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 Roll To Die - ENDED 
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Joined: Wed Sep 09, 2009 3:16 am
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Location: Somewhere in the universe
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Post Re: Roll To Die
Attempt to smash/cut the metal wall apart with clawed forearm.


Last edited by dragonxp on Wed Apr 06, 2011 4:23 am, edited 1 time in total.



Wed Apr 06, 2011 12:10 am
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Post Re: Roll To Die
Yo, you don't have goddamn superhuman strength, you have claws. Well...actually, I lied. You might, I have no idea.


Wed Apr 06, 2011 12:21 am
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Post Re: Roll To Die
Wanna join.


Wed Apr 06, 2011 12:28 am
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Post Re: Roll To Die
> Walk over and closely examine the hazard striped wall.


Wed Apr 06, 2011 3:53 am
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I would like to be put on the waiting list, if the game is currently full.

A shotgun and weak electrokinesis, please.


Wed Apr 06, 2011 5:34 am
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Post Re: Roll To Die
DEFS. Also you liked my Idea, didn't you. Telekenisis and Electrokenisis, unless I'm only allowed to have one, then I'll go for tele and clawed hand.


Wed Apr 06, 2011 6:14 am
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Data Realms Elite
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Anyone entering on the waiting list needn't pick any items, All will be made clear when you are needed.


Wed Apr 06, 2011 6:19 am
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Well yeah, I just wrote it down because I was totally going to forget it later, but fien.

I'm assuming we're gonna be enemy drones and such.


Wed Apr 06, 2011 6:21 am
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Post Re: Roll To Die
Rollan

DragonXP
Clone #25941 [3] Attempt to smash/cut the metal wall apart with clawed forearm.
You Run up to the wall and prepare to swing your right arm at it, Clearly you mistimed your swing because the wall slides into the ceiling, leaving you standing a lot closer to those Robots than everyone else.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm


CaveCricket48
Clone #25942 [5] > Practice my Telekinetic powers on my knife by simply moving it around.
You proceed to float your knife around youself and get a good feel for the limits of your power, it has a range of roughly 6 meters and you can probabally with a lot of concentration lift a person, but if they are struggling then you probabally would have some trouble, you also realise that you can only lift one item at a time.
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:


Barnox
Clone #25943 [8] >Closely examine wall close to us
You Decide to turn around and examing the wall behind you, at first glance it's a pretty boring wall, made from concrete, nothing special there, but then you notice the writing plastered along the top left of the wall:

    Testing Room 1
    Subjects: 6 Entry Level Clones
    Testing Materials: 20 H-3 BA Combat Drones

You spend a moment pondering what a H-3 BA Combat Drone could be, but then you hear a rumbling sound behind you which causes you to turn around and find out what one is firsthand.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [6/6]
Conditions:


GlowstickNinja
Clone #25944 [5] > Walk over and closely examine the hazard striped wall.
You walk up to the wall and manage to see that it is made from a single sheet of whatever metal it's made from, and then with a rumble it starts to rise from the floor, and you clearly see it is about 8 inches thick, that seems overly thick to you for some reason, if you had been paying more attention to what was behind the wall then maybe your opinion would be changed.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [7] >Go look at the direction of the hazard arrows and scan with my tactical systems for lifeforms.
The hazard arrows don't seem to be pointing downwards, but it's kinda hard to tell, And no matter how hard you try your targeting system seems to lack any scanning systems that are capable of viewing through the walls that surround you, or the facility is devoid of living things apart from yourselves, the second option seems completely illogical given how you Clearly aren't the Only clones in testing at the current moment, and even if you were there would Have to be People overseeing the testing, Right?.
You are distracted from you disturbing thoughts by the wall opening up in front of you. After the Wall has finished its ponderous ascent your Targeting system highlights the Robots with a red glow.
Abilities:
Inventory:
-Assault Rifle [30/30]
-Basic Targeting System
Conditions:


Nonsequitorian
Clone #25946 [3] Look up to see what kind of device is lighting the place, and where the power might be coming from.
You Look up and from what you can tell the room is lit by four circular lights which are embedded in the ceiling, but the wall rising into the ceiling distracts you before you can discern anything else about them.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:


Game Events:
With a noticeable rumble the wall marked with hazard stripes rises into the ceiling.
The room is now roughly 12*60 meters in size.
At the other end of the now extended room there is a group of 20 Robots with various types of large blades where you would normally expect arms to go.
As one they all turn to face you, and start walking towards the group.

Map:
Image


Fri Apr 08, 2011 2:25 am
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Post Re: Roll To Die
> Move Back into formation with the rest of the group. Test using electrokinesis to electrify my arm blade.


Fri Apr 08, 2011 4:18 am
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Post Re: Roll To Die
Stand ground


Fri Apr 08, 2011 4:18 am
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"Crap, all I have is a combat knife."
> Speed-practice telekineses to boost strength/skill/whatever.


Fri Apr 08, 2011 4:21 am
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>Go to a crouching position and take aim at the robots. If they attack, shoot them.
"Watch out guys, they are highlighted in red."


Fri Apr 08, 2011 1:56 pm
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Post Re: Roll To Die
>Stand ground: If any get within range of TK, trip them/throw them into each other.


Fri Apr 08, 2011 4:07 pm
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Post Re: Roll To Die
Waiting on Nonsequitorian,
I'm gonna have a three strike system for failing to get turns in, if you miss three turns total then you're Out.
I'll give you another day or so to get your action in and then you'll have your first strike.


Sun Apr 10, 2011 3:00 pm
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