Re: Roll to Dodge - Mecha
Let there be ROLLS.
Tomaster
(Vladimír Shurla) [9]: ... Oh what the hell, why not. You pull out one of your exosuits swords, power up Weapons a bit, and hear the blade hum. You slide it down the crack between door and wall of the offices, and you feel only a bit of resistance as the blade slices cleanly through the lock. You then turn the handle and open the door wide open, noting that the lock gives off a bit of dust or smoke when you do. You peer in, look around a bit, and in the gloom of the outside see a couple large cardboard boxes on the floor. You are about to pass them up when you see big words on the side.
CAUTION: EXPERIMENTAL
R&D PURPOSES ONLYThat piques your attention. You grab the box with one hand and drag it into the hall, scanning the office while you do. A couple desks, a lot of boxes and shelves and papers, some older computers. Nothing that looks very important. Considering this is in the maintenance tunnels, this might be an office for the cleaning staff and such.
You check behind you, and Amazigh and John are both here with you still. Good to see you weren't left for dead.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:
ExoskeletonAmazigh
("Amazigh") [1]: You suddenly get a bad feeling about leaving Vlad here alone, so you decide to wait up for him. Wait, what's with the box?
PilotAbilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless
ExoskeletonJJA79
(James Argus) [10]:You listen to the humming for a minute, but it stays constant. Well these guns are apparently magnetically fired, they have to keep a charge somehow you suppose. But you doubt they'd give these suits a weapon that could explode or something from regular usage. It'll probably taking overcharging the gun or getting it damaged for something to go wrong. But just in case, you crank down the power to the weapons. If you need that much Dakka so early in the mission anyway, something is very wrong.
You flip through auxiliary controls for a second, looking for lights, and find helmet mounted narrow beam lights. You flick them on, and two beams of bright like shine forward, sadly providing little illumination for the area. You can at least tell how far the walls and hallway run though.
PilotAbilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
ExoskeletonTokochiro
(John Kosloswa) [1]:You stay to wait for Vlad and Amazigh.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:
ExoskeletonDragonXP
(Kaime Freins) [8]:You, Sargon, and James start down the hallway while the other three investigate the offices. James turns on his high beams, and thankfully nothing lights up in the gloom. Sargon takes the front of the group, popping his shields up. The soft blue glow helps light things up a little, and offsets the red as well. Maybe that thing Commander Lovegale saw was just her eyes playing tricks on her. There doesn't seem to be much here.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg
ExoskeletonRagdollmaster
(Sargon) [8]:You plod to the front of the group, and deploy your shields at medium power. You notice they give off a handy glow as well, letting you see a bit more of the area.
You also notice you're at 100% power utilization. The suits are meant to handle this of course, but you won't be able to redistribute power as quickly with it all assigned like this. You're also going pretty slow at just 10% Movement.
PilotAbilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
ExoskeletonGame Events: Sargon and James help light up the corridor, but it's still pretty dark. The group is now split in two; Vlad, Amazigh, and John back at the offices, James, Sargon and Kaime almost at the end of the hallway.