> Look a bit Malcontent > Exit the building before collapse
Sat Mar 23, 2013 9:21 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
When Benford has taken the coördinates, decapitate Reggie.
Sat Mar 23, 2013 11:08 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
Sorry Non, but I mean I am the bull-man with the badass axe.
Also, it would be a nice trophy.
Sat Mar 23, 2013 11:10 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Render the gun down into scrap, and then move on. Incinerate any problems with my reserves of chemical fuel.
You break the gun down into scrap metal. You now have fifteen pieces of scrap. You move down the hallway. The walls are all still blank and featureless. You come to a t-intersection. As you arrive, a blinding, burning pain fills your skull. It then fades.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: Armstek ChemBlast 0037 (75% battery, 100% chemical, jammed (one turn to unjam)) AutoBullet 5 (100/100 rounds, 1 gun jammed(1 turn to unjam)) Hit Points: 9/10 Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Flawless Operation: Lowers chance of weapon jamming. Can unjam two weapons at the same time during combat. (Temporary) Crippled: Has trouble moving. Inventory: 5/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes) 15 scrap parts
James Sander (Miggles)
Back the ♥♥♥♥ up, shoot the metal man in the eyes really fast with my remaining rounds using Steady Aim.
You back up a bit and get out of its swinging range. You then use steady aim and shoot at it twice. (Rolled a 9) Your first shot hits it directly in the eye, blinding it. (Rolled a 9) Your next shot appears to connect with one of its arm joints, disabling it. As a great man once said, “Shoot out an eye, he’s half as likely to see you. Shoot off an arm, he’s half as likely to hit you.” (Junk titan rolled a 1) In its blinded state, it smashes its remaining arm into a pile of junk, further damaging itself. It shouldn’t take much more to kill it.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot The Lone Ranger (2/5 bullets) Ol' Faithful Hit Points: 6/10 Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (2/10) Basic Time Traveler Tool Kit Letters/Map
Thyr "The Minotaur" Solyph (maart3n)
When Benford has taken the coördinates, decapitate Reggie.
You wait as Benford walks up and takes the coordinates from Reggie. You get a little bit closer, and swing your axe directly at his neck. (Reggie rolls a 10) Reggie dodges your intended fatal blow and (Reggie rolls a 3) misses you with his plasma pistol. He yells, “Traitors! Kill them!” and retreats to cover a little ways down the hall.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon The Eviscerator Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Look a bit Malcontent Exit the building before collapse
You adopt a rather grim visage and run out of the building. It collapses in a storm of dust behind you. Of course, like any good hero, you don’t look back. Man, you wish you had some sunglasses.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
“Shooting me isn't going to make them any more dead." Walk until the pistol is pressed against my chest. Take coordinates in one hand.
You walk up to Reggie and take the coordinates in one hand. You notice Thyr approach from the side with a rather large axe. You grab the coordinates and dodge to the side. Thyr swings, (Reggie rolls a 10) but Reggie dodges the attack. He retaliates against Thyr (Reggie rolls a 3), but he misses. He yells, “Traitors! Kill them!” and retreats to cover a little ways down the hall.
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: The Debutante Sir's Rifle Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (6/10) Basic Time Traveler Tool Kit EID Case of Catalysts A bunch of papers E-Book 2 cigarettes
Robert Reeves (caekdaemon)
You retreat from the building. It crumbles behind you. But you have better things to do than worry about a building falling apart. You attempt to interrogate the creature and gain some more information. However, despite your displays of hostility, it just curls up into a ball and starts leaking fluid of some sort. Maybe being nice would help.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: Lee-Enfield Rifle (9/10 bullets) Webley Mk VI Revolver (5/6 bullets) Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Carrying a large object: you cannot attack until you put it down. Inventory: (4/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers
Sun Mar 24, 2013 2:28 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
"WHAT DO YOU WANT TO TELL ME? IS THE SLAUGHTER NOT SUFFICIENT?"
Turn left. Look for trouble, then perforate it with bullets.
Sun Mar 24, 2013 2:36 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
> Shoot the robo again. Once it's dead, salvage it for parts.
Sun Mar 24, 2013 7:58 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Infinity: An Open-World RtD Adventure
"I'm, uh, not very good at interrogatin', you mind taking ova'?"
Let Lani take over the interrogation and dig in somewhere nearby with a good view.
Sun Mar 24, 2013 12:22 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
"♥♥♥♥ sneaky ♥♥♥♥♥." Hang axe on belt and charge whilst firing shotgun.
".." > Stare at [Cake] a bit, before kneeling next to the thing > Try to console it a bit by rubbing its side, and administer some aide before trying to converse with the damn thing. [Mood lightens if the conversation is good/entertaining]
Sun Mar 24, 2013 7:35 pm
BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)
Turn left. Look for trouble, and then perforate it with bullets.
You turn left down the hallway. After coming to a dead end, you find a small room with a door to your left. You open the door, looking for trouble. You find it. You spot three small robots tending a much larger one in the room. You attempt to perforate the first one. (Rolled a 7) You damage it gravely. The other two charge you and attempt to slice you open with industrial-grade saws. (Rolled a 10) You dodge the first one, and it overcorrects and tumbles to the ground. (Rolled a 9) You dodge the second saw.
Year of origin: 3097 Planet of origin: Charybdis Physical description: A silent squid-like monstrosity transplanted from its native oceans into the confines of a hydrostatic suit of powered armor, the Polybiblite relies on overwhelming technical firepower and a thin coating of carbon-steel to keep it alive in the physics-warping and insanity-inducing death rattle of the end of a doomed timeline. Mental description: The Polybiblite's massive stores of subcortical memory give it a slow, grating method of thought that involves constant cross-referencing with brood-wisdoms, technical instructions and hermetic rituals. Motor functions and cognitive function are consistently split, allowing it to function independent of somatosensory input and, conversely, make an escape while unconscious. Combat role: Tinfoil ICBM Weapons: Armstek ChemBlast 0037 (75% battery, 100% chemical)) AutoBullet 5 (70/100 rounds) Hit Points: 9/10 Active abilities: Bend Machine: pushes all mechanical components to their absolute breaking point with an output of mental force, either inducing a last-ditch surge in firepower or a crippling defect in enemy gear. Medium-high probability of backfiring. Passive Abilities: Eideticism: retains vast quantities of information without conscious processing, adding +1 to rolls on learning other passives. Living Catalyst: Armor deactivates any time Temporum is released. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Flawless Operation: Lowers chance of weapon jamming. Can unjam two weapons at the same time during combat. (Temporary) Crippled: Has trouble moving. Inventory: 5/10 Basic Time Traveler Tool Kit EID A bunch of papers Cigarette case thingy (9/10 tubes) 15 scrap parts
James Sander (Miggles)
Shoot the robo again. Once it's dead, salvage it for parts.
You aim your rifle at the monstrosity. (Rolled a 7) Your shot penetrates its motor, and its chest cavity explodes. (Rolled a 7) You dodge the majority of the shrapnel, but you sustain a few bruises and scrapes. Salvaging the wreck, you come across a plethora of scrap metal. You could turn this into Carl and have him make a new gun for you, or you could try to make a few upgrades to your gear yourself.
LEVEL UP! Choose one new active or one new passive ability.
Year of origin: 1905 Planet of origin: Earth Physical description: A tall, handsome, bearded man with brown hair and eyes. His stubbly beard extends from his short hair. His attire comprises of tall boots, jean slacks, a sturdy leather belt a hard-worn white shirt with red suspenders, a leather vest and ammunition belt, a thin, slightly ripped red poncho, and a wide brimmed, dark reddish-brown hat. Essentially, a cowboy in his prime, out of his time. Mental description: James Sander is a complex man. Though he is a master with a gun, he avoids conflict despite his rugged appearance. A man of honor and pride, but also a hint of control, he will only fight if he needs to or if the other party insists. (In the case of a duel, for instance.) Or, of course, if he is angry, which is not as unoften as you might think. Not overly social, or socially outcast either, he is a dignified and recognizable character, but he keeps to himself, typically only talking to those that talk to him or about him. Respected amongst his townsfolk, who, like he, are residents one of the very few "cowboy" towns left. He spends much of his time in the saloon, as any self-respecting vigilante does. He is thought of as an ominous figure by his fellow townspeople, and very few people know much about him. He is often seemingly too muddled in his own issues to pay attention to others and will space out while by himself. Combat role: Badass Cowboy Weapons: Jacobs Choot ‘em Up 6-shot The Lone Ranger (1/5 bullets) Ol' Faithful Hit Points: 5/10 Active abilities: Steady aim: Able to not only shoot quite accurately, but also very quickly in a bullet time fashion. Passive abilities: Weapons Expert: +1 weapons slot, 25% discount on future weapon slots. Inventory: (2/10) Basic Time Traveler Tool Kit Letters/Map
Thyr "The Minotaur" Solyph (maart3n)
Hang axe on belt and charge whilst firing shotgun.
You put away your axe and charge Reggie’s position, firing your shotgun as you do so. (Rolled a 7, +1 for short range = 8 ) Your shotgun blasts blow Reggie and his armament to little chunky bits. His dying scream alerts all parts of the base, if his yell didn’t. Robert’s wild bullet slams into your shoulder. It hurts. Warning klaxons go off. The others will be closing on your position any minute.
Year of origin: 2314 Planet of origin: Talos IX Physical description:As his nickname suggests he resembles the Minotaur of Greek mythology, tall and beastlike with two horns growing from the side off their heads. However, he is not spectacularly large or muscular for his kind, being just over two meters tall and weighing a meager 150 kilograms. He dresses in casual business wear or a brown leather coat. Mental description:Talosians are usually known as primitive brutes with a tendency to go berserk at the slightest provocation. This is where Thyr makes up for his rather unimpressive size, with intellect and cunning. Using his (for human standards) impressive body and tact to intimidate or lie his way out of any situation he quickly established himself as an excellent hired gun. Combat role: Brute Weapons: VX-9600 “Matador” Short-Range Shrapnel Cannon The Eviscerator Hit Points: 8/10 Active abilities: Execute: horribly murders an enemy, instantly lowering the morale of those around. Passive abilities: Intimidating figure: +1 to “political interaction". Inventory: (1/10) Basic Time Traveler Tool Kit
Lani Mon (Foa)
Stare at Robert a bit, before kneeling next to the thing Try to console it a bit by rubbing its side, and administer some aide before trying to converse with the damn thing.
You fix Robert with a withering glare. He seems sufficiently creeped out. You rub the little robot on its side and patch it up as best you are able without the use of scrap metal. It still can’t walk, but doesn’t hurt anymore. It stops leaking fluid and looks up at you with heart-melting reptilian eyes from the inside of its clear casing. It appears to be a small fleshy being encased in a dome filled with fluid and given mobility by the robotic legs. It gives a tired moan and starts talking. “Thank… you. Need… food. Get… fish. Can’t… talk. Too… weak.” You could probably ask him/her/it a question or two more, but it looks ready to collapse from exhaustion and hunger.
Year of origin: 2288/2888 Planet of origin: Earth [Noitu Love 2] Physical description: A wiry, blue-clad Peace Keeper. She has distinctly dull eyes, and sports orange-blonde wavy hair down to her shoulders. Mental description: She, in general, is lackluster, and often speaks in rambling sentences, or plaintive questions. In short she gets queasy easily from anemia, and takes the passive position often times. Underneath it she seems potent. Combat role: Sleeper Brakeman Weapons: Eurythma Multi-Chain Thorn Active abilities: Combolt: More or less Pulse Abilities. [Ballistic Charging/Projectiles] Passive abilities: Steady Feat: +1 to Mobility/Coarse Dexterity Inventory: (2/10) Basic Time Traveler Tool Kit A bunch of papers
Benford Barnes (Nonsequitorian)
Take shots at Reg with pistol as he goes down hall.
You shoot once at Reggie. (Rolled a 1) However, Reggie is already dead, so your shot goes wild and slams into Thyr’s shoulder. Your pistol jams. Warning klaxons go off in the base. The others will be closing on your position any minute.
Year of origin: 1901 Planet of origin: Earth Physical description: Relatively fit, wearing wealthy aristocrat’s clothes. Trained in many forms of combat. Mental description: He likes deceiving people to get what he wants. It could be said that he has more trouble telling the truth than he does telling a lie, and most of the time the lie is more convincing. You may be his best friend and not even know his real name. Combat role: Double Agent Weapons: The Debutante Sir's Rifle Active abilities: Sucker Punch: With his training of combat styles and generally being shady, his sucker punch is something to be feared. It leaves his opponent open to attacks. Passive abilities: Slippery tongue: Coaxing, persuading, and deceiving are +1 due to his people skills. Inventory: (6/10) Basic Time Traveler Tool Kit EID Case of Catalysts A bunch of papers E-Book 2 cigarettes
Robert Reeves (caekdaemon)
Let Lani take over the interrogation and dig in somewhere nearby with a good view.
You let Lani take over interrogating the creature. You find a good spot and dig in. You don’t see any hostiles nearby.
Year of origin: 1916 Planet of origin: Earth Physical description: A British soldier, fresh from the trenches of World War One. He is pretty large for a human, with ash blond hair and blue eyes. He wears the standard WW1 uniform and carries the standard, extremely heavy, backpack. He stands and walks as someone who is relieved to be out of the trenches. Mental description: Robert has the average thinking processes of a human being. He thinks of home and if he will ever see them again. He thinks of the war, and if he would survive it. He wonders if the war was even worth fighting. All that death over an arch-duke and a byzantine weave of alliances. He's generally fast on his feet. To have survived this long, he'd have to be. Combat role: Defender Weapons: Lee-Enfield Rifle (9/10 bullets) Webley Mk VI Revolver (5/6 bullets) Active Abilities: Dig-In: Robert digs into the ground a small trench. This provides excellent cover against enemy forces, but some weapons might render the trench irrelevant. Passive Abilities: Lucky: To have survived this long, you've got to be lucky. +1 to rolls randomly. Knows Too Much, and Yet Nothing At All: Unknown beneficial future plot effect. Carrying a large object: you cannot attack until you put it down. Inventory: (4/10) Basic Time Traveler Tool Kit EID E-Book A bunch of papers
Sun Mar 24, 2013 8:33 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Infinity: An Open-World RtD Adventure
"Looks like we got ourselves into a shitty situation. On a side note, I'd like it if you shot them instead." See if there's anything of Reggie left worth taking and search for an exit not guarded by a bazilion snipers.
Sun Mar 24, 2013 9:14 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Infinity: An Open-World RtD Adventure
Backpedal. Laser-brutalize the ones that pose an immediate threat.
Last edited by TheKebbit on Sun Mar 24, 2013 9:34 pm, edited 1 time in total.
Sun Mar 24, 2013 9:16 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
"I'm hungry too, [Caek]? Food?" > Pick up the little thing, and carry it into the trench > Inform him about the mortality of the critter.
Sun Mar 24, 2013 10:42 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: Infinity: An Open-World RtD Adventure
> Choose ability "Tough skin", passive. -10% damage taken from projectile sources. (Bullets, arrows, shrapnel, probably not lasers though.) Return the scrap metal to Carl and ask about upgrading my guns' rate of fire or allowing them to use more potent ammo.
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