Re: Betrayal at House on the Hill
Turn Ordercaekdaemon, Cavecricket48, CrazyMLC, Amazigh, Miggles, maart3n
Eventscaekdaemon/Vivan Lopez turns to the newcomer doppelganger and attacks.
Attack, 4d3-4: 1,2,3,3 (-4); 5
Defense, 2d3-2: 3,3 (-2); 4
Vivian stuns the doppelganger.
CaveCricket48/Zoe Ingstrom does nothing because the doppelganger is already stunned.
Amazigh/Fr. Rhinehardt hobbles through the Servants' Quarters and into the Basement Landing (D3, D2) (man is it getting crowded in here) and grabs the spear and crystal ball to attack his stunned doppelganger.
Attack, 4d3-4: 2,1,1,2 (-4); 2
Defense, 2d3-2: 1,3 (-2); 2
After an unexciting game of attempt-to-poke-the-motionless-body-on-the-ground, Fr. Rhinehardt finds out that his aim sucks and hands the items back to Vivian.
Miggles/Darrin "Flash" Williams twiddles his thumbs. Maybe he should explore and find something to do?
maart3n/Heather Granville doesn't do anything either.
Peter's Doppelganger searches for more prey (movement, 4d3-4: 3,1,3,2 (-4); 5). Finding its feet again, it travels through the Abandoned Room and down the Coal Chute to land in the Basement Landing (B2, A2, Basement D2), where he attacks Flash.
Attack, 3d3-3: 2,2,3 (-3); 4
Defense, 3d3-3: 2,1,1 (-3); 1
Peter's doppelganger lands several hits on Flash before he can react, and his already weakened body collapses under the assault. The void reaches out and takes Flash's mind into its blank, cold embrace. Flash has died.
Fr. Rhinehardt's Doppelganger is stunned and can't do anything.
Important BitsChapel: Once per game, if you end your turn here, gain 1 sanity.
Coal Chute: Direct one-way ticket to the basement. Traveling to the basement using this method does not count as a movement, nor does it stop you from moving.
Furnace Room: If you end your turn here, take 1 point of physical damage.
Graveyard: When attempting to leave this room you must attempt a sanity roll of 4+. If you fail, lose 1 knowledge but continue moving.
Larder: Once per game, if you end your turn here, gain 1 might.
Library: Once per game, if you end your turn here, gain 1 knowledge.
Mystic Elevator: Once per turn, roll 2 die and move this room next to any open door on: 4, any floor; 3, Upper; 2, Ground; 1, Basement; 0, Basement then take 1 die of physical damage
House StateTop FloorGround FloorBasementCurrent Player Information
Haunt has been revealed! See the post for rules.- Green Doppelganger
Speed: 4; Might: 3; Sanity: 4; Knowledge: 6; - Gray Doppelganger (stunned)
Speed: 3; Might: 2; Sanity: 7; Knowledge: 5;
- caekdaemon : Vivan Lopez
Speed 3_4_4_(4)_4_6_7_8
Might 2_2_(2)_4_4_5_6_6
Sanity 4_4_(4)_5_6_7_8_8
Knowledge 4_5_5_(5)_5_6_6_7
Items
Omens
- Holy Symbol (+2 sanity, -2 sanity on loss)
- Crystal Ball (Crystal Ball ability, see this post)
- Spear (+2 might attack dice, max 8 )
Effects
- CaveCricket48 : Zoe Ingstrom
Speed 4_4_4_(4)_5_6_8_8
Might 2_2_3_(3)_4_4_6_7
Sanity 3_4_(5)_5_6_6_7_8
Knowledge 1_2_(3)_4_4_5_5_5
Items
Omens
Effects
- CrazyMLC : Peter Akimoto (dead)
Speed 3_3_3_(4)_6_6_7_7
Might 2_3_(3)_4_5_5_6_8
Sanity 3_4_4_(4)_5_6_6_7
Knowledge x 3_4_(4)_5_6_7_7_8
Items
Omens
- Book (+2 knowledge, -2 knowledge on loss)
- Medallion (Immunity to Pentagram Chamber, Crypt, and Graveyard)
Effects
- Amazigh : Fr. Rhinehardt
Speed 2_3_(3)_4_5_6_7_7
Might 1_2_(2)_4_4_5_5_7
Sanity 3_4_5_5_(6)_7_7_8
Knowledge 1_3_3_(4)_5_6_6_8
Items
Omens
Effects
- Miggles : Darrin "Flash" Williams (dead)
Speed x 4_4_4_5_(6)_7_7_8
Might 2_3_(3)_4_5_6_6_7
Sanity 1_2_(3)_4_5_5_5_7
Knowledge 2_3_(3)_4_5_5_5_7
Items
- Dynamite (see post for effects)
Omens
Effects
- maart3n : Heather Granville
Speed 3_3_(4)_5_6_6_7_8
Might 3_3_(3)_4_5_6_7_8
Sanity 3_3_(3)_4_5_6_6_6
Knowledge 2_3_3_4_(5)_6_7_8
Items
Omens
Effects