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 RtD: Illusia - (Roll #132) 
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Post Re: Roll to Dodge - Illusia (Roll #87)
Beat the hell out of the crabs with my cane!!
"TIME TO MAKE SOME KANI!"


Last edited by Tokochiro on Mon Feb 13, 2012 6:06 pm, edited 1 time in total.



Sun Feb 12, 2012 7:40 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
How big is the crab like creature?


Sun Feb 12, 2012 7:47 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
> Chaotic Animate the crab so it flies away. Preferably into the big nautilus thing, but I'd settle for a hilarious scoot backwards while it ineffectually tries to walk forward.


Sun Feb 12, 2012 8:12 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
Retreat into some nearby shelter, rest - if anything tries to fight me, Repulse Talisman it and claw any soft spots.


Sun Feb 12, 2012 8:19 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
caekdaemon wrote:
How big is the crab like creature?

About half the size of the average human.


Sun Feb 12, 2012 9:05 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
Nighthawk wrote:
caekdaemon wrote:
How big is the crab like creature?

About half the size of the average human.

Alright then...

"I like my crab cakes..."
Grab the crab and throw it into the furnace.
"BAKED!"


Sun Feb 12, 2012 9:15 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
caekdaemon wrote:
Nighthawk wrote:
caekdaemon wrote:
How big is the crab like creature?

About half the size of the average human.

Alright then...

"I like my crab cakes..."
Grab the crab and throw it into the furnace.
"BAKED!"

You do realize you're suffering a -5 for a combat action, right?

Also, I'll be rolling on Thursday at the latest (in about 48 hours). I've got a concert to attend today, and other stuff to do tomorrow.
If I'm lucky, I'll be able to tomorrow - Wednesday (24 hours).

And Adam, you need to post.


Tue Feb 14, 2012 10:32 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
> Use my Crab-sword to bludgeon the other crab creatures.


Tue Feb 14, 2012 10:37 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
Nighthawk wrote:
caekdaemon wrote:
Nighthawk wrote:
caekdaemon wrote:
How big is the crab like creature?

About half the size of the average human.

Alright then...

"I like my crab cakes..."
Grab the crab and throw it into the furnace.
"BAKED!"

You do realize you're suffering a -5 for a combat action, right?

Damn straight. I don't have the time to drop some crap, so I have to go in without it!

Besides, all this extra weight means I could kill the crab if I fall on it.

Actually... Thats a thought...


Tue Feb 14, 2012 11:00 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
CaveCricket48 wrote:
Damn straight. I don't have the time to drop some crap, so I have to go in without it!

Dropping stuff is a minor action. At least, it should be. Let me write that down somewhere in the Original Post.

UPDATE - Done.

*Sigh*

Seeing how often I come up with new rules makes me feel like I didn't plan this RtD enough. Well, at least it's helping me prepare better for my next game. I'll have some idea of what should be set in stone beforehand, thanks to Illusia.


Wed Feb 15, 2012 3:11 am
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Post Re: Roll to Dodge - Illusia (Roll #87)
Alrighty then. New action

Drop my metal ingots and small hammer. Pick up crab man and put in furnace.
"And this is how you bake crab cakes."


Wed Feb 15, 2012 4:44 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
Nighthawk, if you can drop things as a free action, you might want other negatives for it - otherwise, one could just load themselves up with everything they came across, and then whenever they got into a fight, they could just drop all the useless ♥♥♥♥ freely and then kick ass.


Wed Feb 15, 2012 11:02 pm
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Post Re: Roll to Dodge - Illusia (Roll #87)
Ociamarru wrote:
Nighthawk, if you can drop things as a free action, you might want other negatives for it - otherwise, one could just load themselves up with everything they came across, and then whenever they got into a fight, they could just drop all the useless ♥♥♥♥ freely and then kick ass.

You have a point there.
Maybe I should make picking UP items a Major action?

Or perhaps I should have enemies pick up dropped items when you're not looking, if there are a lot of them....
I'm not sure as of now. But you're right - I'm going to have to find a way to keep people from just dropping their crap whenever they need to fight.


Thu Feb 16, 2012 12:01 am
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Post Re: Roll to Dodge - Illusia (Roll #87)
Nighthawk wrote:
Ociamarru wrote:
Nighthawk, if you can drop things as a free action, you might want other negatives for it - otherwise, one could just load themselves up with everything they came across, and then whenever they got into a fight, they could just drop all the useless ♥♥♥♥ freely and then kick ass.

You have a point there.
Maybe I should make picking UP items a Major action?

Or perhaps I should have enemies pick up dropped items when you're not looking, if there are a lot of them....
I'm not sure as of now. But you're right - I'm going to have to find a way to keep people from just dropping their crap whenever they need to fight.

Maybe you could only drop a certain amount per turn, or maybe constantly having heavy items could cause you to be exhausted, which means endurance actually means something.

Personally, I'm rooting for exhaustion for carrying too much for too long.


Thu Feb 16, 2012 2:20 pm
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Post Re: Roll to Dodge - Illusia (Roll #88)
caekdaemon wrote:
I'm rooting for exhaustion for carrying too much for too long.

I might implement exhaustion in my next RtD, since I'm planning on making that one mega-complicated anyway. But not now - it'd just end up being another new feature that I screw up horribly and don't know what to do with afterwards.

For now, let's just roll.

Torrent (Gillian) (6 - 2 = 4)

Your grab at the crab with your Animation, then fail to remember how to properly use it. The crab continues scrabbling forward, and claws out at your chest. (2 v. 8) you easily back away from the attack.




Ociamarru (Nikolai) (10 - 2 = 8)

You quickly flee and take shelter behind a building, the pain in your side slowly disappearing as you take deep breaths in an attempt to slow your now frantically-beating heart.




caekdaemon (Anderson) (12)

You quickly drop some of your items, then walk over to the crab. It takes no time in lashing out with a claw, (5 v. 1) which strikes you in the chest, knocking you breathless NO IT DIDN'T I LIED. You growl, and with all the strength you can muster, pick up the little nuisance. (12 v. 1) You adjust your grip so the damned thing can't hit you again, and carry it over to the furnace.

"And this is how you make crab cakes."

You plunge the crab into the fire, and watch as it blackens into an indiscernible blob. Then you hear a nasty *pop* and turn away, disgusted. What a horrible way to die.




CaveCricket (Raphael) (12)

You swing your crabsword in a wide arc, hoping to smash the other little fiends. (12 v. 7 & 9) the weapon strikes one of them, sending it spinning a good distance. The one jammed on your sword also comes loose and goes flying. The remaining crab hisses at you distastefully.

You feel air whoosh past your ear, (5 v. 11) and immediately throw yourself to the ground, avoiding an attack from Foraqe.



Tokochiro (Johni) (9 - 3 = 6)

"TIME TO MAKE SOME KANI!"
You charge the nearest crab and furiously swing your cane! (6 v. 9) Sadly, the attack bounces right off of the beast's outer shell, to no effect.




Adam (Adam) (-)

Okay. You've missed several rolls already, and you've had plenty of time. If you miss a single one in the next FIVE, I will kick you.




NPCs

Gabriel

Gabriel (7 v. 9) misses the crab as he again attempts to slash at it. It continues backing away quickly.




Terry

After what seemed like ages of bashing, Terry seems to have broken a HOLE in the top of the Nautilus' shell.
"Finally. This thing is thick as hell."
The hole doesn't seem to be big enough for him yet. So he calls out to everyone else:
"... Anybody want to see what's in there?"



Locations
-caekdaemon is in the forge.
-Torrent and Ociamarru are at a distance from Foraqe.
-Tokochiro, Adam, CaveCricket, and Gabriel are near Foraqe.
-Terry is on top of Foraqe.

______________________________________________________________________________________________________________________________________________

After typing this up, I have come up with a (rather unrealistic, but working) solution to the "dropping items" problem!
From now on, if you drop an item, it CEASES TO EXIST. So don't drop anything unless you're willing to part with it - forever.
I'm not so cruel as to not offer other alternatives, however. You CAN give you items to other players, or NPCs, and they will retain them.
Oh, and if your item gets knocked out of your hand by a foe, or you throw it as an attack, you can still find it later. I won't penalize you for that.

Yes, caekdaemon, you can still pick up your stuff - this once. After that, you're stuck with it until you want it to disappear completely.


Last edited by Nighthawk on Fri Feb 24, 2012 10:49 pm, edited 4 times in total.



Fri Feb 17, 2012 12:00 am
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