into the gunner seat of whatever vehicle we take.
Tue Dec 11, 2012 8:19 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: [RTD] A Dying World
Pack up some spare ammunition and throw it in whatever cargo space we have, then jump onto the side of the vehicle. Keep my shotgun ready.
"..."
Tue Dec 11, 2012 11:00 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: [RTD] A Dying World
Is the camp gonna be persistent between missions?
Get in the vehicle, find a gun port if there is one and keep an eye out for enemies.
Wed Dec 12, 2012 2:41 am
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: [RTD] A Dying World
That CO dark blue is terrible, dude. I had to highlight the text to be able to read it.
> Cass: Get in the CHIMERA transport vehicle. DRIVE ME CLOSER, I WANT TO HIT THEM WITH MY SWORD. Let's get this show on the road.
Wed Dec 12, 2012 3:09 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: [RTD] A Dying World
Yes, the camp will be persistent.
Wed Dec 12, 2012 3:10 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: [RTD] A Dying World
> Cackle maniacally as I head out with the team.
Wed Dec 12, 2012 5:54 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: [RTD] A Dying World
Roll 3 - Day 1
Harzipan - Evagria 8: You and the rest of your squad head to the garage to find that command has sent you a brand new present! It's just a transport vehicle. You don't know a lot about these, so you just take a seat in the back. You fall asleep on the way there. The car fails, but you stay asleep. Nobody wakes you up until you get there. You dream of your father. He has a tear in his eye as he looks at you. "Goodbye, Evagria." He is containing himself the best he can. You know it's going to be rough for him.. You hug him and, without a word, step onto the hover-train taking you to the Initiation Center. You arrive at the large, dome-like building that is the Initiation Center. There are many long lines of people, soon to be soldiers, stood waiting for the enlistment receptionists to get to them. The various lines have signs above for the job you are aiming for. Though in the end it comes down to how you score on your exams, the military does offer a service to shape your training to your ideals. What desk did you choose?
Character -Name: Evagria the Faithful -Brief Desc: Female, average height. Long straight brown hair, with blue eyes. Always has a serious tone when speaking. --Inventory: ---HT-SVN Standard Issue Automatic Rifle 288+32 ---Colt .7773 Mk. 8 Revolver 84+6 ---(UNKNOWN MODEL) Sturdy sword-type weapon. ---3x medpack; minor wounds ---1x medpack; moderate wounds ---STD-L Body Suit ---Military rations ---2x Frag Grenade ---Standard military equipment: Radar, flashlight, PDA, communication systems -Special ---Always Save One: Evagria always makes sure to keep one extra bullet for her sidearm, just in case. Manually activated skill. Replenishes whenever more ammo is gained for sidearm.
Lucem - Siobhan 10: You hop into the hovercar, into the back, and pull out your rifle. You fiddle with the charging handle a bit, check the magazine, safety, and stock adjustments for any abnormalities. Finding none, you slide the gun back around your shoulder. You unholster your pistol and do the same. The slide has a bit of powder on it, so you grab a cloth and very modestly clean off the residue. The vehicle starts up, and after a few seconds of uncomfortable wobbling as the hovering mechanisms ready themselves, you're off. About 30 minutes into the drive, Jonathon speaks up. "What are we doing again?" "We're going to a friendly camp to help defend an incoming troop movement." You say. "Oh, alright. How much longer until we're there?" You shrug and give a face of condescending agitation, that just says "Why the ♥♥♥♥ do you expect us to know??" "About 20 more minutes." Charlie mutters. You have no idea how he would know, but whatever. He's Charlie. He knows these kinds of things. Suddenly, the car slows, sputters, and hits the ground. You've crashed. Oooohh, boy.
Character -Name: Siobhan O'Malley -Brief Desc: 5'8", Female, Limber, Red hair tied in a ponytail. Irish. --Inventory: ---M944b (Long Barreled version) Battle Rifle 99+11 ---J&R AUTO-19 MODEL B Automatic Pistol 152+19 ---Standard Issue Military Long Blade ---3x medpack; minor wounds ---1x medpack; moderate wounds ---Standard issue light body suit ---Military rations ---2x Frag Grenade ---Standard military equipment: Radar, flashlight, PDA, communication systems -Special [Medic] +1 to Healing
Arcalane - Cassidy 9: You get in the vehicle, which happens to be aptly named "Chimera" and wait for someone to start up the autonavigation system. Human pilots are dangerous, as they have a much wider margin of error. The AI is also capable of interpreting dangerous situations, so you won't get killed just because the AI didn't know there was no bridge somewhere or if you're in combat. You look out the window (which is really just one-way transparent armor) and watch the trees go by. You pass several clearings, hills, and even the ruins of a log cabin, but nothing interesting passes. There is some idle chatter about half-way into the ride but you pay no attention as you read a book from your PDA. Just as you about reach the climax of the story, you feel the car rumbling and shaking. Then it falls with an oomph and you just about bust your ass falling. God damn it. The book was just getting good, too.
Character -Name: Lieutenant Cassidy "Cass" Bartlett -Brief Desc: A tall-ish (~6'2"), redheaded man with grey eyes, Lt. Bartlett has seen his fair share of fights over the years, leading groups of soldiers from the front. He wears a knee-length duster over his standard bodysuit and armour, and moves with a powerful, confident stride. Possesses a distinct (though not comical) roman nose. Though he carries a long-rifle slung over his back and is quite capable with it, he rarely uses it, preferring to use his sidearm and blade. His clear, commanding voice is very easy to hear, even in the heat of battle. -Backstory: CLASSIFIED --Inventory: ---LR-GG5 Long Range Heavy Sniper 20+4 ---Colt .7773 Mk. 8 Revolver 84+6 ---(UNKNOWN MODEL) Sturdy sword-type weapon ---3x medpack; minor wounds ---1x medpack; moderate wounds ---Standard issue light body suit ---Military rations ---2x Frag Grenade ---Standard military equipment: Radar, flashlight, PDA, communication systems -Special: "Focus Fire!": Cassidy can 'designate' an enemy as a main/major action; any teammate who attacks that target with a ranged weapon recieves a bonus on their roll. Only one enemy may be 'designated' at a time.
TheKebbit - Charlie 10: You take some ammo from the stores and throw it in a small space in the area between the navigation AI housing and your seats. As much as you want to grip on the edge of the car like in the movies, you can't, as there is no available grippery and thus sit down next to the rest of your squad. You sit quietly, thoughtlessly, drifting off into a near sleep-ish state of nonthinking and yet, active consciousness. That is, until the vehicle fails and crashes. Being the mechanic of the group, it'll probably be up to you to fix it.
Character -Name: Charlie Gordon Hjammerdein -Brief Desc: A thick-faced, scarred, and slightly overweight man with a perpetual frown and dull, sad brown eyes behind cracked and grimy glasses. His face initially appears to hold no intelligence whatsoever, and he twiddles his thumbs as if he has nothing else to do. -Backstory: Charlie was destined to be one of the poor bloody conscripts. A stout lad often ridiculed for his lack of ambition, friends, and parents, he drifted aimlessly through life on Terra, puttering between odd jobs and spending half his time in a torpor of poverty. He was a nothing, a nobody, slow in the head. It all changed when he was drafted. Charlie solved problems, solved them with guns and fists and the blunt end of a mechanic's wrench, and in the end, they stayed solved. Though a melancholy, mild and peaceable chap by nature, old Charlie Gordon began to live for "solving problems". --Inventory: ---SHGT7 Heavy Pump Shotgun 72+12 ---J&R AUTO-19 MODEL B Automatic Pistol 152+19 ---Carbon-Steel Monkey Wrench ---3x medpack; minor wounds ---1x medpack; moderate wounds ---Standard issue heavy body suit ---Military rations ---2x Frag Grenade ---Standard military equipment: Radar, flashlight, PDA, communication systems -Special COMBAT IMPROVISATION: Charlie's an engineer, and damn good at what he does on the field, whether it be cobbling together a defensive position, jury-rigging a tripwire gun, meddling with high explosives or breaking things in a creative manner. +1 to a general array of things that involve jury-rigging, repairs, and fortification.
CrazyMLC - Jonathon 16: Much to the unease of your companions, you make a strange combination of hyena and pterodactyl noises on the way onto the vehicle. Along the way, you also find a cool golden trinket buried in the ground! You silently take it and get in. Not much happens on the way, until you crash of course. You do ask Siobhan a few questions, but she isn't much help.
Character -Name: Jonathon English -Brief Desc: Black hair, tall, lanky. Strange and quiet, but obnoxious when you get him really talking. -Backstory: His back doesn't really have a story, just like the rest of him. Although, it is a bit of a veteran of world mahreeening. --Inventory: ---M944b (Long Barreled version) Battle Rifle 99+11 ---J&R AUTO-19 MODEL B Automatic Pistol 152+19 ---(UNKNOWN MODEL) Sturdy sword-type weapon ---3x medpack; minor wounds ---1x medpack; moderate wounds ---Standard issue heavy body suit ---Military rations ---2x Frag Grenade ---Standard military equipment: Radar, flashlight, PDA, communication systems ---Small golden object of no obvious immediate use (It looks kinda cool) -Trigger Finger: Fights using his gut instinct, letting him catch enemies off guard and swiftly deal with surprise threats. +3 to potshots and reaction fire.
Izen - Jacob 14: You get in the floaty car and sit and wait and it crashes. Yada yada yada. If you read the others' stuff you already know.
Character -Name: Jakob Sventom -Brief Desc: A light skinned Swede, about 6' 2", blond hair and brown eyes. Average build, for his height. --Inventory: ---M890 LMG 100+100 ---Beretta Nobl-1 Break-Action Single-shot Shotgun 25 ---Standard Issue Military Long Blade ---3x medpack; minor wounds ---1x medpack; moderate wounds ---Standard issue heavy body suit ---Military rations ---2x Frag Grenade ---Standard military equipment: Radar, flashlight, PDA, communication systems -Special Add +1 to rolls pertaining to firing lots of bullets in short order
Maart3n - Herbert 13: You climb into the gunner's seat of the vehicle, which is actually inside of it to prevent casualty. It is controlled by a targeting system inside, not unlike a submarine's telescope. Thankfully you do not have to use it as of yet, as no enemies cross your path. However, mid-way through the journey, the car breaks down, leaving you stranded in the Russian wilderness.
Character -Name: Herbert Stephens -Brief Desc: A muscular 6'5" male in his late thirties, bald and scarred he's seen his fair share of conflicts. --Inventory: ---M890 LMG 100+100 ---Colt .7773 Mk. 8 Revolver 84+6 ---Axe ---3x medpack; minor wounds ---1x medpack; moderate wounds ---Standard issue heavy body suit. ---Military rations ---2x Frag Grenade ---Standard military equipment: Radar, flashlight, PDA, communication systems -Special Split fire: +1 to shooting at multiple enemies at the same time.
CaekDaemon - Johnathon 9: You find one of many small, openable windows with which a gun may be pointed out of. For the sake of safety you keep the port closed until you need it, which you don't. You keep your eyes peeled for enemies though. On your way there, the vehicle stops and you must wait for someone to try and fix it.
Character -Name: Johnathan Roberts -Brief Desc: A fairly muscular man, approximately six foot two. He's a Brit, from Birmingham, and it shows - He's fairly heavily scarred across his body, with a large slash mark down the diagonal of his face, from the top left to the bottom right. He has dark hair, and dark, blue eyes. -Backstory: John comes from the formerly industrialized part of Birmingham. Like most Brummies, he had a simple choice in life - Enlist in the army, or, become gang hardass. His family chose the latter, and ended up dead for it, while he chose the former. John had always favored close combat, since he always loved to see the fear in an enemies eyes as he steadily advanced towards them. --Inventory: ---SHGT7 Heavy Pump Shotgun 72+12 ---Beretta Nobl-1 Break-Action Single-shot Shotgun 25 ---Standard Issue Military Long Blade ---3x medpack; minor wounds ---1x medpack; moderate wounds ---Standard issue heavy body suit ---Military rations ---Standard military equipment: Radar, flashlight, PDA, communication systems -Special Fire and Advance : John's primary tactic in a fight, is to close range with the enemy, firing and advancing as he moves in for the kill. +1 to to firing and moving, but only if he is moving towards the enemy he is firing at.
WORLD EVENTS
The squad heads out into the wilderness towards the friendly camp, but on the way are faced with the crashing of the vehicle. Someone must repair it. It is advised that this hindrance is reported to command, and that guard is kept while the vehicle is being fixed.
Tue Dec 18, 2012 3:54 am
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: [RTD] A Dying World
"God dam-- Charlie! Get this thing moving again! The rest of you, stay alert and keep an eye out for enemy forces. I'm going to try to get in touch with HQ."
> Cass: Close caves_of_ice.pdf, and attempt to raise command to let them know what the ♥♥♥♥ just happened. In slightly more polite terms.
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