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lordderk
Joined: Sun May 06, 2007 9:26 pm Posts: 41
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Acid Bay 2 [gif uploaded]
New and improve acid bay. Better acid and the floor is stronger so it can melt metal. Also different from Acid Bay 1 is the Yellow acid.
Basically works better that's all.
Last edited by lordderk on Sat Feb 23, 2008 1:12 am, edited 1 time in total.
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Fri Feb 22, 2008 6:10 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Acid Bay 2
...woot a urine bay! nice one! wait...the acid melts metal? it did that already!
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Fri Feb 22, 2008 7:19 pm |
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the modanater
Joined: Sun May 13, 2007 8:50 pm Posts: 35
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Re: Acid Bay 2
Now it does it better, 1-800-GIF-NAOW-U-MOFO-555
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Fri Feb 22, 2008 7:20 pm |
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lordderk
Joined: Sun May 06, 2007 9:26 pm Posts: 41
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Re: Acid Bay 2
won't clog up after lots of use. I'll make a gif now I guess
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Sat Feb 23, 2008 12:19 am |
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DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
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Re: Acid Bay 2
Yellow acid? Hmmm...
Looks good!
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Sat Feb 23, 2008 1:08 am |
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Shadowclaimer
Joined: Fri Feb 22, 2008 9:53 pm Posts: 32 Location: Station orbitting Phobos
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Re: Acid Bay 2 [gif uploaded]
I loved your first one, I got bored and modded it to be ridiculous and melt though anything >< definitely won't do that this time..
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Sat Feb 23, 2008 4:02 am |
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ddgc
Joined: Thu Dec 06, 2007 4:01 am Posts: 63 Location: Alt+F4
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Re: Acid Bay 2 [gif uploaded]
I managed to keep a Heavy DarKlone in there. For a couple minutes.
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Sat Feb 23, 2008 6:33 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: Acid Bay 2 [gif uploaded]
epic
Please try and make a better post when you bump something so old.
edit: sorry
Last edited by deathbal101 on Wed Dec 31, 2008 5:02 am, edited 1 time in total.
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Tue Dec 30, 2008 12:51 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Acid Bay 2 [gif uploaded]
1: Deathtraps, an actual reason to build a base! Awesome!
2: The lag oh dear lord the lag. I don't know why so few particles are making the game run so slow, but... x.x
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Tue Dec 30, 2008 1:51 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Acid Bay 2 [gif uploaded]
Solace wrote: 1: Deathtraps, an actual reason to build a base! Awesome!
2: The lag oh dear lord the lag. I don't know why so few particles are making the game run so slow, but... x.x Oh god, some of the urine is leaking into your computer! RUN!
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Wed Dec 31, 2008 4:49 am |
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tons0phun
Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
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Re: Acid Bay 2 [gif uploaded]
As cool as a difficult-to-traverse pit of acid is, it lags way too much to be practical in any way.
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Wed Dec 31, 2008 9:18 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Acid Bay 2 [gif uploaded]
Golden Shower much?
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Wed Dec 31, 2008 2:49 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Acid Bay 2 [gif uploaded]
Oh wow... I should warn you, if you scroll past its group when building, it will kill whatever the cursor is on. If you want traps, get the BMCP. This one guy had made all these awesome traps that got put into there. Bonus! It doesn't hurt your guys! (Unless they walk into the traps while they're active) But yeah, I had this. I never used the module because it looked like liquid excrement. Seriously, you probably don't want this.
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Wed Dec 31, 2008 4:38 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Acid Bay 2 [gif uploaded]
I think those were LordTim's traps. If you mean the gauntlet/arrow.
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Wed Dec 31, 2008 6:19 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Acid Bay 2 [gif uploaded]
mail2345 wrote: I think those were LordTim's traps. If you mean the gauntlet/arrow. Yes I do, but they weren't Tim's. They were Djinn's I think. Dal wrote: Arrow - Djinn Gauntlet - Djinn Spear - Djinn
Yep.
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Wed Dec 31, 2008 6:45 pm |
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