caekdaemon wrote:
I'm rooting for exhaustion for carrying too much for too long.
I might implement exhaustion in my next RtD, since I'm planning on making that one mega-complicated anyway. But not now - it'd just end up being another new feature that I screw up horribly and don't know what to do with afterwards.
For now, let's just roll.
Torrent (Gillian) (6 - 2 = 4)
Your grab at the crab with your Animation, then fail to remember how to properly use it. The crab continues scrabbling forward, and claws out at your chest. (2 v. 8) you easily back away from the attack.
Ociamarru (Nikolai) (10 - 2 = 8)
You quickly flee and take shelter behind a building, the pain in your side slowly disappearing as you take deep breaths in an attempt to slow your now frantically-beating heart.
caekdaemon (Anderson) (12)
You quickly drop some of your items, then walk over to the crab. It takes no time in lashing out with a claw, (5 v. 1) which strikes you in the chest,
knocking you breathless NO IT DIDN'T I LIED. You growl, and with all the strength you can muster, pick up the little nuisance. (12 v. 1) You adjust your grip so the damned thing can't hit you again, and carry it over to the furnace.
"And this is how you make crab cakes."You plunge the crab into the fire, and watch as it blackens into an indiscernible blob. Then you hear a nasty *pop* and turn away, disgusted. What a horrible way to die.
CaveCricket (Raphael) (12)
You swing your crabsword in a wide arc, hoping to smash the other little fiends. (12 v. 7 & 9) the weapon strikes one of them, sending it spinning a good distance. The one jammed on your sword also comes loose and goes flying. The remaining crab hisses at you distastefully.
You feel air whoosh past your ear, (5 v. 11) and immediately throw yourself to the ground, avoiding an attack from Foraqe.
Tokochiro (Johni) (9 - 3 = 6)
"TIME TO MAKE SOME KANI!"You charge the nearest crab and furiously swing your cane! (6 v. 9) Sadly, the attack bounces right off of the beast's outer shell, to no effect.
Adam (Adam) (-)
Okay. You've missed several rolls already, and you've had plenty of time. If you miss a single one in the next FIVE, I will kick you.NPCsGabrielGabriel (7 v. 9) misses the crab as he again attempts to slash at it. It continues backing away quickly.
TerryAfter what seemed like ages of bashing, Terry seems to have broken a HOLE in the top of the Nautilus' shell.
"Finally. This thing is thick as hell."The hole doesn't seem to be big enough for him yet. So he calls out to everyone else:
"... Anybody want to see what's in there?"Locations
-caekdaemon is in the forge.
-Torrent and Ociamarru are at a distance from Foraqe.
-Tokochiro, Adam, CaveCricket, and Gabriel are near Foraqe.
-Terry is on top of Foraqe.
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After typing this up, I have come up with a (rather unrealistic, but working) solution to the "dropping items" problem!
From now on, if you drop an item, it CEASES TO EXIST. So don't drop anything unless you're willing to part with it - forever.
I'm not so cruel as to not offer other alternatives, however. You CAN give you items to other players, or NPCs, and they will retain them.
Oh, and if your item gets knocked out of your hand by a foe, or you throw it as an attack, you can still find it later. I won't penalize you for that.
Yes, caekdaemon, you can still pick up your stuff - this once. After that, you're stuck with it until you want it to disappear completely.