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 DR. XENO (A roleplay) 
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Post Re: DR. XENO (A roleplay)
"You could always try moving the table... Oh and sorry about the door."


Wed Jan 12, 2011 12:50 am
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Post Re: DR. XENO (A roleplay)
Find something to barricade the door with.


Wed Jan 12, 2011 1:43 am
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Post Re: DR. XENO (A roleplay)
Search for Traps.


Wed Jan 12, 2011 2:16 am
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Post Re: DR. XENO (A roleplay)
I just realized that making the club will make use of my speciality. Woot.


Wed Jan 12, 2011 2:40 pm
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Post Re: DR. XENO (A roleplay)
>Attempt to remove the bullet from my foot.


Wed Jan 12, 2011 5:07 pm
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Unless your entire foot falls off, I don't see how you could fail at that.


Wed Jan 12, 2011 5:41 pm
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Roast Veg wrote:
Unless your entire foot falls off, I don't see how you could fail at that.

He messes up and drives the bullet further in, or slices a artery?


Wed Jan 12, 2011 6:01 pm
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Post Re: DR. XENO (A roleplay)
I guess, or his implement for removing bullets from feet could get stuck. I'd love to see someone get their own hand stuck inside their foot.


Wed Jan 12, 2011 6:03 pm
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Post Re: DR. XENO (A roleplay)
Help Enzo get inside.
"Don't worry Enzo, I'm coming for you!"


Wed Jan 12, 2011 7:03 pm
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Post Re: DR. XENO (A roleplay)
Yoman987 wrote:
> Call Enzo inside and fire both Deagles at the beast.
"Bar'cade this door when tha' guy gets in!'"
crodude wrote:
Help Enzo get inside.
"Don't worry Enzo, I'm coming for you!"
Ragdollmaster wrote:
>Attempt to remove the bullet from my foot.
dhart5000 wrote:
Search for Traps.
Point.blank wrote:
Find something to barricade the door with.
caekdaemon wrote:
"You could always try moving the table... Oh and sorry about the door."
Turn the wood into a badass club.
Roast Veg wrote:
> Investigate the door thouroughly, analysing it's every detail.


We are missing HK's action.


Fri Jan 14, 2011 5:31 am
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> Any doors or anything in here?
On that note, thought I had already posted my action.


Fri Jan 14, 2011 5:33 am
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Post Re: DR. XENO (A roleplay)
Your ACTIONS:
Roast Veg: You look at the splintered remains of the door, lying on the floor. It's made of wood, with metal hinges. It has no doorknob, and you can see some faded paint on it, but can't make out what it means.
caekdaemon: You begin to fashion the wood into a club.
Yoman987: Again, both your pistols hit, and you make two new holes in the creature's neck.
Point.blank: The table looks good for barricading the door.
dhart5000: The room looks very bare. You don't see anything that could be dangerous.
Ragdollmaster: The wound looks pretty bad, but you're able to get the bullet out fairly easily. The wound feels much better now, and you suffer only -20 to your rolls.
Monster: The mantis swipes at Enzo again, and smashes it's arm against his shoulder. He flies off to the side and lays still.
crodude: You run to Enzo's side, where the monster is rearing over the body of Enzo. You feel his pulse, and it has stopped.
Hyperkultra: There is a door on the opposite side of the room. It is closed, and made of wood.

Sorry Enzo, you have passed into the afterlife. Rest assured that your death was completely random.


Fri Jan 14, 2011 5:36 am
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Post Re: DR. XENO (A roleplay)
Oh, too bad you weren't at your best; stealthily long range and such. And it looks like Xeno's not pulling any punches. Be wary, don't do anything stupid!

"Dmitri! Get yo' ass back in here or yo'll get yo'self killed!"
"Yo! Lady! Don't open that door 'till we get all the crew inside!"

> If the Mantis Beast is more than 20 feet / 6m away, fire both Deagles. If it is closer than that, retreat further inside the building.


Fri Jan 14, 2011 9:02 am
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Post Re: DR. XENO (A roleplay)
Get my ass back in there!
"GUYS ENZO IS KIA! I'm coming back!"


Fri Jan 14, 2011 3:51 pm
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Post Re: DR. XENO (A roleplay)
How much wood is actually in the room?
Continue working on the club

Also, can you put our characters names in front of our user names, it makes it easier to recognize who is who.


Fri Jan 14, 2011 4:00 pm
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