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 RtD: Illusia - (Roll #132) 
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Data Realms Elite
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Post Re: RtD: Illusia - (Roll #116)
Bash my chest plate with my side of my hand and let out a fierce cheer.


Sat Jan 05, 2013 7:41 pm
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Post Re: RtD: Illusia - (Roll #116)
"Much appreciated."

> Use Nikolai's longSWORD to attack the gargoyles and cover Terry's back. Focus on the speed and efficiency of my strikes, not strength.


Sat Jan 05, 2013 10:01 pm
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Post Re: RtD: Illusia - (Roll #116)
Sorry, Cave. 'Twas an oversight. Thanks for pointing it out.


Sun Jan 06, 2013 3:34 am
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Post Re: RtD: Illusia - (Roll #116)
>Use my telekinesis to throw a gargoyle into the wall.


Sun Jan 06, 2013 6:07 am
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Post Re: RtD: Illusia - (Roll #116)
Try and find out what effect range has on the Blast Talisman - use it on a gargoyle at point-blank range.


Last edited by Ociamarru on Mon Jan 07, 2013 4:43 am, edited 1 time in total.



Sun Jan 06, 2013 7:24 am
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Post Re: RtD: Illusia - (Roll #116)
TorrentHKU wrote:
> Chaotic animate the nearest two gargoyles so they speed off and slam into other gargoyles.

I didn't address this before, but your Chaotic animation doesn't work like Telekinesis. I realize that I allowed it to work that way (several times, probably) but that was me being lazy and not enforcing my own rules. Bad me. So let me explain what it DOES do:

Chaotic animation imbues things that aren't alive with a semblance of life. If the object has no limbs or joints of any kind, it floats. The ability also lets you give these objects a simple mindset, or command, like "hit those things" or "defend me".
Again, it is not Telekinesis. You cannot give life to something that already has a will of its own.

Also, Toko, get your action in.


Mon Jan 07, 2013 3:35 am
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Post Re: RtD: Illusia - (Roll #116)
Alright then.
> Animate the cobblestones (or gravel, or dirt, or whatever I am standing on) into a tubesnake thing sprouting out of the ground, have it whack at any Gargoyles that get close.


Mon Jan 07, 2013 5:40 am
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Post Re: RtD: Illusia - (Roll #116)
Whacky whack with cane wack


Tue Jan 08, 2013 8:35 pm
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Post Re: RtD: Illusia - (Roll #117)
I failed to roll yesterday, but today I must not fail!
__________________________________________________________________________________________________________________________________

Torrent (Gillian) (12)

You animate a long chain of cobblestones on the street you're standing on, and watch as they tear themselves from the ground and form a slithering mass that floats through the air.
It looks rather formidable, but doesn't seem too keen on following your orders; the rock-snake tears off down the street, smashing two gargoyles in the process.
Shame it's not protecting you, because an animated statue swings a sharp-looking tail your way (1 v. 9). Fortunately, you dodge.




Ociamarru (Nikolai) (5)

Another gargoyle, seeing its ally crumbled by your attack, leaps at you, swinging its claws (9 v. 3 + 1), and scrapes you across the chest, and though your Wolf Gear slows the attack somewhat, you're still left with three stinging cuts. You recover as quickly as you can from the injury and fire at the gargoyle point blank before it attacks you again (5 v. 6). It moves aside just in time to keep from getting fried.




caekdaemon (Anderson) (3)

You heartily hit your chestplate with the side of your clenched fist, then raise it into the air and shout "Hurrah!"
... It goes unnoticed by everyone, including the enemies. Jeez, what's wrong with them? Those ♥♥♥holes are too busy fighting to have a good time!

Rage +2!




CaveCricket (Raphael) (2 - 1 = 1)

You try to cover Terry's back, but when a gargoyle leaps at you (1 v. 11) you just get out of the way and let him run straight into Terry's back... which doesn't really do a whole lot to the colossal Hunchback; Terry doesn't even notice.
You try to hit the now-downed enemy (1 v. 3) But it hops to its feet and gets away. You end up making a small slice in the floor instead.




Tokochiro (Johni) (8)

Again, nobody seems to notice that you're there and very attack-able, so you march right up to a gargoyle (8 v. 3) and bop it on the head.
You then proceed to bop it on the head again. Harder.
And again.
And again.
And each time you hit a little bit harder, until the gargoyle is in several pieces.

Success!




Phd (John Adams) (8)

Before you can focus in on any gargoyles, one is right in your face, trying to scratch it off (11 v. 10). You move aside just before it hits and only suffer a little cut to the tip of your nose. To repay this injury, (8 v. 4) you give the gargoyle that just attacked you a little wall on its everything, turning it into a pile of rocks.




NPCs

Gabriel (6 + 2 = 8, 7 + 2 = 9)

Gabriel is swarmed by two gargoyles at the same time (5 v. 2) (6 v. 6) and gets clawed in the leg by one of them before he can move aside. He grits his teeth (8 v. 2) and smashes one, (9 v. 1) then the other.



Terry (5 + 1 = 6)

Three gargoyles quickly jump on Terry (4 v. 8) and he tosses them all off like they're paperweights. (6 v. 1) Then he smashes one of them with a giant fist.



Locations
-Torrent, Ociamarru, caekdaemon, Tokochiro, and Gabriel are by the entrance.
-CaveCricket and Terry are a small distance down the main street, away from the entrance.
-Phd is halfway down a side alleyway that leads to a second entrance.

______________________________________________________________________________________________________

Events:

Nothin' new, folks.

~

Enemy Count
Alive: 20
Destroyed: 15

~

Not-so-important Reminder:
Gargoyles are semi-skilled opponents. They receive a dodge roll, but it is equal to 1/2 what they roll on a 12-sided die (odd rolls rounded down), so the highest they can roll is 6.
Even if you make a "failed" attack against them, if they roll too low, they get hit by it. From now on, this will apply to all attacking so that there are less boring misses. :)

Additionally, if you roll 6 or higher attack vs. dodge roll on enemies, you can continue to attack a second enemy in that turn. Otherwise it's 1 enemy per turn.


Last edited by Nighthawk on Mon Jan 14, 2013 2:07 pm, edited 1 time in total.



Mon Jan 14, 2013 1:34 am
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Post Re: RtD: Illusia - (Roll #117)
-1 what.

> Apply sword to Gargoyles.


Mon Jan 14, 2013 1:47 am
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Post Re: RtD: Illusia - (Roll #117)
> Sigh.
Meant to have it rooted to the ground, so it couldn't do that.
Ah well. Make another snake, this time root it to the ground and have it be filled with all-consuming rage at non-humans. If I run out of cobblestone on the roads, use nearby buildings.
Also inform Terry he should watch out.


Mon Jan 14, 2013 1:49 am
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Post Re: RtD: Illusia - (Roll #117)
Try harder, damn it!


Mon Jan 14, 2013 2:38 am
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Post Re: RtD: Illusia - (Roll #117)
Repeat my previous action.


Mon Jan 14, 2013 5:01 am
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Post Re: RtD: Illusia - (Roll #117)
CaveCricket48 wrote:
-1 what.


You had a tiny pain modifier that only lasted 1 turn. You don't see it now because it's already gone.


Mon Jan 14, 2013 12:56 pm
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Post Re: RtD: Illusia - (Roll #117)
No +1 for sword use either? :|


Mon Jan 14, 2013 1:01 pm
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